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Confident learners: the cognitive challenges

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... continue messing around until 'insight' clicks and thus a new skill is acquired ... tools are available (we've been messing around in the realm of mapping ' ... – PowerPoint PPT presentation

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Title: Confident learners: the cognitive challenges


1
Confident learnersthe cognitive challenges
  • John Kirkland

2
Quintet
  • The curriculum whats to be taught/assessed
  • The platform means to offer curriculum
  • The pedagogy how its offered, teaching
  • The culture institutional ethos, branding
  • The grunt cognitive loading

3
Proliferation
  • Every two-bit player is an instant expert on
    distance learning
  • Basic ingredients
  • - marketable content (curriculum)
  • - fast, reliable internet connectivity
    (platform)
  • - somebody willing (teacher)
  • - institutional push (culture)

4
Unlimited technical potential
  • Mantra more, faster, better, cheaper
  • Bigger bells and shriller whistles wont do it
  • So --
  • What can we do that other providers cannot?
  • What might give us a market edge?
  • Why bother with a Massey course when the same
    is offered cheaper elsewhere?

5
My reply
  • Revisit what it means to learn
  • Bring back thinking
  • Many students are learning all right parroting
    answers, plagiarising, cheating, etc.
  • Lets ask why? Not only these activities becoming
    viable short-cuts, they signal alls not well
    with design matters

6
A massive handicap
  • Few experts remember what it is like to not know.
    Most are unable to savour their own histories to
    re-experience the not-known
  • They have lost touch with their intellectual
    roots
  • So, lets get our heads around what matters from
    a cognitive approach

7
An analogy
  • Think back to the last time you took on a new
    undertaking a night-school class for ham radio,
    wood-turning, second language, musical
    instrument, sport, appreciation of opera or wine
    whatever
  • One writer suggests at the beginning of any new
    venture we always begin with a bush having many
    branches and plenty of choices

8
One in the hand
  • As we become more proficient, irrelevant
    side-track branches get pruned away
  • Further, with more experience and acquisition of
    associated skills, the bush becomes more like a
    tree
  • Eventually, trees become as ladders

9
Discoveries
  • The entire process begins with curiosity and/or
    doubt
  • This leads to exploration within a
    semi-structured environment (the curriculum)
  • And, with effort, theres a discovered outcome,
    a ladder
  • Technically, we say whats been acquired has been
    constructed a process that begins with what
    goes on between persons and is later personalised

10
Iterative process
  • This cycle of engagement is mediated by another
    and is natural
  • Thus given the right conditions, learning is
    inevitable
  • What this means for design carefully nurture
    curiosity through exploration, ease this into
    play, continue messing around until insight
    clicks and thus a new skill is acquired for
    generalising

11
So What?
  • The easiest way to eliminate thinking is to
    provide ladders at the outset and then check
    regularly on climbing rates
  • Hence those short cuts mentioned earlier have
    become part of an massive bored game the
    complement is snakes (getting caught)

12
Ing words
  • Heres the DIY aspect
  • Think of any object or concept. Then, from a
    cognitive perspective, what are you doing with it
    in your mind?
  • Once you catch on this task it is relatively easy
  • Theres possibly attending, describing, and
    so on

13
More-ings
  • Then continue expanding these thoughts and
    include a second object, then another
  • So, maybe add in recognising, matching

14
Expand
  • Continue this mindful process until youve
    assembled a small cognitive lexicon of, say, 30
    terms
  • To help orient to the next task, jot a home-grown
    definition against each one
  • Attending focusing upon the task at hand
  • Analogising linking non-apparent but relevant
    abstract features to familiar objects

15
Mapping
  • Then what?
  • Fortunately, tools are available (weve been
    messing around in the realm of mapping things
    for a couple of decades)
  • Briefly, items are presented in random sets of
    three (trilemmas) and items are rank-ordered
    according to cognitive complexity

16
Results
  • By way of results Id anticipated a single
    dimension, with items spread from least to most
    complex
  • What emerged was an expanding sphere with five
    nested shells
  • This can be displayed pictorially

17
Theres more
  • My current hypothesis is that each of these
    shells has its own organised structure, organised
    around that branch-to-ladder sequence outlined
    earlier. Ladders are thus worm-holes giving
    access to the next shells cognitive demands.
    When the going gets tough expect regression
    shrinkage, back to the refuge of an inner shell
    where competency has already been displayed, as
    previously acquired skills

18
So
  • When designing a course it may be helpful to pay
    attention to anticipated cognitive loading,
    organised by level
  • If you throw learners into the cognitive deep end
    theyll survive by searching for escape ladders
  • A frame such as the one offered here offers a way
    to design appropriate cognitive challenges

19
  • Cognition Think about it

20
Supplementary examples
Shell 1 attending focusing upon the task at
hand reacting giving a spontaneous, immediate,
response
Shell 2 differentiating indicating ways various
items may be distinguished from one
another recognising identifying an items place
within a familial array, often by labelling
Shell 3 identifying verbalising why an item is
a member of a recognised class paralleling
nominating a few direct similarities between
pairs of objects
21
Shell 4 organising distinguishing groups
according to feature specification patterning
articulating common and inter-related explicit or
implicit features within a multi-dimensional
array
Shell 5 strategising an active plan intended
for achieving a goal generalising extending
feature mapping skills to another topic domain
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