Title: Understanding and Designing for Creative Interactions
1Understanding and Designing for Creative
Interactions
- Tim Coughlan Peter Johnson
- HCI Group
- Department of Computer Science
- University of Bath
2Overview
- HCI / Interaction Design
- Complexity, Creativity and Interaction Design
- Our Research
- A Conceptual Framework for Understanding Creative
Interactions - Connections with Complexity
3HCI / Interaction Design
- Human-Computer Interaction
- The study of how people interact with computer
systems, utilising Social Science, Psychology. - Interaction Design
- The design of interactive systems from a
user-centred perspective.
4HCI at Bath
- Collaboration, Communication
- Awareness in Systems (e.g. Aircraft Cockpit)
- Human Interaction with Autonomous Systems
- Mobile / Pervasive Systems
- Support for Creative Activities
5Examples Task-Artefact Cycle
Requirements
Tasks
Artefacts
Possibilities
6Examples User-Centred Design
- Developing techniques to understand and involve
prospective users in design processes - E.g. Participatory Task Modelling (ONeill
Johnson, 2004) - Facilitate users to produce
- models of their processes
- Identifying areas for new
- and improved systems
7Complexity and Creativity
- Creativity is The Production of Outcomes with
some level of Novelty and Value - Ill-Structured (Too complex a space for there to
be a single correct solution) - Novelty and Value are Contextual Subjective
- Creativity is difficult to bound, measure with
validity, or compare instances of.
8Complexity and Creativity
- If humans are present in a system, creativity is
to be expected. It is essential to human nature.
(Romer, Craft) - Creativity is often at its most valuable when
improvised to the context - e.g. Impromptu groups forming for disaster
relief, Italian Earthquake 1980, Katrina (Sawyer)
9Complexity and Creativity
- Creative Ideas Emerge from Associations of
Existing Items (Koestler, Gabora) - Chance-Configuration Theory (Simonton)
- An evolutionary description of creativity
- The Chance Permutation of Mental Elements
- The Formation of Configurations
- The Communication and Social Acceptance of those
Configurations
10Complexity and Creativity
- Collaboration and Social Interaction are key to
creativity (Sawyer 2007, John-Steiner 2000,
Becker 1984) - Ad-hoc development of Social Networks in and
between organisations is often required for large
innovations. Characteristics of these are being
studied (Fischer, Kijkuit van den Ende, Greve)
11Complexity and Interaction Design
- Human Users
- Range of Activities, Varied Processes to Support
- Appropriation to Needs (Particularly in
Creativity) - Use cannot be fully understood at design time
- Development and Learning
12Complexity and Interaction Design
- Scalability
- Individual Use, Collaborative Use, Social
Interactions - A Designed System Exists in a Wider Context of
Systems - How do they fit together?
- How can new systems be developed with
understanding of the existing context?
13Our Research
- Understanding Creative Interaction
- Developing a conceptual framework to integrate
this understanding in to the design of
interactive systems for creative activities
14Our Research Methodology
- Empirical and Design Research Methods
- Observation and Questionnaire Studies
- Understanding the Phenomena
- Participatory Task Modelling
- Validating / Refining our Understanding
- Prototype Design and Evaluation
- Utilising this Understanding and Validating its
Utility
15Our Research Findings
- For our purposes, Creative Interaction is best
understood in terms of Three Perspectives - Productive Interaction
- The production of outcomes through iterative
cycles of representing and evaluating ideas - Structural Interaction
- Reflection upon and development of the structures
in which productive interaction occurs - Longitudinal Interaction
- The long-term development of a platform upon
which productive and structural interactions occur
16Findings Productive Interaction
- Cycles of productive interaction involve mental
ideation and evaluation processes in the
representation of ideas, their evaluation and
decision making. - Decisions affect a conception of what the outcome
will be.
17Findings Structural Interaction
- Ideas are concrete notions of actions that could
be performed. - But the solution space is ill-structured, so
- Tangible Structures are required through which
these actions can be performed (e.g. an
instrument) - Also abstract Conceptual Structures that support
idea development (e.g. language, goals, genre,
theory) - Internal Structures (previously accepted ideas)
also add structure.
18Findings Structural Interaction
- After a productive cycle, a decision could be
made to modify these structures. (e.g. change
tools, goals) - Alternatively, if the structures available cannot
achieve the ideas, the conception of the outcome
may change to something feasible.
19Examples Structural Interaction
Changed Conception of the Outcome (Filmmaking
Observations)
Development of Structure (Music Builder Prototype
Evaluations)
20Findings Longitudinal Interaction
- Longitudinal interactions include interpersonal,
intrapersonal and representational processes - These result in relationships, resources and
associations between these resources that are
utilised in productive and structural
interactions - Interesting replications, such as the production
of structures for social interaction, and
structuring resources through associations
21Examples Longitudinal Interactions
Intrapersonal
Representational
Interpersonal
22Our Research Findings
- Along with the three generic perspectives,
contextual factors must be considered e.g. - Domain Factors
- What form is the outcome to take?
- Interpersonal Factors
- What interactions occur between people?
- Who and what are the prospective users and
contexts?
23Contextual Factors Examples
- More collaborators adds complexity to each
productive cycle - More people to view and evaluate idea,
externalise their evaluations and take part in
decision making
24Contextual Factors Examples
- A common approach is looser collaboration
(Individual cycles interspersed with
collaboration) - Separated individuals generate more, higher
quality ideas than groups, but groups are better
at evaluating them (Diehl Strobe 1987, Sawyer
2007)
But this can lead to disparate individual
conceptions of the outcome
25Contextual Factors Example
- Shared Structures and development of these
structures can keep conception of outcome closer
and support coordination.
26Connections with Complexity
- Collaborations are commonly drawn together for
creative purposes. - As they grow these form increasingly complex
systems in which ideas and evaluations are
shared, and decisions made together. - Shared development of structures is essential to
coordination and a shared conception of the
outcome.
27Connections with Complexity
- Social Networks
- Associations
- Dissemination / Diffusion
- Development of / Interaction in Collaborations
- Interaction Design
- Complex Human Behaviours
- Dynamic Contexts of Use
- Measures of Success
28Links
- Further details can be found at
- http//www.cs.bath.ac.uk/tc225/
- A paper describing the conceptual framework is to
be presented at the ACM Creativity and Cognition
conference in October. - Email t.coughlan_at_bath.ac.uk