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PowerPoint Presentation Lecture

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warren sack / film & digital media department / university of california, santa cruz ... mini-project 2: add yourself to friendster. outline for today (1 of 2) ... – PowerPoint PPT presentation

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Title: PowerPoint Presentation Lecture


1
artificial intelligence fdm 20c introduction
to digital media lecture 26.01.2005
warren sack / film digital media department /
university of california, santa cruz
2
last time
  • social networks as science
  • social networks as technology
  • social networks as popular culture
  • social networks as art
  • mini-project 2 add yourself to friendster

3
outline for today (1 of 2)
  • artificial intelligence the founding document
  • who was turing? what is he famous for?
  • a reading of turings article computing
    machinery and intelligence in which the
    following is highlighted
  • gender the role of the woman in the imitation
    game
  • the aesthetics of the game the aesthetics of the
    uncanny
  • the prescient insights of turing on gender and
    the body, that would turn out -- now -- to be
    most useful for trying to understanding online
    role-playing games and also some of the central
    weaknesses of decades of ai research (especially
    oversights made about the role of the body in
    models of thinking)

4
outline (2 of 2)
  • a short history of artificial intelligence in
    software
  • planning as a technical problem
  • GPS as a solution The General Problem Solver
    by Herbert Simon, Allen Newell, and Clifford
  • demo of GPS
  • story generation as a planning problem
  • TALESPIN as a solution
  • demo of micro-talespin
  • story understanding as a plan recognition problem
  • FRUMP as a solution
  • question answering as a problem
  • ELIZA as a solution
  • demo of ELIZA

5
alan turing
  • Founder of computer science, artificial
    intelligence, mathematician, philosopher,
    codebreaker, and a gay man
  • see http//www.turing.org.uk/turing/

6
alan turing (1912-1936)
  • 1912 (23 June) Birth, Paddington, London
  • 1926-31 Sherborne School
  • 1930 Death of friend Christopher Morcom
  • 1931-34 Undergraduate at King's College,
    Cambridge University
  • 1932-35 Quantum mechanics, probability, logic
  • 1935 Elected fellow of King's College, Cambridge
  • 1936 The Turing machine, computability,
    universal machine

7
alan turing (1936-1946)
  • 1936-38 Princeton University. Ph.D. Logic,
    algebra, number theory
  • 1938-39 Return to Cambridge. Introduced to
    German Enigma cipher machine
  • 1939-40 The Bombe, machine for Enigma decryption
  • 1939-42 Breaking of U-boat Enigma, saving battle
    of the Atlantic
  • 1943-45 Chief Anglo-American crypto consultant.
    Electronic work.
  • 1945 National Physical Laboratory, London
  • 1946 Computer and software design leading the
    world.

8
alan turing (1947-1954)
  • 1947-48 Programming, neural nets, and artificial
    intelligence
  • 1948 Manchester University
  • 1949 First serious mathematical use of a
    computer
  • 1950 The Turing Test for machine intelligence
  • 1951 Elected FRS. Non-linear theory of
    biological growth
  • 1952 Arrested as a homosexual, loss of security
    clearance
  • 1953-54 Unfinished work in biology and physics
  • 1954 (7 June) Death (suicide) by cyanide
    poisoning, Wilmslow, Cheshire.

9
turings imitation game (1 of 3)
  • The new form of the problem can be described in
    terms of a game which we call the imitation
    game. It is played with three people, a man, a
    woman, and an interrogator who may be of either
    sex. The interrogator stays in a room apart from
    the other two. The object of the game for the
    interrogator is to determine which of the other
    two is the man and which is the woman.

10
turings imitation game (2 of 3)
  • It is the man's object in the game to try and
    cause the interrogator to make the wrong
    identification.
  • The object of the game for the woman is to
    help the interrogator.

11
turings imitation game (3 of 3)
  • We now ask the question, What will happen when
    a machine takes the part of the man in this
    game? Will the interrogator decide wrongly as
    often when the game is played like this as he
    does when the game is played between a man and a
    woman? These questions replace our original
    question, Can machines think? (Turing, 1950,
    pp. 433-434)

12
walker/sack/walker online caroline
  • walker My hair is still wet from the shower
    when I connect my computer to the network,
    sipping my morning coffee. I check my email and
    find it there in between other messages an email
    from Caroline.
  • sack (citing turing) The interrogator asks
    Will you please tell me the length of your
    hair?
  • walker The first lines in my essay on Online
    Caroline really are striking in their insistence
    on a feminine imagery, ...

13
walker/sack/walker online caroline
  • walker The first lines in my essay on Online
    Caroline really are striking in their insistence
    on a feminine imagery, ... and especially since
    the images I used (of wet hair and a shower) are
    so typical of the male objectifying gaze Sack
    refers to imagine shampoo ads with half-naked
    women or the shower scene in Psycho. Why on earth
    did I choose such a way to ground my reading of
    Online Caroline?

14
walker/sack/walker online caroline
  • what is this virtual body evoked by turing and
    walker and online caroline?
  • do you have a gender when you are online?

15
artificial intelligence a definition
  • ... artificial intelligence AI is the science
    of making machines do things that would require
    intelligence if done by humans
  • Marvin Minsky, 1963

16
artificial intelligence research areas
  • Knowledge Representation
  • Programming Languages
  • Natural Language (e.g., Story) Understanding
  • Speech Understanding
  • Vision
  • Robotics
  • Machine Learning
  • Expert Systems
  • Qualitative Simulation
  • Planning

17
planning as a technical problem
  • GPS is what is known in AI as a planner.
  • Newell, Alan, Shaw, J. C., and Simon, Herbert A.
    GPS, A Program That Simulates Human Thought. In
    Computers and Thought, ed. Edward A. Feigenbaum
    and Julian Feldman. pp. 279-293. New York, 1963
  • To work, GPS required that a full and accurate
    model of the state of the world (i.e., insofar
    as one can even talk of a world of logic or
    cryptoarthimetic, two of the domains in which GPS
    solved problems) be encoded and then updated
    after any action was taken (e.g., after a step
    was added to the proof of a theorem).
  • demo implementation from Peter Norvigs
    Paradigms of Artificial Intelligence Programming
    (see www.norvig.com)

18
a problem with ai planning
  • the frame problem This assumption that
    perception was always accurate and that all of
    the significant details of the world could be
    modeled and followed was incorporated into most
    AI programs for decades and resulted in what
    became known to the AI community as the frame
    problem i.e., the problem of deciding what
    parts of the internal model to update when a
    change is made to the model or the external
    world.
  • Cf., Martins, J. Belief Revision. In
    Encyclopedia of Artificial Intelligence, Second
    Edition. Stuart C. Shapiro (editor-in-chief), pp.
    110-116. New York, 1992

19
story generation as planning
  • James Meehan, "The Metanovel Writing Stories by
    Computer", Ph.D. diss., Yale University, 1976.
  • demo micro-talespin
  • see http//web.media.mit.edu/wsack/micro-talespin
    .txt

20
problems with story generation missing common
sense
  • Examples of Talespins missing common sense(from
    Meehan, 1976)
  • Answers to questions can take more than one form.
  • Dont always take answers literally.
  • You can notice things without being told about
    them.
  • Gravity is not a living creature.
  • Stories arent really stories if they dont have
    a central problem.
  • Sometimes enough is enough.
  • Schizophrenia can be disfunctional.

21
story understanding as a plan recognition problem
  • G. DeJong (1979) FRUMP Fast Reading
    Understanding and Memory Program
  • demonstration script
  • The demonstrators arrive at the demonstration
    location.
  • The demonstrators march.
  • Police arrive on the scene.
  • The demonstrators communicate with the target of
    the demonstration.
  • The demonstrators attack the target of the
    demonstration.
  • The demonstrators attack the police.
  • (From DeJong, 1979 pp. 19-20)

22
story understanding as plan recognition
  • demo micro-sam
  • Richard Cullingford, Script application
    computer understanding of newspaper stories,
    Ph.D. diss., Yale University, 1977.

23
question answering as a problem
  • ELIZA as a solution
  • J. Weizenbaum, ELIZA -- A Computer Program for
    the Study of Natural Language Communication
    between Man and Machine, Communications of the
    Association for Computing Machinery, vol. 9, no.
    1 (January 1965), pp. 36-45.
  • demo see www.norvig.com for source code

24
next time
  • human-computer interaction
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