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Mobile Application Development Framework

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What are the major considerations in developing a software environment and ... SenseTaskM.Leds - LedsC; 4. Recap: J2ME/.NetCF ... – PowerPoint PPT presentation

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Title: Mobile Application Development Framework


1
Mobile Application Development Framework
4/16/2009 Richard Yang
2
Recap
  • What are the major considerations in developing a
    software environment and application framework
    for mobile wireless applications?
  • Handle heterogeneous devices/configurations
  • Efficient (memory, battery, )
  • Easy programming for event-driven programming

3
Recap TinyOS
ADC.nc interface ADC async command result_t
getdata()  async command result_t
getContinuousData()  event result_t
dataReady(uint 16_t data)
  • Software componentsprovide commands andrequire
    callback hooks
  • A configuration linkscomponents and uses only
    necessary components
  • Two threads
  • one for event
  • one for task

configuration SenseTask // this module does
not provide any interfaces implementation
components Main, SenseTaskM, LedsC, TimerC,
DemoSensorC as Sensor Main.StdControl -gt
TimerC Main.StdControl -gt Sensor
Main.StdControl -gt SenseTaskM
SenseTaskM.Timer -gt TimerC.Timerunique("Timer")
SenseTaskM.ADC -gt Sensor SenseTaskM.Leds -gt
LedsC
4
Recap J2ME/.NetCF
  • Scale down a popular programming environment to
    ease learning
  • Use virtual machines to mask device heterogeneity
  • Use versioning to handle configuration
    heterogeneity and avoid using lowest common
    denominator
  • Provide classes to support user-interface driven
    applications

5
Application Framework (Android) Key Concepts
  • Activity
  • Visible screen for user interaction
  • Service
  • Background services
  • Content provider
  • Shared data
  • Service/Event discovery
  • Broadcast receivers Receive and react to
    broadcast events
  • Intent and Intent Filter

6
Andriod Features
  • Linux kernel as foundation
  • Java based framework (J2SE not J2ME)
  • Dalvik Virtual machine

7
Andriod
8
Activity (Visual User Interaction)
9
Discussion Key Issues in Designing Activity
Support in Mobile Env.
  • Constrained display screen
  • Solution specially simple display components
  • Need smart layout management
  • Event handling of UI
  • Lifecycle support
  • May need frequent resource (memory)
    release/acquisition
  • Fast switch between activities/screens
  • Frozen app. Management
  • Persistent state management

10
MIDP GUI
  • Implementations control the look and layout of
    screen components

Title
High-level Components
Ticker tape (Optional device manufacturer can
place it at the top or bottom of the screen)
11
MIDP Visual Display Management
  • Display
  • the manager of the display and input devices
  • Each MIDP has one instance of Display
  • Display.getDisplay(this) to get the manager
  • At any instance of time at most one Displayable
    object can be shown on the display device and
    interact with user
  • display.setCurrent(ltDisplayable objectgt)

12
MIDP GUI
  • Lists
  • Text Boxes
  • Alerts
  • Forms
  • Form Items
  • Labels
  • Image Items
  • String Items
  • Text Fields
  • Date Fields
  • Gauges
  • Choice Groups
  • Similar to J2SE GUI but reduced

13
MIDP Visual Display
  • Displayable
  • Canvas
  • GameCanvas
  • Screen
  • Alert, List, TextBox, Form
  • Form can contain multiple form items for
    organization
  • Labels, Image Items, String Items, Text Fields,
    Date Fields, Gauges, Choice Groups

14
MIDP User Interaction
  • Displayable objects can declare commands and
    declare a command listener
  • addCommand(Command cmd)
  • addCommandListener()
  • Command(ltlabelgt, lttypegt, ltprioritygt)
  • Type BACK, CANCEL, EXIT, HELP, ITEM, OK, SCREEN,
    and STOP

15
MIDP Lifecycle
  • MIDlets move from state to state in the
    lifecycle, as indicated
  • start acquire resources and start executing
  • pause release resources and become quiescent
    (wait)
  • destroy release all resources, destroy threads,
    and end all activity

16
Example
  • See HelloMIDlet.java

17
Check on MIDP
  • Constrained display screen
  • Display components
  • Layout management
  • Event handling of UI
  • Lifecycle support
  • May need frequent resource (memory)
    release/acquisition
  • Fast switch between activities/screens
  • Frozen app. Management
  • Persistent state management

18
MIDP Persistent State
  • Record store defined in javax.microedition.rms
  • Record store identified by name
  • recordStore RecordStore.openRecordStore("scores"
    , true)
  • recordId addRecord(byte data, int offset,
    int numBytes)
  • getRecord(int recordId)

19
  • Android Activity Life cycle

20
Android Service Life Cycle
  • void onCreate()
  • void onStart(Intent intent)
  • void onDestroy()

21
Android Visual Display
  • Similar to J2SE
  • Interesting feature using xml resources for GUI
    management

22
Example
see tablelayout.xml
http//developer.android.com/guide/tutorials/views
/hello-tablelayout.html
23
Example Calculator
24
Check on Android
  • Constrained display screen
  • Display components
  • Layout management
  • Event handling of UI
  • Lifecycle support
  • May need frequent resource (memory)
    release/acquisition
  • Fast switch between activities/screens
  • Frozen app. Management
  • Persistent state management

25
Persistent Data Storage
  • Preference
  • store and retrieve key-value pairs of primitive
    data types, e.g., font, greeting
  • See preference.java
  • File
  • SQL

26
Inter-Activity Data Exchange
27
MIDP
  • Uses Record Store
  • static String listRecordStores()

28
Android Content Provider
  • Each provider can expose its data as a simple
    table on a database model
  • Each content provider exposes a public URI that
    uniquely identifies its data set
  • android.provider.Contacts.Phones.CONTENT_URI
    android.provider.Contacts.Photos.CONTENT_URI
    android.provider.CallLog.Calls.CONTENT_URI
    android.provider.Calendar.CONTENT_URI

29
Android Content Provider
  • See ContentProvider for query example

30
Inter-Activity Service/Event Discovery
31
Intent
  • ltComponent namegt optional
  • Action
  • Data, e.g., mpeg
  • Category, e.g., browserable

32
Intent
  • An Intent object is passed to Context.startActivit
    y() or Activity.startActivityForResult() to
    launch an activity or get an existing activity to
    do something new.
  • An Intent object is passed to Context.startService
    () to initiate a service or deliver new
    instructions to an ongoing service. Similarly, an
    intent can be passed to Context.bindService() to
    establish a connection between the calling
    component and a target service. It can optionally
    initiate the service if it's not already running.
  • Intent objects passed to any of the broadcast
    methods (such as Context.sendBroadcast(),
    Context.sendOrderedBroadcast(), or
    Context.sendStickyBroadcast()) are delivered to
    all interested broadcast receivers. Many kinds of
    broadcasts originate in system code.

33
Intent Resolution
  • Explicit intents component identified
  • Implicit intents
  • System matches an intent object to the intent
    filters of others

34
Intent filter
action
category
data
35
Android Broadcast Receiver
  • Sending a broadcast
  • Context.sendBroadcast(Intent intent, String
    receiverPermission)
  • Context.sendOrderedBroadcast()
  • Receiving broadcast
  • Intent registerReceiver (BroadcastReceiver
    receiver, IntentFilter filter)
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