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Media Technology 4 - Advanced I/O-Devices

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Title: Media Technology 4 - Advanced I/O-Devices


1
"Media Technology 4 - Advanced I/O-Devices"
  • Man-Machine Interfaces (MMI)

2
Man-Machine-Inferfaces
  • Introduction
  • To work with a system, users have to be able to
    control the system and assess the state of the
    system. E.g., driving an automobile
  • The user interface of the automobile is on the
    whole composed of the instruments the driver can
    use to accomplish the tasks of driving and
    maintaining the automobile.

3
  • http//www.gemo-netz.de/rostock/diesunddas/Luftwaf
    fe_Laage_2006/img/C-160_Transall_Cockpit.jpg

4
Man-Machine-Inferfaces
  • User - Usability
  • The design of a user interface affects the
    amount of effort the user must spend to provide
    input for the system and to interpret the output
    of the system, and how much effort it takes to
    learn how to do this i.e. tghis should be
    intuitive
  • Usability is the degree to which the design of a
    particular user interface takes into account the
    human psychology and physiology of the users, and
    makes the process of using the system effective,
    efficient and satisfying. (keyword ergonomics)
  • Usability is mainly a characteristic of the
    user interface, but is also associated with the
    functionalities of the product and the process to
    design it. It describes how well a product can be
    used for its intended purpose by its target users
    with efficiency, effectiveness, and satisfaction,
    also taking into account the requirements from
    its context of use. (the user is of key
    importance)

5
Man-Machine-Inferfaces
  • User - Usability
  • Usability is a term used to denote the ease with
    which people can employ a particular tool or
    other human-made object in order to achieve a
    particular goal.
  • Usability can also refer to the methods of
    measuring usability (usability tests) and the
    study of the principles behind an object's
    perceived efficiency or elegance.
  • In human-computer interaction and computer
    science, usability usually refers to the elegance
    and clarity with which the interaction with a
    computer program or a web site is designed. It
    can also refer to the efficient design of
    mechanical objects such as a door handle or a
    hammer.
  • 'User-friendly' is one of the more popular
    buzz-words currently in vogue within the
    information-processing community. Everyone pays
    lip service to the idea that building
    user-friendly systems is a good thing, but people
    are a little more vague about what this really
    means and how it can be accomplished.

!
6
Man-Machine-Inferfaces
  • Terminology
  • user interface
  • Man (user) Machine- Interface
  • Human-Machine Interface (HMI)
  • Human-computer interaction / Human-computer
    interface (HCI)
  • Operator Interface Console (OIC)
  • Operator Interface Terminal (OIT)
  • Man-Machine-Communication

7
Man-Machine-Inferfaces
  • Special areas / applications
  • Direct neural interfaceIn science fiction, a
    MMI is sometimes used to refer to what is better
    described as direct neural interface. This usage
    is seeing increasing application in the real-life
    use of (medical) prosthesesthe artificial
    extension that replaces a missing body part.
  • Immersive interfacesComputers observe the user,
    and react according to their actions without
    specific commands. A means of tracking parts of
    the body is required, and sensors noting the
    position of the head, direction of gaze and so on
    have been used experimentally.

8
Man-Machine-Inferfaces
  • Definition
  • The user interface (also known as Human Computer
    Interface or Man-Machine Interface (MMI)) is the
    tool or the sum of means by which peoplethe
    usersinteract with the systema particular
    machine, device, computer program or other
    complex tool. The user interface provides means
    of
  • Input, allowing the users to manipulate a system
  • Output, allowing the system to indicate the
    effects of the users' manipulation.

9
Man-Machine-Inferfaces
  • Only one interface per system ?(think about a
    traffic light)

10
Man-Machine-Inferfaces
  • Only one interface per system ?
  • A system may expose several user interfaces to
    serve different kinds of users.
  • For example, an application might provide two
    user interfaces, one for common endusers (limited
    set of functions, optimized for ease of use) and
    the other for trained personnel (wide set of
    functions, optimized for efficiency) e.g. in a
    bank.

11
Man-Machine-Inferfaces
  • In computer science and human-computer
    interaction, the user interface (of a computer
    program) refers to the graphical, textual and
    auditory information the program presents to the
    user, and the control sequences (such as
    keystrokes with the computer keyboard, movements
    of the computer mouse, and selections with the
    touchscreen) the user employs to control the
    program.

12
Man-Machine-Inferfaces
  • Types of Interfaces
  • Currently (as of 2009) the following types of
    user interfaces are the most common
  • Graphical user interfaces (GUI) accept input via
    devices such as computer keyboard and mouse and
    provide articulated graphical output on the
    computer monitor.
  • Web-based user interfaces or web user interfaces
    (WUI) accept input and provide output by
    generating web pages which are transmitted via
    the Internet and viewed by the user using a web
    browser program. Newer implementations utilize
    Java, AJAX, Adobe Flex, Microsoft .NET, or
    similar technologies to provide real-time control
    in a separate program, eliminating the need to
    refresh a traditional HTML based web browser.
    Administrative web interfaces for web-servers,
    servers and networked computers are often called
    Control panels.

13
Man-Machine-Inferfaces
  • User interfaces that are common in various fields
    outside
  • desktop computing
  • Command line interfaces, where the user provides
    the input by typing a command string with the
    computer keyboard and the system provides output
    by printing text on the computer monitor. Used
    for system administration tasks etc.
  • Touch interfaces are graphical user interfaces
    using a touchscreen display as a combined input
    and output device. Used in many types of point of
    sale, industrial processes and machines,
    self-service machines etc.

14
Man-Machine-Inferfaces
  • History
  • The history of user interfaces can be divided
    into the
  • following phases according to the dominant type
    of user
  • interface
  • Batch interface, 1945-1968
  • Command-line user interface, 1969 to Graphical
    user interface, 1981 to present
  • Tangible interfaces / Ubicomp
  • Touch User Interface (TUI), e.g. iPhone

15
Man-Machine-Inferfaces
  • Samples
  • Small and robust hi-fidelity tactile
    transducer with USB interfaces for man/machine
    interface applications
  • A Norwegian company has developed a novel
    computer interface,
  • Creating realistic multi-dimensional tactile
    feedback. The device
  • enables a dramatic
    enhancement of the human-
    machine interface for the mass
    market. The compact,
    robust unit is the only device on the
  • market with real 2
    dimensional X-Y capability and
    hi-fidelity tactile bandwidth.Electronics
    with a standard USB
    interface, drivers and
    support/development SW is available. Industrial
    partners for
    licensing/technical cooperation are
    sought.
  • http//www.ircnet.l
    u/src/request/pictures/Compubilde.jpg

16
Man-Machine-Inferfaces
  • Samples The interface controls division of
    DeltaTech Controls is specialising in the design
    and manufacture of custom and bespoke joystick,
    footpedal, analogue rocker and armrest products,
    primarily targeted at the industrial vehicle
    market - has been renamed as.

17
Man-Machine-Inferfaces
  • Other types of user interfaces (1/3)
  • Attentive user interfaces manage the user
    attention deciding when to interrupt the user,
    the kind of warnings, and the level of detail of
    the messages presented to the user.
  • Batch interfaces are non-interactive user
    interfaces, where the user specifies all the
    details of the batch job in advance to batch
    processing, and receives the output when all the
    processing is done. The computer does not prompt
    for further input after the processing has
    started.
  • Conversational Interface Agents attempt to
    personify the computer interface in the form of
    an animated person, robot, or other character
    (such as Microsoft's Clippy the paperclip), and
    present interactions in a conversational form.
  • Crossing-based interfaces are graphical user
    interfaces in which the primary task consists in
    crossing boundaries instead of pointing.
  • Gesture interfaces are graphical user interfaces
    which accept input in a form of hand gestures, or
    mouse gestures sketched with a computer mouse or
    a stylus.

18
Man-Machine-Inferfaces
  • Other types of user interfaces (2/3)
  • Intelligent user interfaces are human-machine
    interfaces that aim to improve the efficiency,
    effectiveness, and naturalness of human-machine
    interaction by representing, reasoning, and
    acting on models of the user, domain, task,
    discourse, and media (e.g., graphics, natural
    language, gesture).
  • Multi-screen interfaces, employ multiple displays
    to provide a more flexible interaction. This is
    often employed in computer game interaction in
    both the commercial arcades and more recently the
    handheld markets.
  • Noncommand user interfaces, which observe the
    user to infer his / her needs and intentions,
    without requiring that he / she formulate
    explicit commands.
  • Reflexive user interfaces where the users control
    and redefine the entire system via the user
    interface alone, for instance to change its
    command verbs. Typically this is only possible
    with very rich graphic user interfaces.

19
Man-Machine-Inferfaces
  • Other types of user interfaces (3/3)
  • Tangible user interfaces, which place a greater
    emphasis on touch and physical environment or its
    element.
  • Text user interfaces are user interfaces which
    output text, but accept other form of input in
    addition to or in place of typed command strings.
  • Voice user interfaces, which accept input and
    provide output by generating voice prompts. The
    user input is made by pressing keys or buttons,
    or responding verbally to the interface.
  • Natural-Language interfaces - Used for search
    engines and on webpages. User types in a question
    and waits for a response.
  • Zero-Input interfaces get inputs from a set of
    sensors instead of querying the user with input
    dialogs.
  • Zooming user interfaces are graphical user
    interfaces in which information objects are
    represented at different levels of scale and
    detail, and where the user can change the scale
    of the viewed area in order to show more detail.

!
!
!
20
Man-Machine-Inferfaces
source http//www.sms.mavt.ethz.ch/flow_man_machi
ne
21
Man-Machine-Inferfaces
  • Natural Language User Interfaces are a type of
    computer human interface where linguistic
    phenomenon such as verbs, phrases, and clauses
    act as UI controls for creating, selecting, and
    modifying data in software applications.

22
Man-Machine-Inferfaces
  • http//www.abacuscorp.com/images/AI-28d.jpg

23
Natural Language-Inferfaces
  • Samples
  • In the Man-Machine Interface Laboratory (MMIL)
    Abacus is investigating advanced man-machine
    interfaces and robotics.  Topics of special
    interest include integrated hardware and software
    systems involving (a) voice direction for users
    of computerized processes, (b) voice input and
    output, (c) natural language inputs and commands,
    (d) interactive graphics, (e) integrated expert
    systems, and (f) sensor control.  We are
    particularly concerned with experiments dealing
    with improvements to user-friendliness.
  • The laboratory staff monitors technological
    developments in the above fields and develops
    prototype systems with the objective of
    transferring the technology to other Abacus
    projects such as the Natural Language Processing
    Project (NATLAN).

24
Natural Language Processing
  • definition
  • A system is called a natural language processing
    system when
  • a subset of the input or output of the system is
    coded / written in a natural language and
  • the processing of the data is performed by
    algorithms for the morpho-syntactic, semantic,
    and pragmatic analysis or generation of natural
    language

25
the past - the present - the
future
What does Star Trek have to do with NLP ?
26
The 7 levels of language understanding Needed
knowledge features of the voice
phonetic analysis sound
combinations of language
phonological analysis dictionary
morphological
/ lexical analysis grammar rules
(parser) syntactic
analysis knowledge representation
semantic analysis world knowledge
pragmatic analysis

acoustic signals
æ ç Þ ð t s sounds
Bill ... letters
Billy... words
Billy is eating his lunch. sentences
small (Billy) knowledge
Billy is mother consequences
child of
27
applications of natural language systems
spoken text
written text
dialogue
understanding text
Speech input
Speech output
analysis
generation
Dialogue Systems
translation
  • spell aid
  • text critiquing
  • text summaries
  • knowledge acquisition (e.g. for
    expert systems)
  • help functions for translations
  • automatic translation
  • simultaneous translation
  • explanations for users
  • knowledge representation
  • text generation
  • writing support
  • speaker voice recognition
  • spoken commands /commandcontrol
  • automatic dictation
  • text-to-speech
  • telephony
  • IVR (interactive voice response)
  • information systems
  • DB query
  • expert systems
  • CALL
  • robot stearing
  • programming languages

28
reading material
Latest edition Prentice Hall, 2008 ISBN-10
0131873210, ISBN-13 978-0131873216 First
chapter http//www.cs.colorado.edu/martin/SLP/Up
dates/1.pdf
29
reading material
http//cognet.mit.edu/library/books/view?isbn0262
133601
MIT Press, 1999, ISBN 0262133601 Reader link
http//www.amazon.de/gp/reader/0262133601/refsib_
dp_pt/028-2523061-0018166reader-page
30
more...reading material (A.I./NLP)
  • Bobrow, D.G., Winograd, T. An Overview of KRL, a
    Knowledge Representation Language in Cognitive
    Science, Vol.1, No.1, 3-46, 1977
  • Charniak, E. A common representation for problem
    solving and natural language comprehension
    information. Artificial Intelligence, 1981,
    225-255.
  • Friedman, J.A. Computer Model of Transformational
    Grammar. New York Elsevier. 1971.
  • Christopher D. Manning (Author), Prabhakar
    Raghavan (Author), Hinrich Schütze (Author).
    Introduction to Information Retrieval. Cambridge
    University Press. 2008. ISBN-10 0521865719
    ISBN-13 978-0521865715
  • Norvig, Peter. Unified Theory of Inference for
    Text Understanding. Univ. of California,
    Berkeley, Computer Science Division. Report. No.
    UCB/CSD 87/339. 1987.
  • Quillian, M.R. Sematic Memory. In M.Minsky,
    ed. Semantic Information Processing. MIT Press.
    Cambridge. 1968.

more
31
more...reading material (A.I./NLP)
  • Stuart Russell (Author), Peter Norvig (Author)
    Artificial Intelligence A Modern Approach (2nd
    Edition) (Prentice Hall Series in Artificial
    Intelligence). Prentice Hall, 2002. ISBN-10
    0137903952
  • Schank, R.C. Conceptual Information Processing.
    Amsterdam North Holland. 1975.
  • Schank, R.C., Abelson, R.P. Scripts, Goals and
    Understanding An Inquiry into Human Knowledge
    Structures. Hillsdale Lawrence Erlbaum
    Associates. 1977.
  • Wilensky, R., Arens, Y. PHRAN A knowledge-based
    approach to natural language analysis.
    Electronics Research Laboratory, College of
    Engineering. University of California, Berkeley.
    Memorandum No. UCB/ERL M80/34. 1980.
  • Wilensky, Robert. Some Problems for proposals
    for Knowledge Representation. University of
    Berkeley, CS Dept. 1986.
  • Woods, W.A. Whats a link Foundations for
    Semantic Networks. In Representation and
    Understanding Studies in Cognitive Science. D.G.
    Bobrow, A. Collins, eds. New York Academic
    Press, 1975.

more
32
more...reading material (NLP)
  • Bresnan, Joan, ed. The mental Representations of
    Language. London MIT Press. 1982.
  • Bresnan, Joan. Lexical Functional Grammar.
    Stanford Linguistic Institute. 1987
  • Chomsky, Noam. Aspects of the Theory of Syntax.
    Cambridge MIT Press. 1965.
  • Ronen Feldman (Author), James Sanger (Author) The
    Text Mining Handbook Advanced Approaches in
    Analyzing Unstructured Data (Hardcover).
    Cambridge University Press. 2006.
  • Fillmore, Charles. The Case for Case. Ohio State
    University, 1968.
  • Fillmore, Charles. The case for Case reopened.
    In P. Cole, J.M. Saddock, eds. Syntax and
    Semantics 8 Grammatical Relations. Academic
    Press, N.Y. 1977.
  • Harriehausen, B. Why grammars need to expand
    their scope of parsable input, Proceedings
    Second Conference on Arabic Computational
    Linguistics, Kuwait, 11/89.
  • Harriehausen, B. The PLNLP Grammar checkers -
    CRITIQUE, Proceedings ALLC-ACH 90 Conference
    The New Medium. Siegen. 6/1990.
  • Harriehausen-Mühlbauer, B. PLNLP - a
    comprehensive natural language processing system
    for analysis and generation across languages,
    Proceedings The First International Seminar on
    Arabic Computational Linguistics, Egyptian
    Computer Society, Cairo, 6/92.

more
33
more...reading material (NLP)
  • Harriehausen-Mühlbauer, B,. Koop, A. SCRIPT - a
    prototype for the recognition of continuous,
    cursive, handwritten input by means of a neural
    network simulator, Proceedings 1993 IEEE
    International Conference on Neural Networks, San
    Francisco, 3/1993.
  • Jurafsky, Daniel, and James H. Martin. 2008.
    Speech and Language Processing An Introduction
    to Natural Language Processing, Speech
    Recognition, and Computational Linguistics. 2nd
    edition. Prentice-Hall.
  • Manning, Christopher / Schütze, Hinrich.
    Foundations of Statistical Natural Language
    Processing. MIT Press. 1999.
  • Levin, L., Rappaport, M., Zaenen, A., eds. Papers
    in Lexical Functional Grammar. Bloomington
    Indiana University Linguistics Club. 1983.
  • Ruslan Mitkov (Editor) The Oxford Handbook of
    Computational Linguistics (Oxford Handbooks in
    Linguistics). Oxford University Press. 2005 .
  • Radford, A. Transformational Syntax. Cambridge
    Cambridge University Press. 1981.
  • Rieger, C.J. Conceptual Memory and Inference.
    In R.C. Schank. Conceptual Information
    Processing. North Holland. 1975.
  • Shieber, S.M. An Introduction to
    Unification-based Approaches to Grammar.
    Stanford CSLI. 1986.
  • Winograd, T. Phenomenological Foundations of AI
    in Language.Stanford University, Linguistic
    Institute, 1987.

34
history of NLP / CL
  • How did it all start ?
  • 1949-1960 beginning of electronic language
    processing machine translation,
    linguistics data processing
  • The spirit is strong but the flesh is weak.
  • -gt
  • The vodka is strong but the meat is rotten.

35
history of NLP / CL
  • How did it all start ?
  • 1960-1970 first formal (transformation) grammars
    (Chomsky 1957), beginning of language
    oriented research in A.I. first simple
    question-answering-systems keyword
    (pattern- matching)-systems
  • 1963 Sad-Sam (Lindsay), BASEBALL (Green)
  • 1966 DEACON (Craig), ELIZA (Weizenbaum), SYNTHEX
    (Simmons et.al.)
  • 1968 TLC (Quillian), SIR (Raphael), STUDENT
    (Bobrow), CONVERSE (Kellog)

36
ELIZA pattern-matching (1/10)
  • ELIZA is a computer program devised by Joseph
    Weizenbaum (1966) that simulates the role of a
    Rogerian psychologist.
  • ELIZA was one of the first programs developed
    that explored the issues involved in using
    natural language as the mode of communication
    between humans and the machine.

37
ELIZA pattern-matching (2/10) Why Simulate a
Rogerian Psychologist?
Client-Centered Therapy (CCT), was developed by
Carl Rogers in the 40's and 50's and is described
as being a "non-directive" approach to
counselling. That is, unlike most other forms of
counselling, the therapist does not offer
treatment, disagree, point out contradictions, or
make interpretations or diagnoses. Instead, CCT
is founded on the belief that people have the
capacity to figure out their own solutions which
can be facilitated by a psychologist who provides
an accepting and understanding environment. As
pointed out by Weizenbaum, "this form of
psychiatric interview is one of the few examples
of categorized dyadic natural language
communication in which one of the participating
pair is free to assume the pose of knowing almost
nothing of the real world." For example, an
appropriate response to a client's comment of "I
went for a long walk could possibly be "Tell me
about long walks." In this reply, the client
would not assume that the therapist knew nothing
about long walks, but instead, had some motive
for steering the conversation in this direction.
Such assumptions make this an appealing domain to
simulate, as a degree of realism can be obtained
without the need for storing explicit information
about the real world.

38
ELIZA pattern-matching (3/10) How successful
is ELIZA ?

39
ELIZA pattern-matching (4/10) How does ELIZA
work?
  • identifying keywords or phrases that the user
    inputs
  • using patterns associated with these phrases to
    generate responses
  • the most basic of these output patterns respond
    identically to all sentences containing the
    keyword

40
ELIZA pattern-matching (5/10)How does ELIZA
work?

single keywords triggering a response
key xnone 0 answer Im not sure I understand
you fully- answer That is interesting. Please
continue. key sorry answer Please dont
apologise. answer Apologies are not necessary.
xnone ELIZA responds to an input sentence that
is not understood (xnone is the default used when
no other keyword is found in the sentence) sorry
ELIZA responds to an input sentence that
contains the word sorry
41
ELIZA pattern-matching (6/10) How does ELIZA
work?

keyphrases triggering a response with a
conversion
key I like xxx. (where xxx is an arbitrary
string) answer Why do you like xxx ? answer
Why do you say you like xxx ?
Example user I like xxx. ELIZA Why do you like
xxx?
42
ELIZA pattern-matching (7/10) How does ELIZA
work?

keyphrases triggering a response with a
conversion
key I am xxx. (where xxx is an arbitrary
string) answer Tell me why you think you are
xxx .
Example user I am very unhappy at the
moment. ELIZA Tell me why you think you are very
unhappy at the moment.
43
ELIZA pattern-matching (7/10) How does ELIZA
work?

keyphrases triggering a response with a
conversion plus postprocessing of reference words
key remember decomp I remember answer
Do you often think of (2) ? answer What else
do you recollect ?
Example user I remember my first
boyfriend. Decomposition the first empty
string, the second my first boyfriend (
(2)) ELIZA Do you often think of ( my ) your
first boyfriend.
44
ELIZA pattern-matching (8/10)

Now its your turn ! (assignment 1) Try out
ELIZA, make up your own mind as to ELIZAs
realism. Get a first idea of man-machine
communication.
45
ELIZA pattern-matching (9/10)

to play with ELIZA (see following links) ELIZA
program  http//www.manifestation.com/neurotoys/e
liza.php3  http//www-ai.ijs.si/eliza-cgi-bin/eliz
a_script  http//www-ai.ijs.si/eliza/eliza.html  R
eading  http//i5.nyu.edu/mm64/x52.9265/january1
966.html  
46
ELIZA pattern-matching (10/10)

to play with ELIZA (see links below) ELIZA
program  http//www.manifestation.com/neurotoys/e
liza.php3  http//www-ai.ijs.si/eliza-cgi-bin/eliz
a_script  http//www-ai.ijs.si/eliza/eliza.html  R
eading  http//i5.nyu.edu/mm64/x52.9265/january1
966.html  
but now back to the history of NLP / CL
47
history of NLP / CL
  • How did it all start ?
  • 1970-1980 knowledge-based expert systems and
    natural language database interfaces,
    development of formal grammars (esp.
    syntax analysis)dialogue systems1972 SHRDLU
    (Winograd)1977 GUS (Bobrow et.al.), PAL (Sidner
    et.al.)natural language interfaces1972 LUNAR
    (Woods et.al.)1972-1976 RENDEVOUZ (Codd), REL
    (Thompson), REQUEST (Plath)1977 LIFER (Henrix),
    INTELLECT (Harris), PLANES (Waltz et.al.), CO-OP
    (Kaplan)

48
history of NLP / CL
  • How did it all start ?

text understanding and text generating
systems1975 MARGIE (Schank et.al.), SAM (Schank
et.al.)1976-1979 TALE-SPIN (Meehan), PAM
(Wilensky), FRUMP (DeJong) 1980 PHRAN
(Wilensky)
  • 1980-1990 focus on semantic-pragmatic analysis,
    natural language applications, models of
    complex communication pattern
  • - robust dialogue systems
  • - integration of natural language components in
    expert systems
  • - knowledge acquisition via natural language
    (both man and machine learn)

49
history of NLP / CL
  • How did it all start ?
  • 1990-2000 machine translation (revival), data
    mining / text mining, intelligent text
    processing systems (text critiquing),
    integration of computerlinguistic
    components in multimedia (CALL, CBT,
    TELL,...)...
  • boom (integration of NLP everywhere)
  • thats where we are today
  • growing demand
  • growing size of applications
  • growing user expectations

50
NLP / CL today
  • we have come very far,
  • but... ...there are still a lot
    of open questions
  • what is knowledge ?
  • when do we have to consider knowledge in natural
    language processing ?
  • how can knowledge be formalized ?
  • how are the analysis of language and the
    understanding of language interrelated ?
  • what is communication ?
  • easy (?) natural language
  • technical language as a dialect of natural
    language (e.g. medical language)
  • artificial language as meta language (e.g.
    Esperanto)
  • logics (a special form of representation on an
    abstract level)

51
Natural language ... easy ?
Werner Heisenberg (theoretical physics) about
natural language and logics In logics we
regard linguistic constructions primarily under
the aspect of simple inference models....all
other linguistic structures are
neglected....natural language can describe
reality much better than we can do this using
logical inference procedures.
Does this mean natural language is easy and easy
to formalize ?
52
Natural language ... easy ?
Little Red Ridinghood Rotkäppchen
Do you remember the story of the little girl that
wore a red cape and which met a wolf while going
to her grandmothers house ?
Whats the problem ?
a little girl -gt in German, -chen is the
diminutive Don -gt Donny Kate -gt Katie , Bill -gt
Billy
53
Natural language ... easy ?
other application natural language database query
LanguageAccess (natural language interface to a
relational database) Sentence xy WHICH COUNTRY
EXPORTS FISH (/ PAUL) natural language
paraphrase / disambiguation of the input Which
interpretation did you mean ? Which country
exports the product fish (fish object) Which
country is exported by fish (fishsubject) in
German with zero-article, its ambiguous
(disambiguation by case marking of the
article) SQL-query SELECT DISTINCT X1 COUNTRY,
X1.PRODUCT FROM EXPORTBASE X1 WHERE
X1.PCLASSFMF
54
Natural language ... easy ?
SENTENCE XY Who placed as many software orders
as Garzillo? SQL-query SELECT DISTINCT X.1 NAME,
X1.PURCHASENUMBER FROM PURCHASES X1, ORDERS X2
WHERE X1.PURCHASERNUMBERX2.PURCHASERNUMBER
GROUP BY X1.PURCHASERNUMBER, X1.NAME
HAVING COUNT () gt (SELECT COUNT ()
FROM ORDERS X3, PURCHASERS X4
WHERE X3.PURCHASERNUMBER X4.PURCHASERNUMBER
AND X4.NAMEGarzillo
GROUP BY X3.PURCHASERNUMBER)

55
Natural language ... easy ?
  • language is extremely ambiguous
  • easy for humans ??? easy for machines ???
  • lexical The pipe was brandnew.
  • structural I saw the man with the telescope.
  • deep structural She got ready for the picture.
  • semantic Mary wants to get married to an
    Italian.
  • pragmatic While walking from the gate to the
    house it collapsed.

56
Natural language ... easy ?
language is complex...you can say a lot with a
few words Mary sold John a book. surface
structure (obvious) transfer of book deep
structure (implication of to sell) transfer of
money
57
Natural language ... easy ?
language can do a lot....e.g. with
conjunctions NPNP I am eating a hamburger and a
pizza. VP-VP I will eat the hamburger and throw
away the pizza. S-S I eat a hamburger and Bill
eats a pizza. PP-PP I eat a pizza with ham and
with salami. ADJP-ADJP I eat a cold but
delicious hamburger. ADVP-ADVP I eat the
hamburger slowly and patiently. V-V I bake and
eat a hamburger. AUX-AUX I can and will eat a
hamburger. and even more.... ???-??? Mary is
sitting on and Bill under the table.
58
Natural language ... easy ?
language is analyzed on different levels
59
Natural language ... easy ?
Why then natural language ? Computers speak their
own language. This language is efficient,
economical, and exact. Why then would we want to
teach the computer a natural language with all
its ambiguities and difficulties ?
when you dont want to learn a database query
language to get data (Startrek) (textanalysis,
textgeneration, machine translation)
when you dont want to learn a programming
language to program your computer (machine
translation)
when you need to make a phonecall with someone in
Japan, but you dont speak Japanese (voice
recognition, machine translation)
when busy with your hands and you still want to
type (voice type)
when you want to evaluate millions of lines of
text (text/data mining)
when you are a slow typer (voice type)
when travelling (machine translation)
Back to the boom!
60
What do we need ?
dictionary
grammar
parser
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