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Open Source Initiatives for learning resources

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Finding non-proprietary IT systems that can be used for sharing assets' in education ... the Mozilla Public License (MozPL) and variants (including the Netscape Public ... – PowerPoint PPT presentation

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Title: Open Source Initiatives for learning resources


1
Open Source Initiatives for learning resources
  • Paul Lefrere (p.lefrere_at_open.ac.uk)
  • 29 January 2003, Luxembourg
  • Concertation meeting session on Exploitation
    business plan, IPR, open source

2
Knowledge life cycle (after AKT)
  • Acquire knowledge
  • Model (learners, subject)
  • Transform knowledge into learning resources or
    re-usable knowledge
  • Retrieve and re-use
  • Publish / share some / all of the knowledge, to
    an eager audience
  • Maintain the knowledge that underpins the
    learning resources

3
Some challenges
  • Cost of capturing knowledge diversity of
    sources, distributed nature of sources, scale of
    content
  • Publication issues ownership (what changes are
    allowed? moral rights, IPR)
  • Maintain Knowledge who does it and how?
  • What can be shared safely?
  • Finding non-proprietary IT systems that can be
    used for sharing assets in education
  • Finding a business model that works

4
Possible license choices
  • no license at all (i.e., releasing software into
    the public domain)
  • licenses like the BSD License that place
    relatively few constraints on what a developer
    may do (including creating proprietary versions
    of open source products)
  • the GNU General Public License (GPL) and variants
    which attempt to constrain developers from making
    changes to open-source products and then
    attempting to keep them proprietary for
    commercial purposes or other reasons
  • the Artistic License, which modifies various of
    the more controversial aspects of the GPL
  • the Mozilla Public License (MozPL) and variants
    (including the Netscape Public License or NPL)
    which allow developers to create proprietary
    add-ons if they wish
  • (from setting-up-shop.html)

5
Business Models (1 of 3)
  • "Support Sellers," (revenue from media
    distribution, branding, training, consulting,
    custom development, and post-sales support
    instead of licensing fees)
  • "Loss Leader," where a no-charge open-source
    product is used as a loss leader for traditional
    commercial software
  • "Widget Frosting," for companies that are in
    business primarily to sell hardware but use the
    open-source model to enable software such as
    driver and interface code

6
Business Models (2 of 3)
  • "Accessorizing," for companies which distribute
    books, computer hardware and other physical items
    associated with and supportive of open-source
    software
  • "Service Enabler," where open-source software is
    created and distributed primarily to support
    access to revenue-generating on-line services
  • "Brand Licensing," in which companies are charged
    for the right to use a brand name and trademarks
    in creating derivative products

7
Business Models (3 of 3)
  • "Sell It, Free It," where traditional commercial
    products are converted to open-source products
    when appropriate
  • "Software Franchising," in which a company
    authorizes others to use its brand names and
    trademarks in creating associated organizations
    doing custom software development, and supplies
    franchises with training and related services in
    exchange for franchise fees

8
Open Source OKI
  • Discussion of the OKI approach
  • An example of an OKI presentation (Vijay Kumar)
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