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Ch. 4 Switching Concepts

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Title: Ch. 4 Switching Concepts


1
Ch. 4 Switching Concepts
  • CCNA 3 version 3.0

2
Overview Review of CCNA 1
  • The first part of this presentation should be
    mostly a review from CCNA 1
  • Describe the history and function of shared,
    half-duplex Ethernet
  • Define collision as it relates to Ethernet
    networks
  • Define microsegmentation
  • Define CSMA/CD
  • Describe some of the key elements affecting
    network performance
  • Describe the function of repeaters
  • Define network latency
  • Define transmission time
  • Describe the basic function of Fast Ethernet

3
Overview New Concepts
  • Define network segmentation using routers,
    switches, and bridges
  • Describe the basic operations of a switch
  • Define Ethernet switch latency
  • Explain the differences between Layer 2 and Layer
    3 switching
  • Define symmetric and asymmetric switching
  • Define memory buffering
  • Compare and contrast store-and-forward and
    cut-through switching
  • Understand the differences between hubs, bridges,
    and switches
  • Describe the main functions of switches
  • List the major switch frame transmission modes
  • Describe the process by which switches learn
    addresses
  • Identify and define forwarding modes
  • Define LAN segmentation
  • Define microsegmentation using switching
  • Describe the frame-filtering process
  • Compare and contrast collision and broadcast
    domains
  • Identify the cables needed to connect switches to
    workstations
  • Identify the cables needed to connect switches to
    switches

4
Overview
Routers
Switches, Bridges
Hub, Repeaters
  • Ethernet networks used to be built using
    repeaters.
  • When the performance of these networks began to
    suffer because too many devices shared the same
    segment, network engineers added bridges to
    create multiple collision domains.
  • As networks grew in size and complexity, the
    bridge evolved into the modern switch, allowing
    microsegmentation of the network.
  • Todays networks typically are built using
    switches and routers, often with the routing and
    switching function in the same device.

5
Ethernet/802.3 LAN development
  • Distance limitations
  • Ethernet is fundamentally a shared technology
    where all users on a given LAN segment compete
    for the same available bandwidth.
  • This situation is analogous to a number of cars
    all trying to access a one-lane road at the same
    time.
  • Because the road has only one lane, only one car
    can access it at a time.
  • The introduction of hubs into a network resulted
    in more users competing for the same bandwidth.
  • Collisions are a by-product of Ethernet networks.

6
Bridges
  • A bridge is a Layer 2 device used to divide, or
    segment, a network.
  • A bridge is capable of collecting and selectively
    passing data frames between two network segments.
  • Bridges do this by learning the MAC address of
    all devices on each connected segment. Using this
    information, the bridge builds a bridging table
    and forwards or blocks traffic based on that
    table.
  • This results in smaller collision domains and
    greater network efficiency.
  • Bridges do NOT restrict broadcast traffic.

7
Switches
  • Switches create a virtual circuit between two
    connected devices, establishing a dedicated
    communication path between two devices.
  • Switches on the network provide
    microsegmentation.
  • This allows maximum utilization of the available
    bandwidth.
  • A switch is also able to facilitate multiple,
    simultaneous virtual circuit connections.
  • Broadcast frames to all connected devices on the
    network.

8
Router
  • A router is a Layer 3 device.
  • Used to route traffic between two or more Layer
    3 networks.
  • Routers make decisions based on groups of network
    addresses, or classes, as opposed to individual
    Layer 2 MAC addresses.
  • Routers use routing tables to record the Layer 3
    addresses of the networks that are directly
    connected to the local interfaces and network
    paths learned from neighboring routers.
  • Routers are not compelled to forward broadcasts.

9
Factors that impact network performance
10
Elements of Ethernet/802.3 networks
  • Broadcast data frame delivery of Ethernet/802.3
  • The carrier sense multiple access/collision
    detect (CSMA/CD) method allows only one station
    to transmit at a time.
  • Multimedia applications with higher bandwidth
    demand such as video and the Internet, coupled
    with the broadcast nature of Ethernet, can create
    network congestion.
  • Normal latency as the frames travel across the
    layers
  • Extending the distances and increasing latency of
    the Ethernet/802.3 LANs by using Layer 1
    repeaters.

11
Half-Duplex
  • Originally Ethernet was a half-duplex technology.
  • Using half-duplex, a host could either transmit
    or receive at one time, but not both.
  • If the network is already in use, the
    transmission is delayed.
  • When a collision occurs, the host that first
    detects the collision will send out a jam signal
    to the other hosts.
  • Upon receiving the jam signal, each host will
    stop sending data, then wait for a random period
    of time before attempting to retransmit.
  • The back-off algorithm generates this random
    delay.
  • As more hosts are added to the network and begin
    transmitting, collisions are more likely to occur.

12
Duplex Transmissions
  • Simplex Transmission One way and one way only.
  • One way street
  • Half-duplex Transmission Either way, but only
    one way at a time.
  • Two way street, but only one way at a time (land
    slide).
  • Full-duplex Transmission Both ways at the same
    time.
  • Two way street

13
Network Congestion
  • Today's networks are experiencing an increase in
    the transmission of many forms of media
  • Large graphics files
  • Images
  • Full-motion video
  • Multimedia applications

14
Network Latency
  • Latency, or delay, is the time a frame or a
    packet takes to travel from the source station to
    the final destination.
  • It is important to quantify the total latency of
    the path between the source and the destination
    for LANs and WANs.
  • Latency has at least three sources
  • First, there is the time it takes the source NIC
    to place voltage pulses on the wire and the time
    it takes the receiving NIC to interpret these
    pulses. This is sometimes called NIC delay.
  • Second, there is the actual propagation delay as
    the signal takes time to travel along the cable.
  • Third, latency is added according to which
    networking devices, whether they are Layer 1,
    Layer 2, or Layer 3, are added to the path
    between the two communicating computers.

15
Ethernet 10 BASE-T transmission time
  • Transmission time equals the number of bits being
    sent times the bit time for a given technology.
  • Another way to think about transmission time is
    the time it takes a frame to be transmitted.
  • Small frames take a shorter amount of time. Large
    frames take a longer amount of time.
  • Each 10 Mbps Ethernet bit has a 100 ns
    transmission window.
  • Therefore, 1 byte takes a minimum of 800 ns to
    transmit.
  • A 64-byte frame, the smallest 10BASE-T frame
    allowing CSMA/CD to function properly, takes
    51,200 ns ( 51.2 microseconds).
  • Transmission of an entire 1000-byte frame from
    the source station requires 800 microseconds.

16
The benefits of using repeaters
  • The distance that a LAN can cover is limited due
    to attenuation.
  • Attenuation means that the signal weakens as it
    travels through the network.
  • The resistance in the cable or medium through
    which the signal travels causes the loss of
    signal strength.
  • An Ethernet repeater is a physical layer device
    on the network that boosts or regenerates the
    signal on an Ethernet LAN.

17
Full-duplex transmitting
  • Full-duplex Ethernet allows the transmission of a
    packet and the reception of a different packet at
    the same time.
  • To transmit and receive simultaneously, a
    dedicated switch port is required for each node.
  • The full-duplex Ethernet switch takes advantage
    of the two pairs of wires in the cable by
    creating a direct connection between the transmit
    (TX) at one end of the circuit and the receive
    (RX) at the other end.
  • Ethernet usually can only use 50-60 of the
    available 10 Mbps of bandwidth because of
    collisions and latency.
  • Full-duplex Ethernet offers 100 of the bandwidth
    in both directions.
  • This produces a potential 20 Mbps throughput,
    which results from 10 Mbps TX and 10 Mbps RX. 

18
Duplex Transmissions
  • Simplex Transmission One way and one way only.
  • One way street
  • Half-duplex Transmission Either way, but only
    one way at a time.
  • Two way street, but only one way at a time (land
    slide).
  • Full-duplex Transmission Both ways at the same
    time.
  • Two way street

19
LAN segmentation
  • Not the best diagram, lets look at some examples

20
Sending and receiving Ethernet frames on a bus
Abbreviated MAC Addresses
1111
2222
3333
nnnn
1111
3333
  • When an Ethernet frame is sent out on the bus
    all devices on the bus receive it.
  • What do they do with it?

21
Sending and receiving Ethernet frames on a bus
Hey, thats me!
Nope
Nope
Abbreviated MAC Addresses
1111
2222
3333
nnnn
1111
3333
  • Each NIC card compares its own MAC address with
    the Destination MAC Address.
  • If it matches, it copies in the rest of the
    frame.
  • If it does NOT match, it ignores the rest of the
    frame.
  • Unless you are running a Sniffer program

22
Sending and receiving Ethernet frames on a bus
Abbreviated MAC Addresses
1111
2222
3333
nnnn
  • So, what happens when multiple computers try to
    transmit at the same time?

23
Sending and receiving Ethernet frames on a bus
Abbreviated MAC Addresses
1111
2222
3333
nnnn
X
  • Collision!

24
Access Methods
  • Two common types of access methods for LANs
    include
  • Non-Deterministic Contention methods (Ethernet,
    IEEE 802.3)
  • Only one signal can be on a network segment at
    one time.
  • Collisions are a normal occurrence on an
    Ethernet/802.3 LAN
  • Deterministic Token Passing (Token Ring)

25
CSMA/CD
  • CSMA/CD (Carrier Sense Multiple Access with
    Collision Detection)
  • Common contention method used with Ethernet and
    IEEE 802.3
  • Let everyone have access whenever they want and
    we will work it out somehow.

26
CSMA/CD and Collisions
  • CSMA/CD (Carrier Sense Multiple Access with
    Collision Detection)
  • Listens to the networks shared media to see if
    any other users on on the line by trying to
    sense a neutral electrical signal or carrier.
  • If no transmission is sensed, then multiple
    access allows anyone onto the media without any
    further permission required.
  • If two PCs detect a neutral signal and access the
    shared media at the exact same time, a collision
    occurs and is detected.
  • The PCs sense the collision by being unable to
    deliver the entire frame (coming soon) onto the
    network. (This is why there are minimum frame
    lengths along with cable distance and speed
    limitations. This includes the 5-4-3 rule.)
  • When a collision occurs, a jamming signal is sent
    out by the first PC to detect the collision.
  • Using either a priority or random backoff scheme,
    the PCs wait certain amount of time before
    retransmitting.
  • If collisions continue to occur, the PCs random
    interval is doubled, lessening the chances of a
    collision.

27
CSMA/CD and Collisions

Hey, thats me!
Nope
Nope
Abbreviated MAC Addresses
1111
2222
3333
nnnn
Notice the location of the DA!
1111
3333
  • And as we said,
  • When information (frame) is transmitted, every
    PC/NIC on the shared media copies part of the
    transmitted frame to see if the destination
    address matches the address of the NIC.
  • If there is a match, the rest of the frame is
    copied
  • If there is NOT a match the rest of the frame is
    ignored.

28
Sending and receiving Ethernet frames via a hub

1111
3333
  • So, what does a hub do when it receives
    information?
  • Remember, a hub is nothing more than a multiport
    repeater.

1111
2222
?
5555
3333
4444
29
Sending and receiving Ethernet frames via a hub

Hub or
30
Sending and receiving Ethernet frames via a hub

1111
3333
  • The hub will flood it out all ports except for
    the incoming port.
  • Hub is a layer 1 device.
  • A hub does NOT look at layer 2 addresses, so it
    is fast in transmitting data.
  • Disadvantage with hubs A hub or series of hubs
    is a single collision domain.
  • A collision will occur if any two or more devices
    transmit at the same time within the collision
    domain.
  • More on this later.

1111
2222
Nope
5555
Nope
3333
4444
Nope
For me!
31
Sending and receiving Ethernet frames via a hub

1111
2222
  • Another disadvantage with hubs is that is take up
    unnecessary bandwidth on other links.

1111
2222
For me!
5555
Wasted bandwidth
Nope
3333
4444
Nope
Nope
32
Sending and receiving Ethernet frames via a switch

33
Sending and receiving Ethernet frames via a switch

Source Address Table Port Source MAC Add.
Port Source MAC Add.
1111
3333
  • Switches are also known as learning bridges or
    learning switches.
  • A switch has a source address table in cache
    (RAM) where it stores source MAC address after it
    learns about them.
  • A switch receives an Ethernet frame it searches
    the source address table for the Destination MAC
    address.
  • If it finds a match, it filters the frame by only
    sending it out that port.
  • If there is not a match if floods it out all
    ports.

switch
1111
3333
Abbreviated MAC addresses
2222
4444
34
No Destination Address in table, Flood

Source Address Table Port Source MAC Add.
Port Source MAC Add. 1 1111
1111
3333
  • How does it learn source MAC addresses?
  • First, the switch will see if the SA (1111) is in
    its table.
  • If it is, it resets the timer (more in a moment).
  • If it is NOT in the table it adds it, with the
    port number.
  • Next, in our scenario, the switch will flood the
    frame out all other ports, because the DA is not
    in the source address table.

switch
1111
3333
Abbreviated MAC addresses
2222
4444
35
Destination Address in table, Filter

Source Address Table Port Source MAC Add.
Port Source MAC Add. 1 1111
6 3333
3333
1111
  • Most communications involve some sort of
    client-server relationship or exchange of
    information. (You will understand this more as
    you learn about TCP/IP.)
  • Now 3333 sends data back to 1111.
  • The switch sees if it has the SA stored.
  • It does NOT so it adds it. (This will help next
    time 1111 sends to 3333.)
  • Next, it checks the DA and in our case it can
    filter the frame, by sending it only out port 1.

switch
1111
3333
Abbreviated MAC addresses
2222
4444
36
Destination Address in table, Filter

Source Address Table Port Source MAC Add.
Port Source MAC Add. 1 1111
6 3333
1111
3333
switch
3333
1111
  • Now, because both MAC addresses are in the
    switchs table, any information exchanged between
    1111 and 3333 can be sent (filtered) out the
    appropriate port.
  • What happens when two devices send to same
    destination?
  • What if this was a hub?
  • Where is (are) the collision domain(s) in this
    example?

1111
3333
Abbreviated MAC addresses
2222
4444
37
No Collisions in Switch, Buffering

Source Address Table Port Source MAC Add.
Port Source MAC Add. 1 1111
6 3333 9 4444
1111
3333
switch
4444
3333
  • Unlike a hub, a collision does NOT occur, which
    would cause the two PCs to have to retransmit the
    frames.
  • Instead the switch buffers the frames and sends
    them out port 6 one at a time.
  • The sending PCs have no idea that their was
    another PC wanting to send to the same
    destination.

1111
3333
Abbreviated MAC addresses
2222
4444
38
Collision Domains

Source Address Table Port Source MAC Add.
Port Source MAC Add. 1 1111
6 3333 9 4444
1111
3333
Collision Domains
switch
4444
3333
  • When there is only one device on a switch port,
    the collision domain is only between the PC and
    the switch. (Cisco curriculum is inaccurate on
    this point.)
  • With a full-duplex PC and switch port, there will
    be no collision, since the devices and the medium
    can send and receive at the same time.

1111
3333
Abbreviated MAC addresses
2222
4444
39
Other Information

Source Address Table Port Source MAC Add.
Port Source MAC Add. 1 1111
6 3333 9 4444
  • How long are addresses kept in the Source Address
    Table?
  • 5 minutes is common on most vendor switches.
  • How do computers know the Destination MAC
    address?
  • ARP Caches and ARP Requests
  • How many addresses can be kept in the table?
  • Depends on the size of the cache, but 1,024
    addresses is common.
  • What about Layer 2 broadcasts?
  • Layer 2 broadcasts (DA all 1s) is flooded out
    all ports.

switch
1111
3333
Abbreviated MAC addresses
2222
4444
40
Side Note - Transparent Bridging
  • Transparent bridging (normal switching process)
    is defined in IEEE 802.1d describing the five
    bridging processes of
  • learning
  • flooding filtering
  • forwarding
  • aging
  • These will be discussed further in STP (Spanning
    Tree Protocol)

41
Transparent Bridge Process - Jeff Doyle
Receive Packet
Learn source address or refresh aging timer
Is the destination a broadcast, multicast or
unknown unicast?
Yes
Flood Packet
No
Are the source and destination on the same
interface?
Filter Packet
Yes
No
Forward unicast to correct port
42
What happens here?

Source Address Table Port Source MAC Add.
Port Source MAC Add. 1 1111
6 3333 1 2222
1 3333
3333
1111
  • Notice the Source Address Table has multiple
    entries for port 1.

3333
1111
2222
5555
43
What happens here?

Source Address Table Port Source MAC Add.
Port Source MAC Add. 1 1111
6 3333 1 2222
1 5555
3333
1111
  • The switch filters the frame out port 1.
  • But the hub is only a layer 1 device, so it
    floods it out all ports.
  • Where is the collision domain?

3333
1111
2222
5555
44
What happens here?

Source Address Table Port Source MAC Add.
Port Source MAC Add. 1 1111
6 3333 1 2222
1 5555
3333
1111
Collision Domain
3333
1111
2222
5555
45
LAN segmentation with routers
  • Routers provide segmentation of networks, adding
    a latency factor of 20 to 30 over a switched
    network.
  • This increased latency is because a router
    operates at the network layer and uses the IP
    address to determine the best path to the
    destination node.
  • Bridges and switches provide segmentation within
    a single network or subnetwork.
  • Routers provide connectivity between networks and
    subnetworks.
  • Routers also do not forward broadcasts while
    switches and bridges must forward broadcast
    frames.

46
Layer 2 and layer 3 switching

(routing)
  • A layer 3 switch is typically a layer 2 switch
    that includes a routing process, I.e. does
    routing. (Oh yea, also known as routing. Got to
    love those people in Marketing.)
  • Layer 3 switching has many meanings and in many
    cases is just a marketing term.
  • Layer 3 switching is a function of the network
    layer.
  • The Layer 3 header information is examined and
    the packet is forwarded based on the IP address.

47
Symmetric and asymmetric switching

Note Most switches are now 10/100, which allow
you to use them symmetrically or asymmetrically.
48
Ethernet switch latency
  • Latency is the period of time from when the
    beginning of a frame enters to when the end of
    the frame exits the switch.
  • Latency is directly related to the configured
    switching process and volume of traffic.

49
Memory buffering

switch
  • An Ethernet switch may use a buffering technique
    to store and forward frames.
  • Buffering may also be used when the destination
    port is busy.
  • The area of memory where the switch stores the
    data is called the memory buffer.
  • This memory buffer can use two methods for
    forwarding frame
  • port-based memory buffering
  • shared memory buffering
  • In port-based memory buffering frames are stored
    in queues that are linked to specific incoming
    ports.
  • Shared memory buffering deposits all frames into
    a common memory buffer which all the ports on the
    switch share.

1111
3333
Abbreviated MAC addresses
2222
4444
50
Two switching methods
  • Store-and-forward  The entire frame is received
    before any forwarding takes place.
  • The destination and source addresses are read and
    filters are applied before the frame is
    forwarded.
  • CRC Check done
  • Cut-through  The frame is forwarded through the
    switch before the entire frame is received.
  • This mode decreases the latency of the
    transmission, but also reduces error detection.
  • 1900 and 2800 series switches this is
    configurable, otherwise depends on the model of
    the switch.

51
Cut-through
  • Cut-through
  • Fast-forward  Offers the lowest level of
    latency.
  • Fast-forward switching immediately forwards a
    packet after reading the destination address.
  • There may be times when packets are relayed with
    errors.
  • Although this occurs infrequently and the
    destination network adapter will discard the
    faulty packet upon receipt.

52
Cut-through
  • Cut-through
  • Fragment-free  Fragment-free switching filters
    out collision fragments before forwarding begins.
  • Collision fragments are the majority of packet
    errors.
  • In a properly functioning network, collision
    fragments must be smaller than 64 bytes.
  • Anything greater than 64 bytes is a valid packet
    and is usually received without error.
  • Fragment-free switching waits until the packet is
    determined not to be a collision fragment before
    forwarding.

53
Two switching methods
  • Adaptive cut-through
  • In this mode, the switch uses cut-through until
    it detects a given number of errors.
  • Once the error threshold is reached, the switch
    changes to store-and-forward mode.

54
Functions of a switch
  • The main features of Ethernet switches are
  • Isolate traffic among segments
  • Achieve greater amount of bandwidth per user by
    creating smaller collision domains

55
How switches learn addresses
Learning bridges or Learning switches
  • Bridges and switches learn in the following ways
  • Reading the source MAC address of each received
    frame or datagram
  • Recording the port on which the MAC address was
    received.
  • The bridge or switch learns which addresses
    belong to the devices connected to each port.
  • The learned addresses and associated port or
    interface are stored in the addressing table.
  • The bridge examines the destination address of
    all received frames.
  • The bridge then scans the address table searching
    for the destination address.

56
Filter or Flood (Switch)
  • If a switch has the frames destination address
    in its CAM table (or Source Address Table) it
    will only send the frame out the appropriate
    port.
  • If a switch does not have the frames destination
    MAC address in its CAM table, it floods (sends)
    it out all ports except for the incoming port
    (the port that the frame came in on) known as an
    Unknown Unicast, or if the destination MAC
    address is a broadcast.
  • Note A CAM table may contain multiple entries
    per port, if a hub or a switch is attached to
    that port.
  • Most Ethernet bridges can filter broadcast and
    multicast frames.

57
Filter or Flood (Switch)
  • Switches flood frames that are
  • Unknown unicasts
  • Layer 2 broadcasts
  • Multicasts (unless running multicast snooping or
    IGMP)
  • Multicast are special layer 2 and layer 3
    addresses that are sent to devices that belong to
    that group.

58
Why segment LANs? (Layer 2 segments)
Hub
Switch
  • First is to isolate traffic between segments.
  • The second reason is to achieve more bandwidth
    per user by creating smaller collision domains.

59
Why segment LANs? (Layer 2 segments)

switch
Collision Domains
  • A switch employs microsegmentation to reduce
    the collision domain on a LAN.
  • The switch does this by creating dedicated
    network segments, or point-to-point connections.

1111
3333
Abbreviated MAC addresses
2222
4444
60
Broadcast domains
  • ARP Request
  • Even though the LAN switch reduces the size of
    collision domains, all hosts connected to the
    switch are still in the same broadcast domain.
  • Therefore, a broadcast from one node will still
    be seen by all the other nodes connected through
    the LAN switch.

61
Switches and broadcast domains

These are logical not physical representations of
what happens to these frames.
  • Switches flood frames that are
  • Unknown unicasts
  • Layer 2 broadcasts
  • Multicasts (unless running multicast snooping or
    IGMP)
  • Multicast are special layer 2 and layer 3
    addresses that are sent to devices that belong to
    that group.

62
Switches and broadcast domains
  • When a device wants to send out a Layer 2
    broadcast, the destination MAC address in the
    frame is set to all ones.
  • A MAC address of all ones is FFFFFFFFFFFF in
    hexadecimal.
  • By setting the destination to this value, all the
    devices will accept and process the broadcasted
    frame.

63
Switches and broadcast domains
64
Communication between switches and workstation
65
Hubs to VLANsPart 1
  • (Part 2 will be discussed when we cover VLANs.)

66
Using Hubs
  • Layer 1 devices
  • Inexpensive
  • In one port, out the others
  • One collision domain
  • One broadcast domain

67
Single Hub
  • This is fine for small workgroups, but does not
    scale well for larger workgroups or heavy traffic.

68
Single Hub

Note Different color hosts refer to different
subnets.
  • What if the computers were on two different
    subnets?
  • Could they communicate within their own subnet?
    Yes
  • Between subnets? No, need a router. The sending
    host will check the destination IP address with
    its own IP address and subnet mask. The AND
    operation will determine that it is on a
    different subnet and cannot be reached without
    sending the packet to a default gateway (router).
    This is even though they are on the same
    physical network.

69
Multiple Hubs
  • Same issues as before, with more of an impact on
    the network.

70
Using Switches
  • Layer 2 devices
  • Layer 2 filtering based on Destination MAC
    addresses and Source Address Table
  • One collision domain per port
  • One broadcast domain across all switches

71
Switches create multiple parallel paths
  • Two parallel paths (complete SAT tables)
  • Data traffic from 172.30.1.24 to 172.30.1.25
  • Data traffic from 172.30.1.26 to 172.30.1.2

72
Hubs do not create multiple parallel paths

Collision!
  • As opposed to the Hub
  • Data traffic from 172.30.1.21 to 172.30.1.22
  • Data traffic from 172.30.1.23 to 172.30.1.24

73
Switches create multiple parallel paths
  • Collisions and Switches
  • What happens when two devices on a switch, send
    data to another device on the switch?
  • 172.30.1.24 to 172.30.1.25 and 172.30.1.26 to
    172.30.1.25

74
Switches create multiple parallel paths

Frames buffered
  • The switch keeps the frames in buffer memory, and
    queues the traffic for the host 172.30.1.25.
  • This means that the sending hosts do not know
    about the collisions and do not have to re-send
    the frames.

75
Other Switching Features
  • Review
  • Asymmetric ports 10 Mbps and 100 Mbps
  • Full-duplex ports
  • Cut-through versus Store-and-Forward switching

76

Other Switching Features
  • Ports between switches and server ports are good
    candidates for higher bandwidth ports (100 Mbps)
    and full-duplex ports.
  • Most switch ports today are full-duplex.

77
Introducing Multiple Subnets/Networks without
Routers
  • Switches are Layer 2 devices
  • Router are Layer 3 devices
  • Data between subnets/networks must pass through a
    router.

78

Switched Network with Multiple Subnets
ARP Request
  • What are the issues?
  • Can data travel within the subnet? Yes
  • Can data travel between subnets? No, need a
    router!
  • What is the impact of a layer 2 broadcast, like
    an ARP Request?

79

Switched Network with Multiple Subnets
ARP Request
  • All devices see the ARP Request, even those on
    the other subnets that do not need to see it.
  • One broadcast domain means the switches flood all
    broadcast out all ports, except the incoming
    port.
  • Switches have no idea of the layer 3 information
    contained in the ARP Request.This consumes
    bandwidth on the network and processing cycles on
    the hosts.

80

One Solution Physically separate the subnets
  • But still no data can travel between the subnets.
  • How can we get the data to travel between the two
    subnets?

81

Another Solution Use a Router
  • Two separate broadcast domains, because the
    router will not forward the layer 2 broadcasts
    such as ARP Requests.

82
Switches with multiple subnets
  • So far this should have been a review.
  • Lets see what happens when we have two subnets on
    a single switch and we want to route between the
    two subnets.

83

Router-on-a-stick or One-Arm-Router (OAR)
interface e 0 ip address 172.30.1.1
255.255.255.0 ip address 172.30.2.1 255.255.255.0
secondary
ARP Request
Secondary addresses can be used when the router
does not support sub-interfaces which will be
discussed later.
  • When a single interface is used to route between
    subnets or networks, this is know as a
    router-on-a-stick.
  • To assign multiple ip addresses to the same
    interface, secondary addresses or subinterfaces
    are used.

84

Router-on-a-stick or One-Arm-Router (OAR)
interface e 0 ip address 172.30.1.1
255.255.255.0 ip address 172.30.2.1 255.255.255.0
secondary
  • Advantages
  • Useful when there are limited Ethernet interfaces
    on the router.
  • Disadvantage
  • Because a single link is used to connect multiple
    subnets, one link is having to carry the traffic
    for multiple subnets.
  • Be sure this is link can handle the traffic.

85

Router-on-a-stick or One-Arm-Router (OAR)
interface e 0 ip address 172.30.1.1
255.255.255.0 ip address 172.30.2.1 255.255.255.0
secondary
ARP Request
  • Still the same problem of the switch forwarding
    broadcast traffic to all devices on all subnets.

86

Router-on-a-stick or One-Arm-Router (OAR)
interface e 0 ip address 172.30.1.1
255.255.255.0 ip address 172.30.2.1 255.255.255.0
secondary
  • Remember to have the proper default gateway set
    for each host.
  • 172.30.1.0 hosts - default gateway is 172.30.1.1
  • 172.30.2.0 hosts - default gateway is 172.30.2.1

87

Interface for each subnet
E0
E1
  • An Ethernet router interface per subnet may be
    used instead of one.
  • However this may be difficult if you do not have
    enough Ethernet ports on your router.

88

Still one broadcast domain
ARP Request
  • Still the same problem of the switch forwarding
    broadcast traffic to all devices on all subnets.

89
Introducing VLANs
  • VLAN Subnet
  • VLANs create separate broadcast domains within
    the switch.
  • Routers are needed to pass information between
    different VLANs
  • This is only an introduction, as we will discuss
    VLANs and Inter-VLAN Routing in later chapters.

90

Layer 2 Broadcast Segmentation
Switch Port VLAN ID
ARP Request
  • An ARP Request from 172.30.1.21 for 172.30.1.23
    will only be seen by hosts on that VLAN.
  • The switch will flood broadcast traffic out only
    those ports belonging to that particular VLAN, in
    this case VLAN 1.

91

Layer 2 Broadcast Segmentation
  • Port-centric VLAN Switches
  • As the Network Administrator, it is your job to
    assign switch ports to the proper VLAN.
  • This assignment is only done at the switch and
    not at the host.
  • Note The following diagrams show the VLAN below
    the host, but it is actually assigned on the
    switch.

92

Without VLANs No Broadcast Control
ARP Request
  • Without VLANs, the ARP Request would be seen by
    all hosts.
  • Again, consuming unnecessary network bandwidth
    and host processing cycles.

93

With VLANs Broadcast Control
Switch Port VLAN ID
ARP Request
94

Inter-VLAN Traffic
Switch Port VLAN ID
  • 1. Remember that VLAN IDs (numbers) are assigned
    to the switch port and not to the host.
    (Port-centric VLAN switches)
  • 2. Be sure to have all of the hosts on the same
    subnet belong to the same VLAN, or you will have
    problems.
  • Hosts on subnet 172.30.1.0/24 - VLAN 1
  • Hosts on subnet 172.30.2.0/24 - VLAN 2
  • etc.

95

Inter-VLAN Traffic
Switch Port VLAN ID
To 172.30.2.12
  • A switch cannot route data between different
    VLANs.
  • Note The host will not even send the Packet
    unless it has a default gateway to forward it to.

96

Inter-VLAN Routing needs a Router
  • A router is need to route traffic between VLANs
    (VLAN Subnet).
  • There are various methods of doing this including
    Router-on-a-stick with trunking (more than one
    VLAN on the link).
  • This will be discussed later when we get to the
    chapter on VLANs and Inter-VLAN Routing.

97
Ch. 4 Switching Concepts
  • CCNA 3 version 3.0
  • Rick Graziani
  • Cabrillo College
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