Title: Financing an Interactive Project The Truly Creative Endeavor
1Financing an Interactive ProjectThe Truly
Creative Endeavor
- University of Southern California
- August 29th, 2005
2What you will hear from me today
- My Background
- Electronic Arts Overview
- Digital Media The Competitive Landscape
- Overview of Interactive Industry Distribution
Model - Financials Needed To Fund A Project
- EA Example Financials to Green Light a Project
- Questions
3My Background
- BA in History
- MBA, emphasis in accounting
- CPA, Deloitte Touche
- Worked in the interactive games business for over
20 years - At EA going on 16 years
- Corporate Finance, controller 5 years
- Head of EAD distribution business (2 years)
- Head of MA (2 years)
- CFO/COO for EA.com (3 years)
- CFO, Worldwide Studios (3 years)
Prepared tax returns in grad school to pay for my
gamer PC
4Electronic Arts
- Founded in 1982
- IPO in 1990
- Revenues of approximately 3.2bn
- Nearly 5,000 employees
- Structured with three divisions
- Publishing sales, marketing, distribution
- Studio research development
- Online Pogo brand, online technology platform
- Direct distribution in over 70 countries
- 2nd largest employer of software engineers in the
Silicon Valley
Rapidly Changing Competitive/Technology Landscape
5Electronic Arts WW Studios
- 9 Primary Studios - 4 smaller satellite Studios
- EAC, Vancouver BC, EAX WWS HQ, Vancouver, BC,
- Tiburon Orlando, Florida,
- EALA Los Angeles,
- EAUK Chertsey, England,
- Maxis, Redwood City, EARS Redwood City,
- Criterion/RenderWare Guildford, England,
- EAP Asia, RWS, UK
- Satellite Studios Chicago, Japan, Montreal,
Warrington - UK - 4,000 employees peaking to 5,000 at high points
- 34 titles (140 SKUs) ? FY08 200 SKUs
Rapid Growth, New Technology, Changing Model
6Relative Market Size
- Compared to other consumer-focused media
sub-sectors, the video games market is now a very
large market
US Market Size (B)(1)
- Source PriceWaterhouseCoopers Entertainment and
Media Outlook, June 2004 - Dashed lines represent console and PC games
total includes online and mobile games
Moving From the Game Room into the Board Room
7Distribution, Sales Marketing
8EA Publishing today
- Four primary regions NA, Euro, Asia-Pac and
Japan. Online hybrid of Studio/Publishing - Responsibilities market, sell and distribute
packaged goods globally. 1,300 employees. - Publishing partners with studio on game
development - Market and consumer insight are critical in
developing X - Collaboration produces higher quality games and
increases segment share
Marketing is Integral to a Successful Game
9Publishing Drivers and metrics
Publishing can maximize profitability through
volume generating retail/marketing campaigns,
pricing and cost control
10Class of Trade North America
Mass Merchants Werent on the Radar Screen 5
Years Ago
11Mass Merchants
- Retail Profile
- General merchandise (food) at everyday low
prices - Consumer Profile
- Lower income, value shopper, skewed towards
females - Merchandising Strategy
- Item/price retailing
- Modular focus
- Product assortments customized by location
- Retail and TV advertising focuses on brand image,
then items - Customer traffic builds businesses
- Premium video game business is under glass value
is emerging as live sell - PC business is a modular presentation
- First to market a challenge street dates are
the norm - Retail Marketing Wins
- Strong Sunday insert presence
- WalMart implemented pre-sell gift cards, shrouds
on key releases - WalMart invested in television donuts
- Live sell of PC and Video Games presented in
displays
12Specialty
- Retail Profile
- Best in class servicing day one, week one demand
for new releases in your neighborhood - Consumer Profile
- Early adopter avid gamer game trader/renter
- Merchandising Strategy
- Presell all new releases in-store and online
- Store associates are experts on new releases
- Offer everything that will sell, new and used
- Focus on in-store POP, funded by suppliers
- Recent adoption of Sunday inserts to promote new
and used products - Retail Marketing Wins
- Strategic investment against in-store
presentations for December - Enthusiastic participation for EA Sports in-store
tournaments - Consistent presence in-store and online as
presell vehicles for new releases
Specialty Helps Set Opinions/Word of Mouth
13Consumer Electronics
- Retail Profile
- Technology leadership
- Consumer Profile
- Early adopter older, more affluent consumer
- Merchandising Strategy
- Hands-on environment
- PC and Video game categories are live sell
- Weekly Sunday inserts
- Online/brick and mortar integration
- High/low ad pricing
- Solution-based retailing
- First to market aspirations for PC and video game
category - Retail Marketing Wins
- Strong Sunday insert presence
- Need for Speed sponsorship at Best Buy
- Best Buy focus title success
14Top 10 Videogame Retailers North America
Retail Account
December Month end
Top 10 Accounts Comprise Majority of NA Sales
15Retail Accounts Covered - Europe
Over 25 Key Buyers Per Country, No Overlap Across
Countries
- Only 6 out of 50 accounts have cross border
chains - Only Media Market has any cross border buying
function
Complex Distribution Channels in Europe
16European Supply Chain
7 Warehouse and Transport Solutions, Low
Co-ordination
Retailers Own Distribution Centres
Centralised Majors
Distributors
Indies
Store-front direct
Customers
One Stop Manufacturing
Distribution Solutions
17Development Financials Funding a Project
18Studio Finance Wearing a VC Hat
- Studios allocate resources based upon biz model
drivers - Product Title SKU including internal or
license IP - Market Platforms Unique demographics,
pricing, and performance by territory and genre - Team Unique core competency, track record,
availability - Long-Term Upside Franchisable IP, lowers
early risk
Scarce Development Talent High Opportunity Cost
19VC Model
- A VCs goal is to maximize return on investment
- Factors a VC considers
- Product Must have a compelling proposition for
the customer - What are the key differentiators, competitive
advantage - Market opportunity Is there enough upside, given
the risk - What is the market upside, is it a global IP?
- Team You bet on people
- ? People are the key to executing on any plan
Financial Measures are the lingua franca of
Business
20Financial Metrics
- Revenue Basis for starting investment pitch
- Gross Profit Foundation for covering development
costs platforms and licenses - Development costs Resources to be invested
what is it going to take to make the game? - Studio Profit Key internal measure of success
target 50 - Exec Producer HC Whos leading the team and
how big is the team
PLs Measure the Effectiveness of our Allocated
Resources
21External Development Process
22External Development Deals
- External development supplements internal
resources - Deals generally involve a series of payments to
an external party (called advances) and royalty
rates that allow the external party to earn out
the advances (recoupment) - Advances should correlate to level of effort
(cost ) - Advances can be expensed immediately or
capitalized (put on the Balance Sheet in the
Prepaid Royalties account) - Royalty rate is generally applied to net
shipments - Deal Structures
- Flat rate - one royalty rate over contract life
- Tiered or stepped rate structure
- Pre-recoup / Post-recoup rates (Not using going
forward) - Pre-recoup / Post-recoup with tiered rates (Not
using going forward) - Effective Royalty Rate - (Total amount paid to
external developer/Net Shipments)
23Deal Example
- Example - Modeling The Next Big Thing
24Studio PL / DCF
NBI
25Example Summary PL
26Example Summary PL (continued)
27Some Deal/Model Questions
- Have I captured all the development spending?
- Incremental, fixed costs
- Direct, O/H, other Touch Costs, Tools,
licenses, capital equipment, taxes, misc. - What is the appropriate profitability measure to
use and corresponding hurdle rate - Have I left enough buffer for the unexpected?
- What is the quality of my talent, their skills,
ability to execute?
In the rock, scissors, paper game of a biz
model Cash flow trumps the Balance Sheet and
Income Statement
28Factors to consider
- Be inclusive consensus building where
appropriate - Understand your own biases
- Consider non-financial factors/inputs
- Ground your analysis on good fundamentals
- Expect the unexpected and its usually bad
- Be objective gather the facts all the facts!
Trust that inner voice instincts are important
too!
29Q A