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NM4210 User Experience Design

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Designing pleasurable products Patrick W.Jordan ... Hedonic quality/ pleasurable to use (emotion, branding, marketing, business ... – PowerPoint PPT presentation

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Title: NM4210 User Experience Design


1
NM4210 User Experience Design
  • Class 1 Introduction

2
Confusing terms
  • HCI study of interaction between people (users)
    and computers - functionality
  • "User-Centered Design" (UCD) specific process
    and approach to product design ease of use/
    usability
  • What is user experience design?

3
  • User experience is a term used to describe the
    overall quality of experience a person has when
    interacting with a product or a system.

4
What is user experience design
  • "User Experience", often abbreviated "UX", is the
    quality of experience a person has when
    interacting with a specific design.
  • Originally used in reference to human-computer
    interactions and still largely associated with
    those disciplines the term is now used to refer
    to any specific human-design interaction, ranging
    from a digital device, to a sales process, to an
    entire conference.
  • http//interaction-design.org/encyclopedia/user_ex
    perience_or_ux.html

5
UX design
  • It is hot
  • Being an emergent discipline, User Experience
    does not yet have a strong, formal body of
    knowledge. Formal books that include the term in
    their title often cover only subgroups of user
    experience.
  • http//interaction-design.org/encyclopedia/user_ex
    perience_or_ux.html

6
Why UX design is HOT
  • Changing consumer values.
  • It is simple when people get used to having
    something, they then start looking for something
    more.

Designing pleasurable products Patrick W.Jordan
7
Why UX design is HOT
  • Changing consumer values

Designing pleasurable products Patrick W.Jordan
8
Why UX design is HOT
  • Impact of changing customer values on business
    focus

Priceless - Diana LaSalle, Terry A. Britton
9
Teaching/learning UX design
  • Two approaches
  • Product specific (eg. UX design for web)
  • Perspective specific (not specific to any product)

10
Scope of this subject
  • Functionality, usability (ease of use)
  • Aesthetics / sensorial design (visual
    attractiveness)
  • Hedonic quality/ pleasurable to use (emotion,
    branding, marketing, business strategy perceived
    pleasure quality)

11
Module structure
  • Introduction
  • UX design methodology
  • Understanding the user
  • Understanding experiences
  • Experience analysis
  • Experience strategies
  • Designing for UX
  • Theories of Interaction design and information
    architecture
  • Business and marketing (innovation, branding,
    buyer behaviour etc.)
  • Sensorial design
  • Techniques to create interactive experiences
  • UX testing methods
  • Usability testing Methods
  • Measuring the quality of experience

12
Module requirements
  • 2-3 Weekly assignments
  • 8 Weeks term project
  • Learning electronic Journal (blog)

13
Evaluation
  • 100 CA
  • Participation 10
  • Two assignments presentation 20
  • Final project report presentations 60
  • Learning report 10

14
Any questions?
  • ????????????????????????????????????

15
Bad design (warm up assignment)
  • Find a bad design (Ref http//www.baddesigns.co
    m/examples.html)
  • Capture user reaction
  • Their feelings towards the product
  • Lesson they learnt from the interaction
  • Their impression on brand
  • Your reflection on the product and user reaction
  • Setup you blog and forward me the URL by next
    Monday.
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