Title: Equalizers
1Equalizers
- Tone controls (Shelving Filters)
- Graphic Equalizer
- Parametric Equalizer
Total Recording, pp. 243-256
2Graphic Equalizer
Many Selectable Frequencies Fixed Bandwidth
(Q) Typical Applications Live Sound Room Tuning
3Parametric Equalizer
Precise Frequency Selection Variable
Bandwidth (Q) generally 0.5 to 3 or 5 Typical
Application Recording
4Paragraphic Equalizer
Somewhere in between
5Digital Equalizer
Ultimate Flexibility, perhaps not quite the
fidelity of analog. Typical Application Live
and Recording
6General Frequency Considerations
- Fullness - Boosting frequencies in the 100-300 Hz
range. Careful of adding too much and making the
recording muddy. - Articulation - Enhanced by adding transient range
of a given instrument, typically in the 1-4 kHz
range. - Closer/Farther - Boosting with a shelving filter
in the 10-12 kHz range will make a recording
sound closer. Can also add air to the
sound.Percussion Crispness - 1-2 kHz
7Warnings!!!
- The less EQ the better!
- You can ruin a good recording by using too much
EQ. Think of EQ as a spice a little can be
really great, but too much can destroy a
recording. - Mic choice and placement should be primary
considerations when looking to change a sound, EQ
should be the last resort. - There are good Equalizers and bad Equalizers.
Listen carefully to what youre doing - Is stereo image being effected?
- Is more than the frequency youre adjusting being
effected?
8Frequency Ranges of Interest
- Kick Drum - Bottom at 60-80 Hz, Slap at 2.5 kHz
- Snare Drum - Bottom at 240 Hz, Crispness at 5 kHz
- Hi Hat/Cymbals - Shimmer at 8-12 kHz, Tone at 200
Hz - Rack Toms - Fundamentals from 200-300 Hz, Attack
5 kHz - Floor Toms - Fundamental 80-120 Hz
- Conga/Bongo - Resonance at 200-240 Hz, Slap/Hand
5k - Bass Guitar - Bottom 60-80 Hz, Pluck 800-1000 Hz,
String Pop around 2.5 kHz - Elec Guitar - Fullness 240 Hz, Bite at 2.5 kHz
- Acous. Guitar - Bottom 80-120 Hz, Body 240 Hz,
Pick/Clarity 2-5 k
9Frequency Ranges of Interest(cont.)
- Electric Organ - Bottom 80-120 Hz, Body 240 Hz,
2.5k Presence - Acoustic Piano - Bottom 80-120 Hz, Presence
2.5-5k, Crisp attack around 10 k, Honky
Tonk Sharp Q at 2.5k - Horns - Full at 120-240 Hz, Shrill 5-7.5 k
- Strings - Full at 240 Hz, Bow Hair/Strings
7.5-10k - Vocals - Full at 120 Hz, Booy 200-240 Hz,
Presence/Consonance at 5k, Sibilance at 7.5-10 k - Telephone - wide bell with 3k Center
10Where on Channel Strip?Where in Signal Chain?
Before or After Compressor
11Common Console Design
- Quasi Parametric
- Hi Shelf
- Hi Mid Parametric (w/o Q usually)
- Lo Mid Parametric (w/o Q usually)
- Lo Shelf
- HPF
- LPF (rare)
12Filters
- High Pass - Reducing or eliminating unwanted low
frequency content. Generally build-up from
Proximity Effect, or low noise rumble. - Low Pass - Generally used for reducing high
frequency noise such as tape hiss, noise from
poor AD converter. Also used in digital audio as
a Anti-Aliasing filter. - Band Reject - Sometimes called a notch filter,
will allow engineer to eliminate a specific
frequency by as much as 60dB.
13Know your Frequencies!!!
- GOLDEN EARS
- By David Moulton