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Controlling Gestures on Avatars

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Develop a simple interface for controlling nonverbal expression ... Artistic. Dance, theater, puppetry. 15. Nonverbal communication types. Proxemics. Kinesics ... – PowerPoint PPT presentation

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Title: Controlling Gestures on Avatars


1
Controlling Gestures on Avatars
  • Francesca Barrientos
  • with
  • John Canny

2
Goals
  • Develop a simple interface for controlling
    nonverbal expression (gesture) on avatar bodies
  • Application most likely a collaborative work
    tool
  • Audio
  • 3D interactive graphics on regular screen
  • Desktop input devices
  • Multi-user, networked

3
Outline
  • Motivation
  • State of the art
  • Issues
  • Research snapshot
  • Solicitation

4
Motivation
  • Explore capabilities of virtual humans for
    communication purposes
  • Hard to control a fully articulated human
  • Rendering
  • Network bandwidth
  • Ease of use

5
Commercial virtual worlds
  • Blaxxun

ComicChat
Traveler
Oz
6
Typical gesture interface
  • Selecting expressions in The Palace

7
Example interface
Video from VRAIS97 Capin Pandzic Thalman
Thalman
8
Communication interface
  • Thalmanns

9
Virtual tennis
Thalmanns
10
Autonomous behavior
  • Viljamsson

11
Scripted/reactive behaviors
  • Perlin

Random noise adds life
12
How our goals differ
  • Continuous manual control
  • Non-obtrusive input interface
  • Avatar movement is an extension of humans
    movements
  • Lifelike motion quality

13
Issues
  • Understanding nonverbal behavior
  • Design of controls
  • Domain
  • Evaluation

14
Functions of nonverbal behavior
  • Psychological/Expressive
  • Expression of emotion
  • Construction of utterances
  • Social/Communicative/Interactional
  • Conversational regulators
  • Approval, persuasion, listening
  • Artistic
  • Dance, theater, puppetry

15
Nonverbal communication types
  • Proxemics
  • Kinesics
  • Context
  • Facial expression
  • Gaze
  • Paralinguistic
  • ...

16
Controls Interface
  • Gesture designs
  • Kinematic mappings from input device motion to
    avatar movements
  • Interface to select among mappings
  • Dynamics behavior for lifelike motion

17
Gesture
18
Mappings
19
Early prototypes (video)
  • Simple avatars implemented in Impulse
  • Networked application
  • Inverse kinematics mapping
  • Physical simulation
  • Mouse input

20
Slice of research
21
Domain provides context
  • Design discussions
  • Architecture
  • Industrial design
  • Theater
  • Storyline and characters provide context
  • Other applications?

22
Evaluation
  • Expressive emphasis means evaluating ease of use
    and expressive satisfaction
  • Communicative emphasis means evaluating
    interaction
  • Motion quality Realism and Believability

23
Summary
  • Goals of this project
  • State of the art in avatar gesturing
  • Study of non-verbal behavior
  • Technical issues in gesture control
  • Future plans

24
Solicitations
  • Descriptive title for project
  • Ideas for domain
  • Thoughts on evaluation
  • Anything else
  • to fbarr_at_cs
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