Title: Mind at Play I: unpredictable reinforcement Loftus and Loftus
1Mind at Play I unpredictable reinforcement
(Loftus and Loftus)
- Wk 2
- Shuen-shing LeeUnless otherwise specified, the
ideas and concepts in this ppt are either quoted
or cited from Loftus and Loftus Mind at Play
2Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Mechanics of Reinforcement
- Preparation Play Pinball and Pac-Man.
Imagine Pinball as an arcade game (not purely
digital). - Reading material to be available.
3Pinball
4Pac Man
5Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Mechanics of Reinforcement
- 3 cases an aspiring astronomer, an old woman in
a casino, a teenager playing a video game.1
common element their behaviors dictated by
reinforcements (rewards)
6Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Mechanics of Reinforcement
- Basic Concepts Reinforcement is the provision
for you of something that you like Skinners
box a rat and pellets as reinforcements
7Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Mechanics of Reinforcement
- Schedules of Reinforcement Continuous
reinforcement The rat gets rewarded each time it
presses the lever. This schedule is necessary to
get the rat started. Partial reinforcement
rewards given only now and then.
8Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Mechanics of Reinforcement
- Extinction The Ruth case a compulsive
gambler, who came back to Vegas every year to
gamble. Extinction The cessation of playing
The extinction period the length of time it
takes for the playing to cease or extinguish.
Variable schedules the partial reinforcement
schedule that leads to the longest extinction
periods. 2 types of variable schedules
variable ratio (one in five turns), variable
interval (once every ten minutes, with the actual
times ranging randomly from once every ten
seconds to once every half hour p17, p19 )
9Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Mechanics of Reinforcement
- Reinforcement and Game Design How to implement
reinforcement schedules? Pinball (the arcade
type) difficulty setting is defaulted,
invariable. The consequence it might be too
difficult for Daniel but too easy for Dennis.
Video games (the digital type) difficulty levels
can be flexibly arranged (progressively
difficult). Dynamic adjustments of
difficulty setting A game offers levels that
match a players ability after its AI has
detected how well a player can perform in the
initial rounds of the gameplay (Anders
Hejdenberg, The Psychology Behind Games ).
10Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Other Aspects of
Reinforcement
- Pac-Man gobbles yellow dots that are worth 10
points each. Why 10 points? Why not 1000 points? - Magnitude of Reinforcement The TV game show
case1 dollar lt 10 dollars1 million dollars
10 million dollars For most people, 1 million
dollars and 10 million dollars are
psychologically pretty much the same
thingtheyre both very large amounts of money.
This is also the case for Pac-Man A million
points for eating a dot would be not dissimilar
from 20 million points for eating a monster.
11Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Other Aspects of
Reinforcement
- Delay of Reinforcement Instead of saving money
which is difficult, many people spend it as soon
as they get it, and reinforcement is immediate.
Video games offer instant reinforcement as well
(e.g., showing the score change right after you
shoot down a target).
12Mind at Play I unpredictable reinforcement
(Loftus and Loftus) Other Aspects of
Reinforcement
- Multiple Reinforcements Video games offer
reinforcements in a variety of ways since
different people enjoy different things. - To Be Continued
13Works for Inspiration I
- Women in art
- Girl Power
- Preparation Play both works
14Works for Inspiration II
- Zoom
- The Right Number (Part I)
- Preparation Play both works
15Works for Inspiration III
- Picassos paintings
- Kabul Kaboom!
- Cubic Tragedy
- Preparation Play both works
16Picasso, Guernica
17A Detail of Guernica
18Picasso, The Weeping Woman
19Works for Inspiration IV
- Surrealistic Paintings, New and Old, II
- North West Coast Printmakers
- "Freaky Flakes
- Preparation Play Freaky Flakes and the
Tlingit Nation section of NWCP
20Dali, The Persistence of Memory
21Sources TBA
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24Sources TBA
25Sources TBA