Title: or
1women and games
- or
- why dont women work in the games industry?
- and does it matter?
2why do the research?
3research by Lizzie Haines for Media Training
North Westwomen and girls in the games
industryphase 1 report for the industryApril
2004
- phase 1 report
- phase 2 research
- I hope you will be part of this
4first report
- the games industry in the North West
- a report for
- the Game Plan
- Lizzie Haines
- June 2002
5initial conceptions
- hardly any women
- no womens loos
- men didnt appear to care
- girls dont play games anyway
6- With women only a tiny minority of those
developing games, and a product that so far
appeals largely to young men and boys, the gender
imbalance in the industry is profound. - the industry revels in the male thing
- chauvinism is rampant in the industry it is
running wild with testosterone.
7the research questions
- Why are there so few women working in the games
industry? - How many work in the industry and in what kinds
of jobs? - What barriers are there to women participating
fully once in the industry? - How does girls play differ from boys?
- How do young women and girls make academic and
career choices? - How can this be remedied and why is it important
to do so? - What are the industrys concerns (if any) about
the absence of women in their workforce? - Why should the industry care? What benefits can
women bring to businesses? - How can the industry support work to improve the
participation of women?
8preconceptions blasted(or at least modified)
91how many women work in the industry and what do
they do?
- only 11 of those working in the industry are
women - and they tend to work in specific jobs
102what barriers are there for women to
participate fully in the industry?
- its not really a problem
- bust your ass, sleep on the floor of your office
and dont have a family
113do women and girls play games?is their play
differ to boys?
- girls do play less than boys
- girls aren't usually hardcore
- girls play different games
- girls play in a different way
12whats different?
- activities instead of goals
- challenge in the game not the controls
- girls dont like dying
- short play and quick rewards
- often avoid violence (but not always)
13why?
- conquerors and managers
- games retail environments
- sexy avatars
- wired differently
144how do young women make academic and career
choices?
- computer A level 15 female
- computer degree 25 female
- computer industry 22 female and dropping
155does the industry care? should it care?
- the industry wants to sell games to girls but
very few have managed it - the industry as a whole seems pretty happy with
the audience as it is and as long as sales keep
growing I dont see that changing
166how can the industry support work to improve
the numbers of women?
- I dont believe theres any point. Worth is
proven in ability and gender is irrelevant in the
game development workplace - it should come from women already in the
industry. They can explain what its really like
- mentoring is a great way to do this, talking in
schools is another one. Answer questions,
address issues face-to-face. Get the low-down
directly from the horses mouth. Demystify the
whole thing.
17thank you
- debate
- dialogue
- data
- enthusiasm
18how you can help
- if you want to read the report
- http//www.lhresearch.co.uk/
- if you want to contribute to the research
- return the survey
- return the debate questions
- give the survey to colleagues
- if you want to nominate your boss for some work
19what will it be used for?
- http//www.mtnw.co.uk/thegameplan/index.asp
20get in touchlizzie_at_lhresearch.co.ukI will
use your contributionI will get back to you with
final findings