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Simultaneous Virtual Performance

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Perspectives article for ACM Interactions (1993) A good tool is an invisible tool. ... Tokyo : Christophe Charles, Keisuke Oki, Akihiro Kubota, and 20 more people from ... – PowerPoint PPT presentation

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Title: Simultaneous Virtual Performance


1
  • Simultaneous Virtual Performance
  • Seungyon-Seny Lee

2

The World is not a desktop
  • Mark Weiser
  • Perspectives article for ACM Interactions (1993)
  • A good tool is an invisible tool. By invisible, I
    mean
  • that the tool does not intrude on your
    consciousness
  • you focus on the task, not the tool. Eyeglasses
    are a good tool
  • you look at the world, not the eyeglasses. The
    blind man
  • tapping the cane feels the street, not the cane.
    Of course, tools
  • are not invisible in themselves, but as part of
    a context of use.
  • But good enhance
  • Unfortunately, our common metaphors for
    computer interaction lead us away from the
    and towards making the
    the center of attention..
  • We focus on our intention, not the technology

the enormous boundary of arts.
invisibility.
artistic contents,
invisible tool,
technologies
tools
technology
tool
Seungyon-Seny Lee
3
KEYWORDS
Interactivity
Real-Time
Virtual Environment
Network Environment
Collaboration
Seungyon-Seny Lee
4
Examples Based on the Keywords
  • Palindrome Dance Performance Company (GER)
  • Recent Experiments in Networked Performances (US,
    JP-KO)
  • Virtual Performance (CN-GSCT)
  • Propose a Simultaneous Virtual Performance
    (KO-GSCT)

Seungyon-Seny Lee
5
Interactive Performance I
Palindrome Dance Company Electrode Technology
97-02 EyeCon Motion Capture System Jenseits
der Schatten Beyond the Shadows 2006
Multimedia opera in one act Emily
Fernandez Innosense 2006 EyeCon Motion Sensing
System
Seungyon-Seny Lee
6
Networked Performance I
Dialtones A Telesymphony
Seungyon-Seny Lee
7
Networked Performance II
PLOrk
7
Seungyon-Seny Lee
8
Networked Performance III
SoundWire
8
Seungyon-Seny Lee
9
Networked Performance JAPAN
  • Bend
  • 18002300, 2007 May 27 at Aoi Heya
  • "bend" is a project started in 2005 by 4
    universities in Tokyo
  • Zokei University, Musashino Art University, Tama
    Art University, and Kogei University
  • live Internet collaboration between Korea and
    Japan.
  • Using the internet, Skype (Public Available
    Technology)
  • Korea
  • ChonAhn Won Kon Yi (Dankook University)
  • Baruch Gottlib (Yonsei University)
  • Daejoen Seungyon-Seny Lee (KAIST)Japan
  • Tokyo Christophe Charles, Keisuke Oki,
    Akihiro Kubota, and 20 more people from the
    universities above

9
Seungyon-Seny Lee
10
Fantasy China
  • The Contractors A Conceptual Art Band
  • This is a band and also not a band
  • Using Only Commercially Available Technology
  • Infers to parasite media on existing info
    structure infrastructures in the society
  • Performance in Art Fair

10
Seungyon-Seny Lee
11
Digital Performance _at_ GSCT
  • Multiple Locations
  • The same live Performance in different Places
  • Role of Audience
  • The online users co-produce the part of
    performance
  • contribute to the whole work
  • Actor Real actor vs Virtual actor vs Avatar
  • Interactivity Stage vs Actor vs Audience

11
Seungyon-Seny Lee
12
Diagram
Performance Theatre in Seoul
Remote Location in Tokyo
Online Community
Stage-audience interaction
Stage-audience interaction
stage
stage
Audience
Audience
Real Actor
Real Actor
Avatar
Actor-Actor interaction
Actor-Actor interaction
staff
screen
screen
Project
Virtual Actors
Virtual Actors
Stage Sound
Stage Sound
tool
User
User
12
Seungyon-Seny Lee
13
Digital Performance _at_ GSCT
  • The same and the different S. S. Lee (2005)
  • Puri GSCT, KAIST (2006)

13
Seungyon-Seny Lee
14
Thank you
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