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Simulations and Discovery Based Learning

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Title: Simulations and Discovery Based Learning


1
Simulations and Discovery Based Learning
EXPECTATIONS?
  • Glen OGrady
  • www.discovery.rp.edu.sg/home/ced

2
Simulations and the Future of LearningAldrich
(2003)
  • Anyone who wants to understand and contribute to
    education in the near future must develop a
    working knowledge of the philosophy of
    simulations.
  • There will be a transition period when someone
    can go back and forth between being a teacher and
    being a simulation designer. But over time, the
    two roles will separate based on very different
    skill sets. Then the challenge will be, as with
    textbooks and videos, for teachers to evaluate
    and adapt simulations rather than build them.

3
Workshop Plan
  • Examine Simulations and its grounding in
    Discovery Based Learning
  • Experience Simulations
  • Critique these simulations against the principles
    of discovery based learning

4
What are Simulations?
  • A staged replication of an event (that is at
    least feasible) or a concept in order to enhance
    students' learning through a deliberate ploy to
    draw students into a response.
  • Differentiated from role plays. Simulations
    require the students to act as they would act in
    the scenario, whereas role plays assign
    characteristics to students' roles and encourage
    acting.
  • The association of experience with knowledge
    leads to internalization.

5
Simulations
6
Discovery Learning
  • Jerome Bruner
  • Discovery Learning developed out of
    Constructivist ideas that learning is an active
    process of construction, wherein new ideas or
    concepts are based upon previous existing
    knowledge

7
Discovery Learning is when students
  • reach a conclusion from realistic examples or
    experiences
  • ask questions and formulate their own tentative
    answers
  • are not given Content, but rather discover it
    independently by the learner
  • test hypotheses and develop generalisations

8
Bruners 3 Stages of Intellectual Development
  • Enactive a person learns through actions and
    their outcomes
  • Iconic learning can be obtained from models and
    pictures
  • Symbolic learner has the capacity to think
    abstractly
  • Using a combination will help students master
    discovery learning

9
Research
10
Simulations and the Future of LearningAldrich
(2003)
  • A single simulation can teach someone in a
    variety of ways all at once, and for this reason
    the medium is actually much closer to how people
    often learn from real-life experiences. For
    example, simulations can convey stories,
    scenarios, and other forms of linear content,
    just as lectures and books can. However, they can
    also do much more By allowing for user
    interaction and feedback, they can be used to
    show how complex systems work in different
    circumstances. Using a simulation interface,
    learners can also develop an almost instinctual
    "muscle memory" that is characteristic of
    business and social interactions as much as
    sports. ..

11
3 Different Aspects of Simulations
  • Simulations aimed at recreating a scenario to
    invoke some feeling
  • Simulations that are virtual representations of
    scenarios that are not easily replicable in a
    classroom
  • Simulations that are designed to show the
    relationship between variables

12
Simulations that invoke some feeling
  • The Kings MM (Max Fischer)
  • Blue Eyes Brown Eyes
  • Decision making

13
Virtual representations of scenarios not easily
replicable in a classroom
  • Simulations
  • Bridge Building

14
Simulations designed to show the relationship
between variables
  • Entropy
  • Axon Idea Generator
  • Student work

15
  • Simulations used before other educational
    experiences can facilitate learning more than
    simulations used after other experiences (Andre,
    et al. 1998 Brandt et al. 1991)
  • Students who develop simulations have the
    opportunity to foster a deeper understanding
    (Jonassen, 1996, 2000)

16
Bicknell-Holmes and Hoffman (2000)
  • So lets Evaluate
  • Foster exploring and problem solving, the
    creation, integration, and generalisation of
    knowledge,
  • Are they student driven, interest-based
    activities in which the student determines the
    sequence and frequency of their interaction
  • Do the Activities encourage integration of new
    knowledge into the learners existing knowledge
    base.

17
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