Paper Simulations of Digital Games - PowerPoint PPT Presentation

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Paper Simulations of Digital Games

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Halo. Break Into Groups. Select a digital game. Write 3 ideas down on paper. Mix your group's ideas together. Lay them out, discuss ... – PowerPoint PPT presentation

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Title: Paper Simulations of Digital Games


1
Paper SimulationsofDigital Games
  • Stone Librande
  • Lead Designer, Spore Galactic Adventures
  • EA/Maxis

(Please open in PowerPoint and refer to the note
field for information about each slide.)
2
Take a digital game
3
remove the controller
4
remove the controller
5
the sound and music
6
the sound and music
7
and the graphics
8
and the graphics
9
Whats left?
10
Exercise 2
  • Simulate a video game using only pencils, index
    cards and dice.

11
Exercise 2
  • Simulate a video game using only pencils, index
    cards and dice.
  • Use it as a tool to help understand the games
    fundamental design principles.

12
Exercise 2
  • Simulate a video game using only pencils, index
    cards and dice.
  • Use it as a tool to help understand the games
    fundamental design principles.
  • Dont sweat the details.

13
Example Game
  • Tony Hawks Pro Skater

14
Example Game
  • Tony Hawks Pro Skater

15
  • Asteroids

16
  • Asteroids

17
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21
  • Warcraft The Board Game

22
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24
Exercise
  • Select a digital game
  • Make a paper prototype
  • What aesthetics survive the change in medium?

25
Break Into Groups
  • Select a digital game
  • Write 3 ideas down on paper
  • Mix your groups ideas together
  • Lay them out, discuss

26
Break Into Groups
  • Select a digital game
  • Write 3 ideas down on paper
  • Mix your groups ideas together
  • Lay them out, discuss
  • Some Example Games
  • Grand Theft Auto
  • The Sims
  • Command and Conquer
  • Street Fighter
  • Centipede
  • Mario Brothers
  • Prince of Persia
  • Halo

27
Break Into Groups
  • Select a digital game
  • Write 3 ideas down on paper
  • Mix your groups ideas together
  • Lay them out, discuss
  • Break down its aesthetics
  • Make sure you have something by 230

28
Build a Paper Version
29
Build a Paper Version
  • What To Do
  • Communicate the core design

30
Build a Paper Version
  • What To Do
  • Communicate the core design
  • What Not to Do
  • Dont sweat the details

31
Build a Paper Version
  • What To Do
  • Communicate the core design
  • What Not to Do
  • Dont sweat the details
  • Dont try to duplicate the entire game

32
Build a Paper Version
  • What To Do
  • Communicate the core design
  • What Not to Do
  • Dont sweat the details
  • Dont try to duplicate the entire game
  • Dont focus on simulating computer functions
    (math, AI, etc.)

33
Build a Paper Version
  • Try to have something playable quickly!
  • Iterate!

34
Discussion
  • Lets share results.
  • What aesthetics survived the translation?
  • What didnt?

35
Using Paper Prototypes
36
Using Paper Prototypes
  • Good for understanding existing games

37
Using Paper Prototypes
  • Good for understanding existing games
  • Use these techniques for games in progress

38
Using Paper Prototypes
  • Good for understanding existing games
  • Use these techniques for games in progress
  • Process is quick and cheap

39
Using Paper Prototypes
  • Good for understanding existing games
  • Use these techniques for games in progress
  • Process is quick and cheap
  • You dont need programmers or artists

40
Using Paper Prototypes
  • Cant replace actual gameplay testing

41
Using Paper Prototypes
  • Cant replace actual gameplay testing
  • Can give you a head start and keep you focused

42
Using Paper Prototypes
  • Cant replace actual gameplay testing
  • Can give you a head start and keep you focused
  • Can give you a vocabulary to use when discussing
    your game

43
Using Paper Prototypes
  • Cant replace actual gameplay testing
  • Can give you a head start and keep you focused
  • Can give you a vocabulary to use when discussing
    your game
  • Can be used as a tool to educate programmers.
    Have them play, too!
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