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Java Programs COMP 102

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Peter Andreae. Computer Science. Victoria University of ... aching. throbbing. burning. hot. Sore. Immobility. No blood flow. No oxygen to tissue. Stop moving ... – PowerPoint PPT presentation

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Title: Java Programs COMP 102


1
Java ProgramsCOMP 102 3 2008 T1
2
Menu
  • OOS.
  • OOP Object Oriented Programming
  • The Java Language
  • The anatomy of a Java program
  • Reading
  • L L Sections 1.4 and 2.1
  • L L For next week rest of chapter 2 (except
    2.8).
  • Announcements
  • Class rep
  • Session for Engineering Students Tuesday 5-7
  • includes pizza

3
Signs of Computer Distress

Sore
stiffness soreness discomfort weakness tightness h
eavy
tingling numbness aching throbbing burning hot
Stop moving
No oxygen to tissue
Immobility
No blood flow
Staying still makes muscle fatigue worse. Get
moving!
4
True or False?
  • False
  • OOS/muscle fatigue is a crippling injury
  • It will affect the rest of your life
  • Once you have it, you will never get better
  • True
  • When people rested, pain got worse
  • Immobilising sore areas makes pain worse
  • Physical exercise works!

Muscle fatigue/OOS is not an injury it is a
lack of blood supply to muscles Get up and get
moving!
5
What is a Program
  • A program is a specification for the behaviour of
    a computer
  • What the computer should do when
  • the program is started
  • a particular action is requested
  • the user types something
  • the user clicks with the mouse
  • a message arrives over the network
  • some input from a camera/switch/sensor arrives.
  • Responses may be simple or very complex.
  • A program consists of
  • descriptions of responses to events/requests,
  • written as instructions,
  • in a language the computer can understand.

6
Machine Language
  • What the computer can understand
  • Different for each computer
  • Very detailed, low-level control of the computer
  • Horrible to read

copy the contents of memory location 243 into
register 1.
201 243 051 531 211 1243
add the contents of memory location 531 to the
contents of register 1.
copy the contents of register 1 to memory
location 531.
7
Better Programming Languages
  • High-level programming languages
  • designed for people to use
  • designed to be translated into machine language
  • (or to an intermediate language)
  • compiled translated all at once
  • interpreted translated one instruction at a time
  • Must be
  • Precise no ambiguity about what to do
  • Expressive must be able to specify whatever you
    want done.
  • Readable People must be able to read the
    instructions.
  • Translatable able to be translated into machine
    language
  • Concise not long-winded

Perl php python javascript ML C Eiffel Prolog Ha
skell Java C
FORTRAN LISP Algol COBOL Basic C Pascal Simula Sma
lltalk Modula Ada
8
Programming Languages
  • Different languages support different paradigms
  • imperative,
  • object-oriented,
  • functional,
  • logic programming, ...
  • Object Oriented programming languages
  • Organise program around Classes or types of
    Objects
  • Each class of Objects can perform a particular
    set of actions? specify instructions how to
    perform each action
  • Many instructions consist of asking some object
    to performone of its actions

9
Java
  • A high-level Object-Oriented programming language
  • Designed by Sun Microsystems, early-mid 1990's.
  • Widely used in teaching and industry.
  • Related to C, but simpler. Similar to C.
  • Good for interactive applications.
  • Extensive libraries of predefined classesto
    support, UIs, graphics, databases, web
    applications, ...
  • Very portable between kinds of computers.

10
MazeMouse a simple language
  • Writing a program to control a Mouse in a Maze
  • The mouse should get out of the maze
  • No matter what shape the maze is!!
  • The program must cope with the general case!
  • What should the mouse do when
  • theres a space ahead
  • theres only a space to the left
  • theres only a space to the right
  • theres space on both sides
  • its in a dead-end
  • Language
  • Sequence of Forward, Left, and/or Righteg
    FLFR

11
Constructing Programs
  • Specify Design Code Test
  • EditCompileRun cycle

InitialDesign
Edit typing in the Java code
Specification
Compile Translating to executable instructions
Run Testing the program to see that it works
12
Designing a Program step 1
  • Specification
  • Write a program that will let the user do two
    things
  • write out formula for converting from fahrenheit
    to centigrade.
  • compute and write out the temperature in
    centigrade given a temperature in fahrenheit
  • ? Two different actions in response to two
    different requests.
  • Involves
  • printing information out
  • computing new values out of old values

13
Designing a program step 2
  • What are the kinds of objects?
  • What are the actions of the objects?
  • How should the computer do the actions?

14
Designing a Program Step 3
  • / Program for converting between temperature
    scales /
  • public class TemperatureConverter
  • / Print out the conversion formula /
  • public void printFormula()
  • System.out.println("centigrade (fahrenheit -
    32) 5/9")
  • / Convert from fahrenheit to centigrade /
  • public void fahrenToCent(int fahren)
  • int cent
  • cent (fahren - 32) 5 / 9
  • System.out.println(fahren F -gt " cent
    C")

15
Elements of the program
  • Comments vs Code
  • Keywords vs Identifiers vs Strings vs numbers vs
    operators and punctuation
  • Keywords words with special meaning in the Java
    Languageeg public, class, if, while
    mostly to do with the structure of the program
  • Identifiers other words, used to refer to
    things in the program. mostly made up by the
    programmer,some are predefined.
  • Strings bits of text that the program will
    manipulate.always surrounded by and
  • numbers
  • operators and punctuation - /
    , ( ) all have precise meanings and
    rules for use

16
Elements of the program
  • Program Structure
  • Class
  • Top level components of program
  • Describes a class of objects
  • Specifies the set of actions this kind of object
    can perform
  • (Can also specify information the objects can
    hold)
  • Note name, and conventions for naming.
  • Methods
  • Main elements of a class
  • Each method describes one action that the objects
    of this class can perform
  • (compare to MazeMouse your program had 5
    methods)
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