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QuasiExperimental and SingleCase Designs

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... a plausible rival explanation if some event other than the treatment co-occurs ... If there is none, the treatment didn't work. ... – PowerPoint PPT presentation

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Title: QuasiExperimental and SingleCase Designs


1
Chapter 12
  • Quasi-Experimental and Single-Case Designs

2
Definition
  • The quasi-experimental approach is used when it
    is impossible to randomly assign participants to
    comparison groups and when a researcher is faced
    with a situation where only one or two
    participants can participate in the research
    study (single case designs).

3
Reliability is weaker
  • Causal explanations can be made when using
    quasi-experimental designs but only when you
    collect data that demonstrate that plausible
    rival explanations are unlikely, and the evidence
    will still not be as strong as with experimental

4
Three quasi-experimental designs
  • The nonequivalent comparison-group design
  • The interrupted time-series design
  • The regression discontinuity design

5
Nonequivalent Comparison-Group Design
  • Contains a treatment group and a nonequivalent
    untreated comparison group which are administered
    pretest and posttest measures.
  • The groups are nonequivalent because you lack
    random assignment
  • Only when you can rule out the effects of
    confounding variables can you confidently
    attribute the observed group difference at the
    posttest to the independent variable.

6
Example?
7
Interrupted Time-Series Design
  • Compares pretest and posttest responses obtained
    from a single group of participants.
  • Participants are pretested and posttested a
    number of times
  • The pretesting phase is called the baseline
  • A treatment effect is demonstrated only if
    post-treatment responses differs from the
    pretreatment responses.
  • The main potentially confounding variable that
    cannot be ruled out is a history effect. The
    history threat is a plausible rival explanation
    if some event other than the treatment co-occurs
    with the onset of the treatment.  

8
Example?
9
Regression Discontinuity Design
  • Looks for a discontinuity in regression lines
    between individuals who score lower and higher
    than some predetermined cutoff score on an
    assignment variable.
  • It is a design used to determine if individuals
    meeting some predetermined criteria profit from
    receiving some special treatment.

10
For example
  • Use a standardized test with a cutoff at 50
  • Administer treatment to those scoring in pretest
    above 50
  • Administer posttest to both groups, and see if
    there is a discontinuity in the regression line.
    If there is none, the treatment didnt work.
  • This is actually quite a strong design, and
    methodologists have, for a number of years, been
    trying to get researcher to use this design more
    frequently.
  • Figure 12.9 on pg 340 clarifies

11
Control
Treatment
No discontinuity in scores
Treatment Didnt work
50
12
Control
Treatment
Regression Discontinuity
Treatment worked
50
13
4 Single-Case Experimental Designs
  • Treats single participants, one at a time. Or one
    single group of individuals.
  • A-B-A design,
  • A-B-A-B design,
  • Multiple-baseline design
  • Changing-criterion design

14
A-B-A and A-B-A-B Designs
  • The A-B-A design - participant is repeatedly
    pretested (the first A phase), then the
    experimental treatment condition is administered
    and the participant is repeatedly post-tested
    (the B phase)
  • Finally, the treatment is stopped and participant
    is tested again (second A phase)
  • The effect of the treatment is demonstrated if
    the pattern differs from A to B then reverts back
    to A

15
For example,
  • Student talks out of turn frequently (A)
  • Teacher administers treatment (B)
  • Teacher stops administering treatment (A)
  • If student returns to talking out of turn
    frequently, treatment was effective.
  • One limitation of the A-B-A design is that it
    ends with baseline condition at the end of the
    experiment.
  • This limitation can be overcome by including a
    fourth phase which adds a second administration
    of the treatment condition so the design becomes
    an A-B-A-B design.

16
 Multiple-Baseline Design
  • This design focuses on two or more different
    behaviors in the same individual
  • Or on the same behavior exhibited by two or more
    individuals
  • Or on the same behavior exhibited by one
    individual but in different settings

17
Example Same behavior in four people
  • Step 1 Get baseline pretest on all four people
  • Step 2 Treat first person only, dont treat the
    other three
  • Step 3 Treat second person only
  • Step 4 Treat third person only
  • Step 5 Treat fourth person only
  • If results show change during treatment,
    treatment is effective

18
A polluting variable
  • The other three may change behavior because one
    of the four is changing.
  • For example, if all four talk out of turn, and
    one is silenced through treatment, the other
    three may grow quiet because one is silent, not
    because of the treatment

19
Changing-Criterion Design
  • This is a single-case design that is used when a
    behavior needs to be shaped over time or when it
    is necessary to gradually change a behavior
    through successive treatment periods to reach a
    desired criterion.
  • Step 1 Get baseline
  • Step 2 Administer treatment
  • Step 3 Administer stronger treatment
  • Step 4 Administer even stronger treatment

20
end
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