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Equalizers

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Bass Guitar - Bottom 60-80 Hz, Pluck 800-1000 Hz, String Pop' around 2.5 kHz ... Telephone - wide bell with 3k Center. Where on Channel Strip? Where in Signal Chain? ... – PowerPoint PPT presentation

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Title: Equalizers


1
Equalizers
  • Tone controls (Shelving Filters)
  • Graphic Equalizer
  • Parametric Equalizer

Total Recording, pp. 243-256
2
Graphic Equalizer
Many Selectable Frequencies Fixed Bandwidth
(Q) Typical Applications Live Sound Room Tuning
3
Parametric Equalizer
Precise Frequency Selection Variable
Bandwidth (Q) generally 0.5 to 3 or 5 Typical
Application Recording
4
Paragraphic Equalizer
Somewhere in between
5
Digital Equalizer
Ultimate Flexibility, perhaps not quite the
fidelity of analog. Typical Application Live
and Recording
6
General Frequency Considerations
  • Fullness - Boosting frequencies in the 100-300 Hz
    range. Careful of adding too much and making the
    recording muddy.
  • Articulation - Enhanced by adding transient range
    of a given instrument, typically in the 1-4 kHz
    range.
  • Closer/Farther - Boosting with a shelving filter
    in the 10-12 kHz range will make a recording
    sound closer. Can also add air to the
    sound.Percussion Crispness - 1-2 kHz

7
Warnings!!!
  • The less EQ the better!
  • You can ruin a good recording by using too much
    EQ. Think of EQ as a spice a little can be
    really great, but too much can destroy a
    recording.
  • Mic choice and placement should be primary
    considerations when looking to change a sound, EQ
    should be the last resort.
  • There are good Equalizers and bad Equalizers.
    Listen carefully to what youre doing
  • Is stereo image being effected?
  • Is more than the frequency youre adjusting being
    effected?

8
Frequency Ranges of Interest
  • Kick Drum - Bottom at 60-80 Hz, Slap at 2.5 kHz
  • Snare Drum - Bottom at 240 Hz, Crispness at 5 kHz
  • Hi Hat/Cymbals - Shimmer at 8-12 kHz, Tone at 200
    Hz
  • Rack Toms - Fundamentals from 200-300 Hz, Attack
    5 kHz
  • Floor Toms - Fundamental 80-120 Hz
  • Conga/Bongo - Resonance at 200-240 Hz, Slap/Hand
    5k
  • Bass Guitar - Bottom 60-80 Hz, Pluck 800-1000 Hz,
    String Pop around 2.5 kHz
  • Elec Guitar - Fullness 240 Hz, Bite at 2.5 kHz
  • Acous. Guitar - Bottom 80-120 Hz, Body 240 Hz,
    Pick/Clarity 2-5 k

9
Frequency Ranges of Interest(cont.)
  • Electric Organ - Bottom 80-120 Hz, Body 240 Hz,
    2.5k Presence
  • Acoustic Piano - Bottom 80-120 Hz, Presence
    2.5-5k, Crisp attack around 10 k, Honky
    Tonk Sharp Q at 2.5k
  • Horns - Full at 120-240 Hz, Shrill 5-7.5 k
  • Strings - Full at 240 Hz, Bow Hair/Strings
    7.5-10k
  • Vocals - Full at 120 Hz, Booy 200-240 Hz,
    Presence/Consonance at 5k, Sibilance at 7.5-10 k
  • Telephone - wide bell with 3k Center

10
Where on Channel Strip?Where in Signal Chain?
Before or After Compressor
11
Common Console Design
  • Quasi Parametric
  • Hi Shelf
  • Hi Mid Parametric (w/o Q usually)
  • Lo Mid Parametric (w/o Q usually)
  • Lo Shelf
  • HPF
  • LPF (rare)

12
Filters
  • High Pass - Reducing or eliminating unwanted low
    frequency content. Generally build-up from
    Proximity Effect, or low noise rumble.
  • Low Pass - Generally used for reducing high
    frequency noise such as tape hiss, noise from
    poor AD converter. Also used in digital audio as
    a Anti-Aliasing filter.
  • Band Reject - Sometimes called a notch filter,
    will allow engineer to eliminate a specific
    frequency by as much as 60dB.

13
Know your Frequencies!!!
  • GOLDEN EARS
  • By David Moulton
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