Navigation in a Virtual World - PowerPoint PPT Presentation

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Navigation in a Virtual World

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Wayfinding how a user knows where they are and where (and ... Peruse a computer simulation of an event. Re-experience the simulation from multiple viewpoint ... – PowerPoint PPT presentation

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Title: Navigation in a Virtual World


1
Navigation in a Virtual World
  • Date2005/05/18
  • Speaker???

2
(No Transcript)
3
Navigation
  • Navigation Wayfinding Travel
  • Wayfinding - how a user knows where they are and
    where (and when)they are going
  • Travel - how a user move through space (or time)

4
Wayfinding
  • Goal - help traveler know where they are in
    relationship to their destination and to be able
    to determine a path to arrive there
  • Cognitive map
  • Mental model of the environment

5
Methods of Creating Mental Model
  • Divide and conquer - Subregions and routes
    between these regions
  • Global network - Lamarks and relationship of
    between subsites with respect to these landmarks
    (remain oriented)
  • Progressive expansion - Start with a small region
    and expand outward
  • Narrative elaboration - A story of events is
    created including the path taken between events

6
Wayfinding Aids
  • Path following
  • Maps
  • Landmarks
  • Memorable placenames
  • Bread crumbs (leaving trail)
  • Compass
  • Instrument guidance
  • Exocentric view
  • Coordinate display and orthogonal grid structure
  • Constrained travel

7
Path following
8
Map - You are here Map
You are here
9
Wayfinding Aids
  • Landmarks (including audio)
  • Memorable placenames
  • Bread crumbs (leaving trail) - can be erased

10
Compass
11
Instrument guidance (GPS)
12
Exocentric view
exocentric
egocentric
13
Coordinate display and orthogonal grid structure
14
Wayfinding Aids
  • Constrained travel

15
Travel
16
Properties of Travel Interface
  • Feedback
  • Ratcheting
  • Bimanual interface
  • Manipulation method (direct, physical, virtual,
    agent )
  • Constrains
  • Frame of reference
  • Movement formula (control order and gain)

17
Frame of reference
exocentric
egocentric
18
Movement formula (control order and gain)
19
Classes of Travel Methods
  • Physical locomotion
  • Ride along
  • Towrope (river metaphor)
  • Fly-through (walkthrough)
  • Pilot-through
  • Move the world
  • Scale the world
  • Put me there
  • Orbital viewing

20
Physical locomotion
21
Spherical View(Physical locomotion)
22
Ride along
  • Control the scope of the world and can
    participant in the speed manipulation
  • Interface is much simpler

23
Towrope (river metaphor)
24
Fly-through (walkthrough)
Pointer-directed Gaze-directed Dual-handed
25
Pilot-through
26
Classes of Travel Methods
  • Move the world
  • Scale the world
  • Put me there
  • ????

27
Orbital viewing
28
Travel Though Time
  • Two uses of time control
  • Peruse a computer simulation of an event
  • Re-experience the simulation from multiple
    viewpoint
  • Representations of time
  • Clock-style - useful for indicating the cyclic
    repetition of a time sequence
  • Time bar - done with a line or bar
  • Interface techniques for navigation through time
  • Animation choreography - key frame
  • Emulation of standard VCR controls - play, pause,
    stop, fast forward and so on
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