Title: CSCL scenarios : A cocktail of CLFPs
1CSCL scenarios A cocktail of CLFPs
- Symeon Retalis (retal_at_unipi.gr)
- G. Lazakidou, P. Georgiakakis, C. Kefalidis, S.
Karamouzis
University of Piraeus Department of Technology
Education and Digital Systems
Computer Supported Learning Engineering
Laboratory http//cosy.ted.unipi.gr
2Overview
- Motivation of our work
- Designing effective CSCL scripts
- The idea of variations of a Design pattern
- Building tools to support CSCL scripts
- Concluding remarks
3What Is Innovation (1/2)?
- Innovation is transformation of existing
knowledge and ideas into new or better commercial
product that add value to the customer. (Carter
Evans Koop 1990) -
- Innovation could have a composite definition a
process whereby a new idea is conceived and
detailed in the mind, developed into a physical
entity through detailed design, analysis,
experimentation, and production, and then
introduced to give a company a competitive edge. - A problem solving process creative idea
generation process
4What Is Innovation (2/2)?
Source Ed Ashford, presentation by SAS Global
5Collaboration for Innovation
Unfocused activities and free collaboration does
not necessarily produce effective learning
outcomes
Source Michael Beyerlein (2006), Keynote Address
at American Creativity Association International
Conference 2006
6Needs when designing CSCL situations
- Dynamic CSCL Scenarios need for
- Structured designs of collaborative learning
situations - Flexible customizable designs of collaborative
learning situations
Activity level (macro) Collaborative learning
flow, i.e., sequence of activities that make up a
learning process Action level (micro)
Detailed learning actions within an activity
7Collaborative strategies/techniques
- Strategies like brainstorming Mind mapping
encourages open and random creative thinking and
communications - Six thinking hats is an intuitive way to keep
ones thoughts focused while problem solving - Strategies like Jigsaw, TAPS advocate that there
is no collaboration without communication - Groups need not only communication, but also
share information, resources and knowledge
Source http//gsic.tel.uva.es/collage
8CL Flow Patterns
- Broadly accepted techniques repetitively used by
practitioners (best /good practices) - Codified
- as patterns for the design of (potentially
effective) CSCL scenarios (scripts) - so that they can be reused in different
situations / content / disciplines
9TPS CLFP Thinking, forming pairs and sharing
Source http//gsic.tel.uva.es/collage
10eARMA CLFP for collaborative problem solving
- Problem Solving Steps
- Definition of the problem
- Constructing a strategy
- Organizing information
- Allocation of resources
- Monitoring the solving process
- Evaluating the solving process and outcomes
- (Sternberg, 2003)
11The CLFP design pattern format
12Variations of a strategy in a CLFP
- A new element needs to be added, entitled
variations. - This element will specify what to change and
under which conditions in the sequence of
activities, the resources or the tools. - All these changes need to be justified in order
to illuminate the rationale behind these
variations. - to give advice to designers on how to make
effective mixtures of strategies without
harnessing the basic educational philosophy and
added value
13Example of Variations
- Instead of the Sternbergs model a teacher may
select the IDEAL problem solving model (Bransford
Stein, 1984 which includes five steps.
14Variations of a strategy in a CLFP Preparation
of a cocktail
- During the preparation of a cocktail,
- the cornerstone is an understanding of the
relationships between strong and weak, sour and
sweet - in CSCL, a designer should blend the phases, the
resources, and the tools (i.e. the ingredients)
together cautiously. - Otherwise, this scenario will resemble a weak or
watery development like a cocktail with
inappropriate flavour, texture and colour.
Source http//www.vincenzos.com/images/cocktail.g
if
15Tools for supporting collaboration for innovation
- Affordances
http//share.skype.com/sites/en/2005/08/the_skypef
orumde_skype_picture.html
16SyCo tool
Private Canvas
Shared Canvas
Libraries of shapes
Notes
17Main Process of Computer Supported Collaborative
Innovation Process
18Collaboration for Innovation
Source http//images.wnec.edu/teamwork.gif
The present work was carried out as part of the
idSpace project on Tooling and Training for
collaborative product innovation
http//idspace-project.org It is funded in part
by the European Commission FP7-IST-2007-1-41,
project number 216799
19Concluding
- Technology is not the solution (panacea) to
everything! - Designing scripts for promoting creative thinking
is art science
20CSCL scenarios A cocktail of CLFPs
- Symeon Retalis (retal_at_unipi.gr)
- G. Lazakidou, P. Georgiakakis, C. Kefalidis, S.
Karamouzis
University of Piraeus Department of Technology
Education and Digital Systems
Computer Supported Learning Engineering
Laboratory http//cosy.ted.unipi.gr