Title: Chapter 1: Introduction
1Chapter 1 Introduction
- What is the aim of the subject?
- Why are OSes important?
- What is an OS?
- A bit of history
- Some basic OS concepts
- How does an OS work?
- OS Structures
2The Aim of the Subject
- WILL NOT TEACH YOU HOW TO USE AN OPERATING
SYSTEM. - It will examine
- the way in which an OS works
- the algorithms and data structures inside an OS
- the problems, solutions and trade offs in
designing an OS - TO ACHIEVE AN UNDERSTANDING OF HOW AN OPERATING
SYSTEM WORKS.
3Computer System Components
- Application Software Bank automation system,
airline reservations, payroll etc. - System Software OS, data base, compilers,
editors etc.
4What is SYSTEM SOFTWARE?
- System software provides the environment and the
tools to create the application software (sort of
virtual machine) - It is also the interface between the hardware and
the applications
5Why is the OS Important?
- The operating system is the foundation upon which
all computing work is performed. - Knowledge of the internals of an OS is essential
to achieve efficiency in - building software applications
- deciding upon a computing platform
6What is an Operating System?
- A big, complex program (sometimes many)
- It has two main purposes in life
- An interface between the user and the hardware
(provides a virtual machine) - Provide efficient, safe management of computing
resources
7Life without an OS
- Every programmer would
- have to know the hardware
- be able to access the hardware
- Every program
- would contain code to do the same thing
- probably do something wrong
8Where does the OS Fit?
System Calls
Users and User Programs
Operating System
CPU Memory
Hardware
I/O Devices
9History First Generation (1945-1955)
- Vacuum tubes
- No operating system
- Programming is done by wiring a plug board
- Applications are mostly numerical calculations
(trajectory computations, computation of tables
such as sine, cosine etc.)
10HistorySecond Generation (1955-1965)
- Transistors
- Commercially produced computers
- Very expensive and very slow computers compared
with your old PC at home - Batch operation (collect jobs, run in one go,
print all outputs)
11- Spooling (Simultaneous Peripheral Operation
On-line) - off-line spooling
- on-line spooling
- Off-line spooling replace slow I/O devices with
I/O dedicated computers so that the main system
sees these machines as its I/O devices
12Early Batch Systems
- bring cards to 1401
- read cards to tape
- put tape on 7094 which does computing
- put tape on 1401 which prints output
13A Deck of Cards (Program)
14- Applications are mostly scientific and
engineering calculations (eg., solution of
partial differential equations) - High level languages such as FORTRAN and COBOL
15HistoryThird Generation (1965-1980)
- Integrated circuits (small scale) packed as chips
- I/O processors (channels) which can work in
parallel with CPU - Multiprogramming
16Multiprogramming system - three jobs in memory
17- On-line spooling (using channels)
- Time-sharing (TTY terminals and VDUs)
- Multics OS - original UNIX Minicomputers -
Cheaper than mainframes but with limited hardware
(eg. DEC PDPx)
18HistoryFourth Generation (1980-1990)
- Large scale integration
- Personal computers
- CP/M, MS DOS, Unix operating systems
- Networks
19Now!
- Client/Server computation
- Clients PCs, workstations running under Windows
and UNIX operating systems - Servers systems that run under UNIX and Windows
NT - Internet and intranet networking (WWW)
20Links for More History
- http//www.old-computers.com
- http//www.hitmill.com/computers/history/index.htm
l - http//www.computerhistory.org/
21Important Points
- OS provides
- a simpler, more powerful interface
- higher level services
- OS services only accessed via system calls
- Users and programs cant directly access the
hardware - Set of System Calls (APIs) is what programs
think the operating system is.
22Some OS Concepts
- Kernel
- The main OS program. Contains code for most
services. Always in primary memory - Device Drivers
- Programs that provide a simple, consistent
interface to I/O devices - Typically part of the kernel
23Some OS Concepts
- Program
- A static file of machine code on a disk
- Process
- A program in execution.
- The collection of OS data structures and
resources owned by a program while it is running.
24Producing an Executable
Source Code
Object File
Executable
Compile
Link
Libraries and other Object files
25A Simple Program to print a directory
include ltsys/types.hgt include
ltdirent.hgt include "ourhdr.h" int
main(int argc, char argv) DIR
dp struct dirent dirp
if (argc ! 2) err_quit("a single
argument (the directory name) is required") if (
(dp opendir(argv1)) NULL)
err_sys("can't open s", argv1)
while ( (dirp readdir(dp)) ! NULL)
printf("s\n", dirp-gtd_name)
closedir(dp) exit(0)
Functions supplied by system libraries. These
functions will contain a trap instruction.
26User Program 2
User Mode
RAM
1. Program performs trap 2. OS determines
service number 3. Service is located and
executed. 4. Control returns to user
program.
User Program 1
trap 002
4
1
3
Based on a diagram from Modern Operating
Systems by Andrew Tanenbaum.
2
Kernel
System/Kernel Mode
27Steps in Making a System Call
There are 11 steps in making the system call
read (fd, buffer, nbytes)
28Some System Calls For Process Management
29Some System Calls For File Management
30Some System Calls For Directory Management
31Some System Calls For Miscellaneous Tasks
32A System Call Example
- A stripped down shell
- while (TRUE) / repeat forever /
- type_prompt( ) / display prompt /
- read_command (command, parameters) / input
from terminal / -
- if (fork() ! 0) / fork off child process
/ - / Parent code /
- waitpid( -1, status, 0) / wait for
child to exit / - else
- / Child code /
- execve (command, parameters, 0) / execute
command / -
-
33OS Structures
- Monolithic systems
- Hierarchy of layers
- Virtual machines
- Micro-kernel (client/server) model
34Monolithic System
- OS has no structure but is a collection of
procedures with well defined calling interfaces - Program - OS interface is via supervisor calls
(SVC)
35Simple structuring model for a monolithic system
36Monolithic System (Cont.)
- OS code is a binded object program and its source
code may be logically divided into - OS main program
- System call service routines
- Utility procedures which help service routines
37Layered System
- Structure of THE OS (a batch OS)
38Layered System (Cont.)
- 0. Process switching, multi programming, CPU
scheduling - 1. Memory and swap space (disk) management
(segment controller) - 2. Message interpretation, job control (JCL)
functions - 3. I/O management (virtual peripherals)
- 4. User programs
- 5. Operator
39Layered System (Cont.)
- Synchronisation between layers Hardware and
software (semaphores) interrupts - Each layer provides some sort of a virtual
machine
40Virtual Machines
- VM provides n duplicates of physical hardware
using software. So different Oses can work in the
same machine at the same time
41What is wrong so far?
- OS is one large program that provides all the
required services. - Anytime you add a new device you must
- get a device driver for the device
- recompile the kernel with the new device driver
- reboot the machine so the new kernel will be
used
42Micro-Kernel (Client/Server) Model
- OS is a minimal core known as Kernel.
43- The kernel contains the minimum of function
- memory management
- basic CPU management
- inter-process communication (messages)
- I/O support
- Other functionality provided by user level
processes
44Characteristics of Kernel
- Makes use of message passing
- Easy to replace server processes
- Easier to write and port OS
- Design is perfect for distributed systems
- Less performance