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TeamSpots All Over the Place

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Title: TeamSpots All Over the Place


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TeamSpots All Over the Place
  • Implementation of a classroom collaboration tool
    in public and residential spaces

Allan Chen Academic Computing Stanford University
Surajit Bose Residential Computing Stanford
University
3
GroupSpace
Supporting spaces and technologies for teams and
groups
Allan Chen Academic Computing Stanford University
Surajit Bose Residential Computing Stanford
University
4
Outline
  • GroupSpace Program
  • Traditional Methods of Collaboration
  • Benefits of TeamSpot
  • History evolution of project
  • TeamSpot technology features
  • New Paradigm for Collaboration
  • Locations
  • Technical and programmatic challenges
  • Internship program
  • Contact information

5
GroupSpace The Program
  • Identify collaboration technologies and tools
    that have worked in the classroom
  • Provide those technologies and facilities in
    public and residential locations

6
GroupSpace Expectations
  • Why we did it
  • Increased use of team projects in classes
  • National trend towards collaborative spaces
  • Bring advanced technologies with proven needs
    outside the classroom
  • GroupSpace Group Time

7
GroupSpace Components
  • Space and facility
  • Furniture
  • Whiteboard
  • Whiteboard capture
  • Presentation equipment
  • Large community display(s)
  • TeamSpot Collaboration Software

8
TeamSpot Collaboration Software
  • Most important component of GroupSpace
  • Suite of software tools
  • Features of note
  • Connect laptops to a group session
  • Take over a shared display
  • Transfer files between machines
  • New paradigm for collaboration

9
Traditional Methods of Collaboration
  • Huddled around a laptop

10
Traditional Methods of Collaboration
  • E-mailing documents

11
Traditional Methods of Collaboration
  • Meeting in spaces not designed for teams or
    collaboration
  • Computer lab tables
  • Coffee shops
  • Benches, etc

12
Traditional Methods of Collaboration
  • Combining various tools manually
  • IM
  • Email
  • Network space

13
So Why TeamSpot?
  • TeamSpot is a single solution
  • Speed and efficiency
  • Version control
  • As little or as much as you need

14
The Beginning iWork
  • Interactive Workspace project
  • Graduate project in Computer Science
  • http//iwork.stanford.edu

iRoom in use
Simulation of iRoom
15
Production SCIL
  • Stanford Center for Innovation in Learning
  • Wallenberg Hall

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Evolution
  • Moving out of the classroom
  • Allow students to use their own laptops
  • Walk up, Connect, Get to Work
  • First TeamSpace installed Winter 2004
  • Upgraded to TeamSpot software Winter 2005
  • Reorganized as GroupSpace Winter 2006

17
TeamSpot
  • Major components
  • Host computer
  • PointRight pointer redirection to shared
    display
  • CrossWarp transfer files

18
PointRight
  • Pointer redirection from
  • your laptop to community
  • screen

Shared TeamSpot screen
Your laptop
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CrossWarp
  • Transfer documents, URLs, and other files from
    your laptop to community display via drag and
    drop
  • Also transfer between connected laptops

20
New Paradigm
  • Greater than sum of parts

21
GroupSpace Locations
Library Core
East Residences
West Residences
22
Meyer Library
  • Main technology building
  • GroupSpace located on 24-hour lobby
  • Installed in Spring 2004

23
Meyer Library
  • V-shaped tables
  • 2 displays

24
Residences Toyon Hall
  • 200 sophomores
  • Moose Room
  • Installed Winter 2006

25
Residences - FroSoCo
  • Freshman Sophomore College
  • 200 residents
  • Computer cluster

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Technical Problems
  • Definition of ease of use
  • Ease of use ! Ease of administration
  • Laptop required for use
  • Stability and upgrades
  • Cables, power, networking
  • No keyboard mouse
  • Lack of on-site, FTE support in residences

27
Programmatic Problems
  • Marketing
  • If we build it, will they come?
  • If they dont come, what will we do?
  • Threshold to use
  • Training issues
  • Establishing space identity

28
Internship Program
  • Winter through Summer 2006
  • 3 paid interns
  • 10 hours/week each intern
  • Learning, Design Technology (LDT) program in
    School of Education

29
Internship Programs
  • Goals
  • Increase usage
  • Form relationships with courses programs
  • Usage studies
  • Recommend programmatic and possibly technical
    changes

30
Ongoing Effort
  • Continuing to refine and evolve
  • Working with other schools

What are you seeing?
31
Contact Us
  • Surajit Bose
  • surajit_at_rescomp.stanford.edu
  • Allan Chen
  • allan.chen_at_stanford.edu
  • http//groupspace.stanford.edu
  • groupspace_at_lists.stanford.edu
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