Title: The Future ofElectronic Games
1The Future of Electronic Games
- Lessons from the first 250,000 Years
Janet H. Murray, Prof and Director Graduate
Program in Digital Media Georgia Tech
2- Did games make us human?
- Games as cultural ratchets
- Games and mimesis
- Games and symbolic cognition
- Games and external media
- Games in a procedural medium where are they
leading?
3Did games make us human?
4How did we become human?
- Primate to Homo Sapiens
- Too smart, too fast
2 M yrs humanoid 250,000 yrs archaic
sapients 50,000 yrs modern humans
6 M yrs from common ancestor 1-2 genetic
difference from chimps / bonobos
Towards a Cognitive/Cultural Theory of Games
5How did we become human?
- Merlin Donald
- Cognition linked to culture
Our culture and our brains co-evolve
Towards a Cognitive/Cultural Theory of Games
6How did we become human?
- Michael Tomasello
- Culture ratchets cognition
Our culture and our brains co-evolve
Towards a Cognitive/Cultural Theory of Games
7Progress of hominid cognition Merlin Donald
- Mammalian episodic awareness self-awareness,
event sensitivity, recognition of individuals - Hominid mimetic gestures social bonding through
imitation of patterns - Homo sapiens symbolic communication, language,
narrative, mythic framework - Human culture external symbolic media
Towards a Cognitive/Cultural Theory of Games
8Are games the missing link?
- Human children play rule-governed games by
imitation, often without any formalized
instruction. They invent and learn new games,
often without using language. - Apes, like other animals, cannot learn similar
games they are restricted to games that, by our
standards, are very simple The problem of
bridging from ape to human would thus appear to
involve a great deal more than pinpointing the
arrival time of vocal language. - Merlin Donald, Origins of the Human Mind
Towards a Cognitive/Cultural Theory of Games
9Chimp v Baby experimental games
TomaselloDonalds Zone of Proximal Evolution
(after Vigotsky)
Chimp loses interest in synchronized task
Towards a Cognitive/Cultural Theory of Games
10How did we become human?
- Michael Tomasello
- Awareness of others minds
Human culture begins with awareness of shared
consciousness Appears in human babies at 9 months
Towards a Cognitive/Cultural Theory of Games
11How did we become human?
- Michael Tomasello
- Awareness of others minds
Coincides with the birth of narrative, causal
thinking
Towards a Cognitive/Cultural Theory of Games
12TomasellosJoint Attentional Scene resembles a
game
Shared limited focus
Witnessed intentionality
Symbolic communication
Self in relationship to others
Perspectival thinking
(Knucklebones)
Instruction
Towards a Cognitive/Cultural Theory of Games
13Benefits of Joint Attentional Scene (Games)
Shared limited focus
Witnessed intentionality
Symbolic communication
Self in relationship to others
Perspectival thinking
Joint attentional scene
Instruction
Towards a Cognitive/Cultural Theory of Games
14Toddler-Toddler Imitation Games
- Carol Eckerman, Duke U.
- Reciprocal imitation turn taking at same
behavior e.g. jumping off a box, mimicking adult
actions - Follow the leader varied actions taking turns
imitating - Lead-follow imitation through space, rolling,
running, etc.
Towards a Cognitive/Cultural Theory of Games
15Games celebrate joint attention
- Eckermans observation
- "You can infer from the laughing and smiling
going on that they really enjoy interacting with
each other. Perhaps in these imitative
interactions they are experiencing both their
similarity to others and their separateness .
Perhaps they are learning that we each are
intentional agents of action and that playing
together is a very pleasant thing."
Towards a Cognitive/Cultural Theory of Games
16Imitation Games Precede Language
- Eckerman believes imitation games are a form of
pre-verbal communication - I expect that the children are using
imitation of nonverbal actions as a way of
reaching agreement on a topic for their
interaction. So, when one child imitates another
it may say something like 'let's do this
together' and when the first child imitates back
it's kind of like a confirmation 'yes, I like
this too.
Towards a Cognitive/Cultural Theory of Games
17Imitation Games Foster Language
- Eckermans observation of games leading to
language - First, they direct each other "Go," "Wait,"
"Jump," "Watch me. - Then, they answer one another My turn "You
jump - Finally, they describe their actions as they do
them "I jump" or "Big jump!" while jumping off
the box.
Towards a Cognitive/Cultural Theory of Games
18Pleasure in shared pattern imitation, precedes
language
- Helen Keller initially
- learned Annie Sullivans hand
- signals as a new game,
- pleasurable,
- but devoid of meaning
- (cited by Merlin Donald)
Towards a Cognitive/Cultural Theory of Games
19Reciprocal Mimetic Games form Society
- Merlin Donald
- Origins of the Modern Mind
- Language is not necessary for the development
of complex social roles and rules but mimesis is
essential. - Reciprocal mimetic games are the basis of ritual
and role definition.
Mimesis intentional non-linguistic
representational or imitative acts
Towards a Cognitive/Cultural Theory of Games
20Wittgenstein there is no essential game
Wittgensteins non-game Ring Around Rosy
21Wittgenstein there is no essential game
Wittgensteins non-game Ring Around Rosy
22Coordinated behavior is essential to games
Wittgensteins non-game Ring Around Rosy
23Ring Around Rosy is the quintessential mimetic
game
Wittgensteins non-game Ring Around Rosy
24Is our pleasure in and propensity for games a
driving force of biological/social/cultural
evolution?
- Adaptive pleasure in joint attentional scenes
- Adaptive pleasure in imitation, mirroring,
repeating - Adaptive pleasure in representational actions
(mimesis) - Laid the groundwork for symbolic thought
- Laid the groundwork for human social organization
- Laid the groundwork for media (gesture,
performance, and language)
Towards a Cognitive/Cultural Theory of Games
25Progress of hominid cognition Merlin Donald
- Mammalian episodic awareness self-awareness,
event sensitivity, recognition of individuals,
limited repertoire of behavior patterns - Hominid mimetic gestures social bonding through
imitation and creative elaboration of behavior
patterns - Homo sapiens symbolic communication, language,
narrative, mythic framework - Human culture external symbolic media
Games and mimesis
26Mimetic Contests
- Observe a leader
- Imitate a leader
- Match words to actions
- Simultaneous actions
- Work for a goal
- Compare performances
Games and mimesis
27Abstract cognitive patternscounting,
sequencing, calculating, eye/hand
mancala
Sheep anklebones, dice
Seeds holes, board
Games and abstract cognition
28Abstract social patterns turn-taking, contest,
betting
mancala
Sheep anklebones, dice
Seeds holes, board
Games and abstract cognition
29Emotional social patterns performing,winning/los
ing, risk-taking, cheating
mancala
Sheep anklebones, dice
Seeds holes, board
Games and abstract cognition
30Imitation, Follow the Leader
Computer as leader, culture maker
Games and mimesis
31Abstract cognitive patternssorting, matching,
ordering, eye/hand
Related to Turners small spatial narratives
fundamental to human thought and development of
language
Games and abstract cognition
32Counter Strike team synchronization,
coordinated contest within rule system
Games and mimesis
33Mimesis of forbidden acts
Acting out negative state Carnival inversion
Games and mimesis
34Progress of hominid cognition Merlin Donald
- Mammalian episodic awareness self-awareness,
event sensitivity, recognition of individuals,
limited repertoire of behavior patterns - Hominid mimetic gestures social bonding through
imitation and creative elaboration of behavior
patterns - Homo sapiens symbolic communication, language,
narrative, mythic framework - Human culture external symbolic media
Games and mimesis
35Games reflect mythic content of oral culture
Gambling, Fate Games, Divination
Games and symbolic media
36Evolution of symbolic media 7000 3000 BC
Games and symbolic media
37Counting multiples, mapping, sequencing,
proto-literacy
Royal Game of Ur 3000 BC
Games and abstract cognition
38Senet game as symbolic journey
Book of the Dead c 1250 BC Algorithm for
afterlife Played in this life and next
Games reflect and proceduralize narratives of
written culture narratives embellish game
patterns
Senet (Egypt) c 1550 BC
Games and symbolic media
39Games direct attention to the symbolic nature of
representation
- Language, puns riddles
- Token accumulation, play money
- Symbolic journeys, abstract maps
- Narrative elements drawn from other media
Games and symbolic media
40Progress of hominid cognition Merlin Donald
- Mammalian episodic awareness self-awareness,
event sensitivity, recognition of individuals,
limited repertoire of behavior patterns - Hominid mimetic gestures social bonding through
imitation and creative elaboration of behavior
patterns - Homo sapiens symbolic communication, language,
narrative, mythic framework - Human culture external symbolic media
Games and symbolic media
41Games help us explore the affordances of
external mediaAccounting and game patterns
Abacus counting tables resembled backgammon
boards Abacus comes from word for sand
Games and abstract cognition
42Abstract representation of complex systemsGames
grow to complexity supported by available media
http//easports.com 2004
Alphonso Xs Book of Games 1250
Games and abstract cognition
43Reckoning counters in the age of print
Nuremburg 1550 (British Museum) (.3 centimeter
diameter) Image of backgammon like calculating
table and of alphabet The European equivalent of
abacus for all arithmetic
Games and abstract cognition
44Simulation as calculation
Games and abstract cognition
4521st century abacus and reckoning counter
Games and abstract cognition
46Synthesis of mimetic and symbolic media patterns
- Chase
- Collect, enumerate
- Counters on a board
- Journey across a map
- Maze
- Supernatural ghosts
-
Games and symbolic media
47Joint Attentional Scene
Shared limited focus
Witnessed intentionality
Symbolic communication
Self in relationship to others
Perspectival thinking
Instruction
The kaleidoscopic future of games
48Games and media innovation
- Joint attention leads to focused mimesis, new
communication conventions - Mimesis leads to new forms of synchronized
behaviors more organized joint attention - Synchronized behaviors lead to more powerful
symbolic communication, more complex causality
connections (narratives) - All of which leads to more sophisticated,
expressive external media
49Games in a procedural medium where are they
leading?
- Reinventing the Joint Attentional Scene for
human/human and human/machine conventions for
establishing focus - Synchronizing behaviors human/machine and global
human-to-human through rule-based machine
behaviors - Inventing rule-based, emergent story-telling
- All of which leads to more sophisticated,
expressive external media new expressive genres,
more organized collective cognition
50Pleasure of joint attention in mass
interactioninteractive TV games
http//etv.gatech.edu
The kaleidoscopic future of games
51Online multiplayer games as mimetic communities
52Joint attentional pair is human/machine
Games and symbolic media
53Lack of social dimensionTurn-taking
machine-pacing
Games and abstract cognition
54Mimesis of Joint Attention
- Social Rituals
- Conflict
- Trading
- Conversation
- Parties
- Sexuality
- Games
Games and symbolic media
55Mimesis of a procedural medium
- Michael Mateas Andrew Stern
- Façade
- Reinvent joint attention, conversation and
mutually readable gestures to create a shared
space - Not linear dramatic characters proceduralizes
intention and joint attention
56Gonzalo Frasca Madrid (2004)
Games and mimesis
57Gonzalo Frasca Madrid (2004)
Enacting a ritual Mimesis of coordinated
actions Difficulty maps to sense of futility, but
the game is quietly winnable Losing messages
urges us to keep trying
Games and mimesis
58Culture ratchets cognition
Shared limited focus
Witnessed intentionality
Symbolic communication
Self in relationship to others
Perspectival thinking
Joint attentional scene
Instruction
The kaleidoscopic future of games
59Simulation games Overview/individual perspective
over parameterized world
The kaleidoscopic future of games
60Understanding multiple versions of an event
- Could Lee Harvey Oswald have murdered John F.
Kennedy from the sixth floor of the Texas
Schoolbook Depository? -
The kaleidoscopic future of games
61Replay stories as explorations of character
- Sarah Cooper
- Reliving Last Night
- Joel Gooch
- Cookout
The kaleidoscopic future of games
62Understanding the effects of policy choices in
complex system
Ian Bogost, Persuasive Games
The kaleidoscopic future of games
63Spore (Will Wright 2005) Meta-mimetics of
shared procedural creation
64Progress of hominid cognition // progress of game
forms Merlin Donald
- Mammalian episodic awareness self-awareness,
event sensitivity, recognition of individuals - Hominid mimetic gestures social bonding through
imitation of patterns - Homo sapiens symbolic communication, language,
narrative, mythic framework - Human culture external symbolic media
Towards a Cognitive/Cultural Theory of Games
65If mimetic games make us human
66then
67What kind of games do we want to play?
68What kind of games do we want to make?
69- JANET.MURRAY_at_LCC.GATECH.EDU
- Digital Media at Georgia Tech
- B.S. Computational Media
- M.S. Information Design and Technology
- Ph.D. Digital Media
- HTTP//idt.gatech.edu
- HTTP//egl.gatech.edu (Experimental Game Lab)
- HTTP//etv.gatech.edu (Experimental TV Group)