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COMP 14 Introduction to Programming

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Title: COMP 14 Introduction to Programming


1
COMP 14Introduction to Programming
  • Adrian Ilie
  • June 28, 2005

2
Today
  • Variables and expressions
  • Input/Output
  • Writing a whole program

3
Variables
  • Associated with data
  • Input data
  • Output data
  • Intermediate data
  • We need to define
  • Data type
  • Identifier
  • Values will be assigned in expressions

4
Variables - Steps
  • Identify all data from the algorithm
  • Determine data types (based on the range and
    nature of the values)
  • Find meaningful names
  • Example Ch. 1, Exercise 10. Compute average
    score.

5
Declaration of Variables
  • dataType identifier
  • Must be declared before it can be used
  • Can be (but doesn't have to be) initialized when
    declared
  • Identifier should start in lowercase, indicate
    separate words with uppercase (good style)
  • Example
  • number of students in class
  • int numStudents
  • Multiple variables (of the same data type) can be
    declared on a single line
  • int numStudents, numGrades, total

6
Assignment
  • variable expresssion
  • Assignment Operator ()
  • expression can be a value (3) or a mathematical
    expression (2 1)
  • The expression must evaluate to the same data
    type as the variable was declared

7
Assignment
  • The assignment operator has a lower precedence
    than the arithmetic operators

First the expression on the right hand side of
the operator is evaluated
answer sum / 4 MAX lowest
2
4
3
1
Then the result is stored in the variable on the
left hand side
8
Assignment
  • The right and left hand sides of an assignment
    statement can contain the same variable

First, one is added to the original value of count
count count 1
Then the result is stored back into
count (overwriting the original value)
9
Example (average score)
  • Write assignments and expressions
  • Declaration of variables (good style)
  • At the beginning
  • Before being used

10
Named Constant
  • static final dataType IDENTIFIER value
  • Declared by using the reserved word final
  • Always initialized when it is declared
  • Identifier should be in ALL CAPS, separate words
    with underscore (_) (good style)
  • Example
  • 1 inch is always 2.54 centimeters
  • final double CM_PER_INCH 2.54

11
Questions
  • What is stored in the memory location referred
    to by the identifier num after each of the
    following statements is executed in order?
  • int num ______
  • num 3 ______
  • num 5 4 - 2 ______
  • num num 2 ______
  • num 3.4 5 ______

unknown
3
7
14
error
would give an error since 3.4 5 would not
result in an int
12
Questions
  • Which of the following are valid Java assignment
    statements? Assume that i, x, and percent have
    been declared as double variables and properly
    initialized.
  • i i 5 ______
  • x 2 x ______
  • x 2.5 x ______
  • percent 10 ______

valid
invalid
valid
invalid
13
Input
  • Standard input
  • Dialog windows (tomorrow)
  • File (tomorrow)

14
Reading Keyboard Input
  • We can let the user assign values to variables
    through keyboard input
  • In Java, input is accomplished using objects that
    represent streams of data
  • A stream is an ordered sequence of bytes
  • System.in is the standard input stream object (by
    default, the keyboard)

15
Reading Keyboard Input
  • The idea is that, with System.in, we have access
    to a stream of bytes coming from the keyboard.
  • In other words, we have access to the keys
    pressed on the keyboard.
  • But how do we actually get the values of the keys
    that are pressed?

16
Reading Keyboard Input
  • The input stream is made up of multiple objects
  • InputStreamReader charReader new
    InputStreamReader (System.in)
  • BufferedReader keyboard new BufferedReader
    (charReader)
  • OR, all in one statement
  • BufferedReader keyboard new BufferedReader (new
    InputStreamReader (System.in))

1 character at a time
Whole lineat once
17
Reading Keyboard Input
  • The readLine method of the BufferedReader class
    reads an entire line of input as a String
  • String line keyboard.readLine()

18
Example (average score)
  • Input scores
  • Input weights

19
String to Numbers
  • String to int
  • Integer.parseInt(strExpression)
  • Integer.parseInt("6723") 6723
  • String to float
  • Float.parseFloat(strExpression)
  • Float.parseFloat("345.76") 345.76
  • String to double
  • Double.parseDouble(strExpression)
  • Double.parseDouble("1234.56") 1234.56

20
Example (average score)
  • Convert scores to int
  • Convert weights to double

21
Output
  • Standard output device is usually the monitor
  • Access the monitor using the standard output
    object
  • System.out
  • Two methods to output a string
  • print
  • println

Puts the cursor on the next line at the end
22
Examples
System.out.println ("Hi") System.out.println
("There") Hi There
System.out.print ("Hi") System.out.println
("There") HiThere
int num 53 System.out.println (num) 8
int num 5 System.out.println ("The sum is "
(num 3)) The sum is 8
23
String Concatenation
  • A string cannot be split between two lines
  • String greeting "How are you doing
  • today"
  • Concatenation () - produces one string where the
    second string has been appended to the first
    string
  • String greeting How are you doing
    today?

X
How are you doing today?
greeting
24
String Concatenation
  • Operator can be used to concatenate two strings
    or a string and a numeric value or character
  • Precedence rules still apply
  • Example
  • String str
  • int num1 12, num2 26
  • str "The sum " num1 num2

The sum 1226
str
25
Example (average score)
  • Output result
  • Formatting numeric strings

26
Writing a Whole Program
  • Class - used to group a set of related operations
    (methods), allows users to create their own data
    types
  • Method - set of instructions designed to
    accomplish a specific task
  • Package - collection of related classes
  • Library - collection of packages

27
Class Libraries
  • A collection of classes that we can use when
    developing programs
  • The Java standard class library is part of any
    Java development environment
  • The System class and the String class are part of
    the Java standard class library

28
Packages
  • The classes of the Java standard class library
    are organized into packages.
  • Some of the packages in the standard class
    library are

29
Using Packages
  • We need to import some of the packages we want
    to use
  • java.io for BufferedReader
  • import packageName
  • import java.io.
  • imports all of the classes in the java.io package
  • import java.io.BufferedReader
  • imports only the BufferedReader class from the
    java.io package

30
Using Predefined Classes and Methods
  • To use a method you must know
  • Name of class containing method (Math)
  • Name of package containing class (java.lang)
  • Name of method (round), its parameters (double
    a), what it returns (long), and function (rounds
    a to the nearest integer)
  • See Appendix E for more Java predefined classes

31
Using Predefined Classes and Methods
  • Example method call
  • int num (int) Math.round (4.6)
  • (Dot) . Operator used to access the method in
    the class

32
Creating a Java Program
  • Java application program - collection of one or
    more classes
  • every application must have at least one class
  • Class
  • basic unit of a Java program
  • collection of methods and data members
  • Method - set of instructions designed to
    accomplish a specific task
  • print, readLine

33
Programming in Java
  • Java programming language
  • object-oriented approach to problem solving
  • In the Java programming language
  • a program is made up of one or more classes
  • a class contains one or more methods
  • a method contains program statements

34
Creating a Java Program
  • All Java application programs must have a method
    called main
  • there can be only one main method in any Java
    application program
  • Most of the time, our programs will have only one
    class
  • Name of source file must be ClassNameWithMain.java

35
Anatomy of a Java Program
  • Syntax of class
  • Syntax of main method

public class ClassName classMembers
public static void main (String
args) statement1 ... statementn
throws clause
36
Throws Clause
  • throws clause - exceptions thrown by the main
    method
  • exception - occurrence of an undesirable
    situation that can be detected during program
    execution
  • can either be handled or thrown
  • readLine throws the exception IOException
  • We won't handle the exception, we'll just throw it

37
Throws
  • If we're allowing user input to the program, the
    heading of the main method should look like

public static void main (String args) throws
IOException
38
Import Statements
  • Tell the compiler which packages are used in the
    program
  • Import statements and program statements
    constitute the source code
  • Source code saved in a file with the extension
    .java
  • Source code file must have the same name as the
    class with the main method

39
The main method
  • Heading
  • Body
  • statements enclosed by
  • declaration statements
  • used to declare things such as variables
  • executable statements
  • perform calculations, manipulate data, create
    output, accept input, etc.

public static void main (String args) throws
IOException
40
Skeleton
  • import statements if any
  • public class ClassName
  • declare named constants and/or stream objects
  • public static void main (String args)
    throws IOException
  • variable declarations
  • executable statements

41
static
  • Heading of the main method has the reserved word
    static
  • Statements to declare named constants and input
    stream objects are outside the main method
  • These must also be declared with the static
    reserved word

42
Style
  • Syntax
  • beware! a syntax error in one place might lead to
    syntax errors in several other places
  • Use of semicolons, braces, commas
  • all Java statements end with semicolon
  • braces enclose the body of a method and set it
    off from other parts of the program (also have
    other uses)
  • commas separate list items

43
Style
  • Semantics
  • set of rules that gives meaning to a language
  • beware! the compiler will not be able to tell you
    about semantic errors (example missing
    parentheses in mathematical expression)
  • Documentation
  • comments
  • naming rules
  • use meaningful identifiers
  • prompt lines
  • let the user know what type of input is expected

44
Style and White Space
  • White space
  • blanks, tabs, blank lines
  • used to separate words and symbols
  • extra space is ignored by computer
  • blank line between variable declaration and rest
    of code
  • Programs should be formatted to enhance
    readability, using consistent indentation

45
Comments
  • Not used by the computer
  • only for human consumption
  • Used to help others understand code
  • explain and show steps in algorithm
  • comments are essential!
  • Should be well-written and clear
  • Comment while coding
  • Also called inline documentation

46
Java Comments
  • // this is a one-line comment
  • comments out the rest of the line after marker
    //
  • / this is a multi-line
  • comment /
  • comments out everything between markers / and
    /

47
To do
  • Practice input. Ch. 2 (pp.45-54)
  • Practice output. Ch. 2 (pp.55-65)
  • Ch. 2 examples
  • Convert Length
  • Make Change
  • Homework 2 due Thursday night.
  • Read Ch. 3
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