_Im too situated - PowerPoint PPT Presentation

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_Im too situated

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Gamers often hear language that confuses the virtual world and the real world. ... but rather that it is social, something attuned to and normed by social groups. ... – PowerPoint PPT presentation

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Title: _Im too situated


1
_Im too situated
  • Computers and English
  • Matt Barton

2
_telling and doing
  • Overt information and immersion in practice are
    two fingers on the same hand.

3
_Jump by pressing A
  • Gamers often hear language that confuses the
    virtual world and the real world.
  • The solution is to give information in context
    and couch it in ways that make sense in the
    context of embodied action.

4
_the quick and the PAUSED
5
_patterns of learning
  • The issue here is not starting children with easy
    cases.
  • Start them with basic cases that let them
    discover and practice fruitful patterns and
    generalizations.
  • Good videogames offer concentrated samples.
  • They concentrate in the early parts of the game
    an ample number of basic artifacts and tools the
    player needs to learn to use.

6
_concentrated samples
7
_license to think
  • Leaving children to the mercies of the real world
    by just letting them loose to think and explore
    is not education.

8
_cultural models
  • Videogames either reinforce or challenge players
    taken-for-granted perspectives on the world.
  • There are (besides still others) two different
    models of what counts as being good or doing
    good.
  • What counts as being or doing good is determined
    by a characters own goals, purposes, and values,
    as these are shared with a particular social
    group to which he or she belongs.
  • Cultural models are images, stories, principles,
    or metaphors that capture what a group finds
    normal.

9
_cultural models
  • Cultural models are not true or false.
  • They only capture a partial view of reality, one
    that helps groups go about their daily work
    without a lot of thought.
  • If many things were not left on autopilot, we
    would spend all our time thinking and never
    acting.

10
_make sense of it
  • Videogames have an unmet potential to create
    complexity by letting people experience the world
    from different perspectives.
  • Making sense of a virtual world admit not just
    thought but action amounts to experiencing new
    and different cultural models.

11
_fable
12
_cultural models
  • The same capacity that will allow us to enact new
    identities and cultural models can also allow us
    to renew our hate or learn new models of hate.

13
_the social mind
  • What is most important about thinking is not that
    it is mental, something happening inside our
    heads, but rather that it is social, something
    attuned to and normed by social groups.
  • Thinking is also distributedeach of us lets
    others do some our thinking for us.
  • The really important knowledge is in the network.

14
_you know what?
  • If we want to know how good students are in
    science-
  • What is in their heads?
  • How well can they leverage knowledge in other
    people and tools?
  • How are they positioned within a network with
    other people and tools?

15
_new capitalism
  • We must come to see ourselves not in terms of a
    linear progression up a career ladder in one
    single job.
  • Instead, we are a portfolio composed of the
    rearrangeable skills and identities we have
    acquired through diverse projects inside and
    outside of workplaces as we move from job to job,
    project to project, and career to career.

16
_pay us to work for us
  • Good videogames allow players not just to be
    passive consumers but also active producers who
    can customize their own learning experience.

17
_declawing the canon
  • Schools have, by and large, tamed the canon.
  • They have made it into the stuff of tests,
    multiple-choice answers, and standardized
    responses.

18
_games as art
  • Video games are a new form of art.
  • They will not replace books they will sit beside
    them, interact with them, and change them and
    their role in society.
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