Title: Abandonment and lack of adoption in the first place
1Abandonment(and lack of adoption in the first
place)
- Why technology designed to help, fails to do so
2Expectations
- Expectations of the user are too high by either
or both the caregivers and the user. - One may need to acknowledge that the users may
not be as smart as they had dreamed. (H.s mom
made me take communication wall away because it
was starting to show that H. didnt know
everything).
3Expectations
- Expectations are too low and the user is either
board by the device and/or doesnt use it because
it is not useful to them.
4Expectations
- Doesnt do what you expected it to do.
- Not adaptable enough to meet specific needs.
5Expectations
- Expectations of the device and what it can do are
to high by either or both the caregivers and
users. - A single device can not meet every sensory,
cognitive and physical need. - People (often specialists) get comfortable with
one thing and try and make it work for all their
clients. Companies promise the sky.
6Social Aspects -
- Isolation - because the user can now do something
independently, they dont get the human contact
they received before. - People do not understand the device (e.g.
difficult voice to understand, complex system
like Mores code or icons that represent different
things to different people).
What does this mean to you?
7Social Aspects
- Fear of success
- Things will change and change is scary -
independence is scary. - They wont need me anymore
- Fear of failure
- Fear can make users unwilling to give it their
all - Fear can make caregivers unwilling to give their
child are real chance because they cant deal
with another failure.
8Social Aspects
- Families are used to the way things are.
- Your replacing what already works (I know what
they mean, even if no one else can). - Learned helplessness
- Not all members buy-in
- Doesnt become incorporated into daily life
because its easier to do it for
them in the short run.
9Social Aspects
- Fear that the device will provide their child a
crutch and they will stop working towards
self-sufficiency.
10Social Aspects - Attitude
- Dont believe it will work.
- Feel isolated from the decision making process.
- Cultural differences
- Different cultures have different solutions
11Social Aspects - Cosmetic
- It makes me/my child look different
- Its not me - Its not really them
12Social Aspects - Cultural
- Device uses wrong sex or wrong ethnic group
icons. Icons are usually designed for people with
light skin. For a long time there was only one
voice for communication devices and it was male.
Now there are more of choices.
13Social Aspects - Cultural
- Wrong language (e.g. H. learning to use English
communication device at school, but goes home to
Spanish speaking family).
14Difficulties for the Caregiver
- To many, technology is intimidating.
- Not everyone knows (or wants to know) how to use
it. - Programming difficulties (e.g. Dynovox or
Liberator) The more a device can do, and the more
adaptable it is, the harder it is to program. - Not enough tech. Support (e.g. Words)
15Difficulties for the User
- Technology is intimidating - this is particularly
true for the elderly. Kids jump right in.
16Difficulties for the User
- Difficult to use
- Sensory (cant see it well because of glare)
- Physically (its to hard to hit
the small buttons) - Cognitively (I cant
remember all those representations)
17Difficulties for the User
Motivation to Complete a Task ____________________
____________ Physical Effort Cognitive Effort
Linguistic Effort Learning Effort Memory
Effort Time Load A.T. success
King, 1999
18Difficulties for the User
- There are no instant results. This can lead to
disillusionment with the device. - Prevention of errors - users become frustrated if
all they do is make mistakes at the beginning.
Many need an errorless teaching approach.
19Difficulties for the User
- Safety - if something goes wrong there needs to
be a safety mechanism (e.g panic button on MAPs,
a way back to the last page on imail so you can
make the correct choice, or an oops I didnt
mean to say that on a communication device).
20Difficulties for the User
- Device does not provide enough feedback. (e.g. I
cant tell if I pressed the button hard enough -
I need a sound that lets me know).
21Difficulties for the User
- Users abilities change
- Their abilities improve
- Their abilities decrease
- Their abilities vary from day to day
- Children get older
- Device no longer age appropriate
- Device no longer fits into the curriculum
22Difficulties for User
- User with a severe congenital physical disability
didnt learn cause and effect relationships.
(e.g. Their movements were never tied to things
that happened around them so they dont
understand that they have any power). - Caregivers didnt teach such children about their
effects.
23Difficulties for the User /or the Caregiver
- The device is not intuitive in either how it is
programmed or how it is used - They use
unnatural patterns of mapping (King, 1999)
24Mechanical Difficulties
- Cumbersome to take around (many devices need to
be big and durable for kids with vision, physical
or behavioral problems, but this can cause them
to be heavy. If its not light, theyre not going
to lug it around). - Power supply drains to quickly (e.g M. cant
bring her device anywhere because the batter only
lasts an hour).
25Mechanical Difficulties
- Breaks easily so you cant rely on it. You need
to have back-up system in place. (e.g. E.s
Dynovox getting erased from a low battery. A.
just spilled O.J. into her Dynovox and now its
out for a couple of months being repaired).
26Mechanical Difficulties
- It does not interface with other technologies
because either it is to old, to new or a P.C. (in
this district). (e.g. B.H.s computer has no
CD-Rom drive so I couldnt give them Boardmaker).
27Solutions
28Who can help?
- Assistive technology specialists
- Company spokespeople
- Developers
- Community
29Assistive Technology Specialists
- Dont say this is the one.
- Make sure users and their caregivers are part of
the decision making process. - Dont raise expectations to high
- Dont try to solve every problem at once
- Show, dont just tell, families and teachers how
the technology can be integrated into daily life.
30Assistive Technology Specialists
- Provide on-going training and support to all
caregivers involved. - Try to make the device mean less work rather than
more work for the caregiver
31Assistive Technology Specialists
- Start with the basics. You may know that a child
has all the potential in the world but they need
to understand cause and effect relationships and
their effect on the
environment before they can
reach that potential. - Start with simple to use devices, even if they
limit the user to make it less intimidating to
caregivers and users.
32Assistive Technology Specialists
- Start simple so results can be seen immediately.
- Make technology show off strengths before it
shows off weaknesses. - Provide errorless instruction so the user doesnt
make mistakes and avoids frustration - Make sure you set-up a way out if the user makes
a mistake.
33Assistive Technology Specialists
- Start slowly so families can adapt and see the
benefits of change. - Be patient with caregivers.
- Go slow because change can be scary - let the
user and his family set the pace.
34Assistive Technology Specialists
- Make sure the technology is adding to a persons
life from their perspective and is not merely
replacing.
35Assistive Technology Specialists
- Be sensitive to gender and ethnic differences.
You can now get icons which represent people of
different backgrounds. - Talk to families about what sort of icons make
sense to them. - Be sensitive to coolness and age
appropriateness of a device.
36Assistive Technology Specialists
- Make sure the device is going to meet the need
that the user wants to meet. - Make sure the device is going to be adaptable to
work with that user - Look visual, physical and cognitive loads
involved - simultaneously! - Does the device provide enough feedback?
37Assistive Technology Specialists
- Look at things like weight, durability and power
supply
38Assistive Technology Specialist
- Have several systems in place when things dont
work or users abilities change from day to day. - Realize their isnt one lifetime solution.
- Make sure that when your organizing someones
communication board, Intellikeys overlay or what
not, you dont use unnatural patterns of
mapping..
39Assistive Technology Specialist
- Provide feedback to developers
40Company Representatives
- Dont promise the answer to all their problems.
- Be honest about what the machine can and cant
do. - Be there for technical support.
- Dont force a fit just to make a sale. (D.
became a sales rep. for multiple products to
avoid this).
41Company Representatives
- Dont make it look so easy.
- Repair devices quickly.
42Developers
- Dont try to help all users with all their
problems in one device. - Need to be sensitive and think about the
social/emotional aspects that go into using such
a device.
43Developers
- Design it so users can have instant gratification
and success. - Design it so users and caregivers cant make
mistakes when the start. - Make it intuitive.
- Build in safety mechanisms if a user or
programmer makes a mistake.
44Developers
- Be sensitive to cosmetic aspects of devices.
- Design it with multi-cultural icons and voices.
- Design it with male and female icons and voices.
- Design it to be useful in multiple languages.
45Developers
- Keep programming simple.
- Allow for interface cross-over from other
systems. - Make it like regular computer interfaces.
vs - Keep it highly customizable.
- Sensory issues
- Cognitive load
- Physical load
- Feedback
46Developers
- Make it hard to break
- Have a good power supply
47Developers
- Design it so people in the community can
understand it.
48Developers
- Dont impress people by sounding sophisticated.
49Community
- Become knowledgeable about assistive technology
and peoples abilities. - Be helpful
- Be open to different ways of doing things.
50Questions?
- What does the research say?
- Percentage abandoned
- Average time spent trying
- Number of devices tried
- Do certain devices provide a crutch which reduces
learning?