Title: Virtual%20Reality
1Virtual Reality
a joke or reality?
Crystal Gaudry, Tammie-Lyne Aubin, Collene
Armstrong, Steffen Tweedle
2Review of CMC
Key Terms in CMC
- Computer Mediated Communication (CMC)
- Asynchronous Communication
- Synchronous Communication (real time or live)
- Electronic Mail Systems (which can be further
classified as push or pull systems)
- Threaded Discussion Forums (can also be
classified as push or pull systems)
3Types of Asynchronous CMC systems
- Electronic Pen pals (interpersonal communication)
- Individual and Cooperative Research Projects
(gather and/or share information from and with
on-line sources) - Electronic Mentoring (on-line subject matter
experts) - Parallel Problem Solving (remote classes working
on similar problem sets) - Electronic Field Trips (e.g. Virtual Field Trips
via the WWW) - Group Development of Products (e.g. chain
letters, stories, scripts, multimedia
constructions) - Social Action Projects (e.g. peace projects,
social issues)
4Types of Synchronous CMC Systems
a) Online Chat
- plain text chat(one to one)
- plain text chat (one or many to many)
- audio chat (one to one)
- audio chat (one to many)
- ability to moderate, lead discussions through
technological methods - shared whiteboards / multimedia capabilities
5b) Multi-User Dimension (MUD) and
Multi-Object Oriented (MOO)
- living verbal environments - you can become
anything you want (or not) - time consuming to up-keep (like mingling at a big
wedding) - text only (telnet) and graphical/sound
environments - band-width and technology constraints
6c) Virtual Synchronous Classrooms
- Centra System
- Centra eMeeting Trial Service
- Vclass
- LearnLink
7Virtual Environments and Virtual Reality
Attributes of Virtual Environments
- Computer-generated representations of real or
imaginary environments Experienced as
three-dimensional via a number of senses -
visual, aural and/or tactile - Objects within these environments are independent
of the user and can display real world behavior - The user or users have autonomous control - the
freedom to navigate and interact with objects,
using a number of different viewpoints - Interaction occurs in real-time and the users
experience feelings of presence and/or immersion.
8Why Virtual Reality in Education?
VR makes it possible to
- Visualize and manipulate things that you cannot
see in the real world - Take on different perspectives
- Visualize 3D concepts
- Interact in real time
- Explore dangerous situations
- Present realistic or abstract scenarios
- Promote different learning styles and teaching
methods
9Click on Pictures to Link to sites
Educational Virtual Reality
AS Interactive Project
Additional Links Virtual Reality Resources
VR and Visualization - Alan Dix (Staffordshire
University)
10What is VR?
- emulating the real world
- making an electronic world seem real
Interactive
- not static 3D images
- not movies
- moving within the world
- manipulating objects in the world
11In or out?
- flight simulator in
- desktop metaphor - folders, trash out
- point and click adventure games ?
12Types of VR?
Desktop VR
- ordinary screen, mouse or keyboard control
- polemous mouse, steering wheel, joystick
Immersive VR
- helmet/goggles, data glove
- body suit, trampoline
Physical world/VR mixes
13VR Headsets
- small TV screen for each eye
- slightly different angles
- 3D effect
14Betwixt the Two
sit upon games
- motorbike (bike moves)
- ski (wind, skis move, etc.)
- simple controls
go within
- virtual roller coaster
- aircraft cockpit
- ships bridge
15Inside VR
- scenes projected on walls
- realistic environment
- hydraulic rams!
- real controls
- other people
16Applications
simulate dangerous/expensive situations
- command and control, virtual tourism
- practicing medical procedures, treatment of
phobias
see hidden real world features
visualize complex information
fun !!!
17Engagement
feeling part of the virtual world
Engage the senses
sight
- visual realism, 3D effects shadows, etc.
sound
- surround sound, sub-seat woofers, etc.
touch
- haptic and force feedback,
and morewind, burning rubber!
18Engage the body
- realistic devices
- movement in the environment
- interaction and control of object
- rapid feedback - more important than photo
realism
Collaborative virtual environments
- virtual worlds
- multi-participant
- able to communicate (text, audio, video)
- embodied - avatars
19Pros and Cons
Pros
- great leveler
- anonymity - accountability?
- hides disability (email even better).
Cons
- no body language
- limited communication
- SAD !!!
20Learning
virtual universities
- traditional distance learning CD ROM, video
- email, bulletin boards
- IRC/TCQ/chat
- CuSeeMe, video conferencing
- virtual worlds
virtual classroom video
21Of real and virtual
augmented reality
- video image on screen
- computer tools
- video of room/work in progress
22Immersive Virtual Reality A Short Introduction
In immersive VR, the user becomes fully immersed
in an artificial, three-dimensional world that is
completely generated by a computer. The
head-mounted display (HMD) was the first device
providing its wearer with an immersive
experience. HMD houses two miniature display
screens and an optical system that channels the
images from the screens to the eyes, thereby,
presenting a stereo view of a virtual world. A
motion tracker continuously measures the position
and orientation of the user's head and allows the
image generating computer to adjust the scene
representation to the current view. As a result,
the viewer can look around and walk through the
surrounding virtual environment.
23A variety of input devices like data gloves,
joysticks, and hand-held wands allow the user to
navigate through a virtual environment and to
interact with virtual objects. Directional sound,
tactile and force feedback devices, voice
recognition and other technologies are being
employed to enrich the immersive experience and
to create more "sensualized" interfaces.
24Characteristics of Immersive VR
The unique characteristics of immersive virtual
reality can be summarized as follows
- Head-referenced viewing provides a natural
interface for the navigation in three-dimensional
space and allows for look-around, walk-around,
and fly-through capabilities in virtual
environments. - Stereoscopic viewing enhances the perception of
depth and the sense of space. - The virtual world is presented in full scale and
relates properly to the human size. - Realistic interactions with virtual objects via
data glove and similar devices allow for
manipulation, operation, and control of virtual
worlds. - The convincing illusion of being fully immersed
in an artificial world can be enhanced by
auditory, haptic, and other non-visual
technologies. - Networked applications allow for shared virtual
environments
25BREAKOUT SESSION HERE
Virtual Tours click here
Research Link click here
26Nunavut Distributive Learning - past
Baffin Divisional Board of Education more than 10
years ago invested in First Class BBS service to
link all schools in the division. Apple Canada
developed an Inuktitut font and manufactured
syllabic and English keyboards. Provided lots of
equipment and resources. CSILE (Computer
Supported Intentional Learning Environments)
functions as a collaborative learning
environment and a communal database, with both
text and graphics capabilities.This networked
multimedia environment lets students generate
nodes containing an idea or piece of
information relevant to the topic understudy.
Developed by OISE (Ontario Institute for Studies
in Education).
27Nunavut Distributive Learning - present
Technical Issues - Bandwidth
- Many communities do not have access to
high-speed bandwidth. - Community access to the internet through
libraries schools. - Federal government will be providing annex
satellite access within the next 5 years. - Some schools setting up dial up server service
for their community. - Current distance education program paper based
Alberta correspondence.
28Nunavut Distributive Learning - student base
Student Profile
- English as a second language
- Visual and tactile predominant learning style.
- Experience working electronically in both
languages.
29Nunavut Distributive Learning - environment
Challenges
- Multiple stakeholders involved in any learning
project some of which do not speak English - Community and Elder participation and approval
required - Communication, Language and translation issues
- Stakeholders and developers are spread across
great distances. - Technical issues of sharing files, information
and working with materials in another language.
30Nunavut Distributive Learning - current projects
Grade 2 Inuktitut Grammar Games
- Inuktitut is the primary language of instruction
for elementary students. - This interactive program supports the grade 2
Inuktitut language curriculum focusing on the
final syllabics of words. - Delivery system will be interactive website and
stand alone CD-ROM for both windows and Mac. - Working with curriculum developers and Elders
from Nunavut Department of Education.
31Grade 2 Inuktitut Grammar Games - Introduction
Inuktitut audio support
32Grade 2 Inuktitut Grammar Games - Inuksuk Guide
Animated Inuksuk is the guide and teacher for the
course.
33Grade 2 Inuktitut Grammar Games - Units
Course contains three units each with a story and
lesson.
34Grade 2 Inuktitut Grammar Games - Elder Story
The unit story contains the vocabulary which will
be used in the lesson
35Grade 2 Inuktitut Grammar Games - Grammar Lesson
The lesson include animation and audio support.
36Grade 2 Inuktitut Grammar Games - Activity
The activity offers the student an opportunity
for self evaluation. Teachers will also provide
worksheets based on these characters for
additional support.
37Grade 8 - Social Studies Interactive
CD-ROM/website
This project will be produced as a stand alone
course in both English and Inuktitut. It can be
distributed through the web when high bandwidth
becomes available.
38Nunavut Distributive Learning - future
The Nunavut Department of Education is committed
to developing online and CD-ROM based curriculum
materials in both English and Inuktitut. These
project need to be expanded to include more than
one dialect of Inuktitut. There are presently at
least three dialects used in the different
regions. Distribution will become easier as
access becomes reality.