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Mind at Play I: unpredictable reinforcement Loftus and Loftus

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Title: Mind at Play I: unpredictable reinforcement Loftus and Loftus


1
Mind at Play I unpredictable reinforcement
(Loftus and Loftus)
  • Wk 2
  • Shuen-shing LeeUnless otherwise specified, the
    ideas and concepts in this ppt are either quoted
    or cited from Loftus and Loftus Mind at Play

2
Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Mechanics of Reinforcement
  • Preparation Play Pinball and Pac-Man.
    Imagine Pinball as an arcade game (not purely
    digital).
  • Reading material to be available.

3
Pinball
4
Pac Man
5
Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Mechanics of Reinforcement
  • 3 cases an aspiring astronomer, an old woman in
    a casino, a teenager playing a video game.1
    common element their behaviors dictated by
    reinforcements (rewards)

6
Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Mechanics of Reinforcement
  • Basic Concepts Reinforcement is the provision
    for you of something that you like Skinners
    box a rat and pellets as reinforcements

7
Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Mechanics of Reinforcement
  • Schedules of Reinforcement Continuous
    reinforcement The rat gets rewarded each time it
    presses the lever. This schedule is necessary to
    get the rat started. Partial reinforcement
    rewards given only now and then.

8
Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Mechanics of Reinforcement
  • Extinction The Ruth case a compulsive
    gambler, who came back to Vegas every year to
    gamble. Extinction The cessation of playing
    The extinction period the length of time it
    takes for the playing to cease or extinguish.
    Variable schedules the partial reinforcement
    schedule that leads to the longest extinction
    periods. 2 types of variable schedules
    variable ratio (one in five turns), variable
    interval (once every ten minutes, with the actual
    times ranging randomly from once every ten
    seconds to once every half hour p17, p19 )

9
Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Mechanics of Reinforcement
  • Reinforcement and Game Design How to implement
    reinforcement schedules? Pinball (the arcade
    type) difficulty setting is defaulted,
    invariable. The consequence it might be too
    difficult for Daniel but too easy for Dennis.
    Video games (the digital type) difficulty levels
    can be flexibly arranged (progressively
    difficult). Dynamic adjustments of
    difficulty setting A game offers levels that
    match a players ability after its AI has
    detected how well a player can perform in the
    initial rounds of the gameplay (Anders
    Hejdenberg, The Psychology Behind Games ).

10
Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Other Aspects of
Reinforcement
  • Pac-Man gobbles yellow dots that are worth 10
    points each. Why 10 points? Why not 1000 points?
  • Magnitude of Reinforcement The TV game show
    case1 dollar lt 10 dollars1 million dollars
    10 million dollars For most people, 1 million
    dollars and 10 million dollars are
    psychologically pretty much the same
    thingtheyre both very large amounts of money.
    This is also the case for Pac-Man A million
    points for eating a dot would be not dissimilar
    from 20 million points for eating a monster.

11
Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Other Aspects of
Reinforcement
  • Delay of Reinforcement Instead of saving money
    which is difficult, many people spend it as soon
    as they get it, and reinforcement is immediate.
    Video games offer instant reinforcement as well
    (e.g., showing the score change right after you
    shoot down a target).

12
Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Other Aspects of
Reinforcement
  • Multiple Reinforcements Video games offer
    reinforcements in a variety of ways since
    different people enjoy different things.
  • To Be Continued

13
Works for Inspiration I
  • Women in art
  • Girl Power
  • Preparation Play both works

14
Works for Inspiration II
  • Zoom
  • The Right Number (Part I)
  • Preparation Play both works

15
Works for Inspiration III
  • Picassos paintings
  • Kabul Kaboom!
  • Cubic Tragedy
  • Preparation Play both works

16
Picasso, Guernica
17
A Detail of Guernica
18
Picasso, The Weeping Woman
19
Works for Inspiration IV
  • Surrealistic Paintings, New and Old, II
  •  North West Coast Printmakers
  •  "Freaky Flakes
  • Preparation Play Freaky Flakes and the
    Tlingit Nation section of NWCP

20
Dali, The Persistence of Memory
21
Sources TBA
22
Sources TBA
23
Sources TBA
24
Sources TBA
25
Sources TBA
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