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ECE5650: Network Services

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Title: ECE5650: Network Services


1
ECE5650 Network Services
2
Examples of Network Services
  • E-mail
  • Web
  • Instant messaging
  • Remote login
  • P2P file sharing
  • Multi-user network games
  • Streaming stored video clips
  • Internet telephone
  • Real-time video conference
  • Massive parallel computing

3
Creating a network app
  • Write programs that
  • run on different end systems and
  • communicate over a network.
  • e.g., Web Web server software communicates with
    browser software
  • little software written for devices in network
    core
  • network core devices do not run user application
    code
  • application on end systems allows for rapid app
    development, propagation

4
Goal
  • define services offered by the application layer
  • define the architecture of network applications
  • examine popular application-level protocols
  • HTTP, FTP, EMAIL, DNS
  • programming network applications
  • socket API

5
Outline
  • 2.1 Principles of network applications
  • 2.2 Web and HTTP
  • 2.3 FTP
  • 2.4 Electronic Mail
  • SMTP, POP3, IMAP
  • 2.5 DNS
  • 2.6 P2P file sharing
  • 2.7 Socket programming with TCP
  • 2.8 Socket programming with UDP
  • 2.9 Building a Web server
  • Goal
  • define services offered by the application layer
  • define the architecture of network applications
  • programming network applications socket API

6
Application architectures
  • Appl arch is designed by appl developers and
    dictates how the appl is organized over various
    end-systems
  • Types of organizations
  • Client-server (thin vs thick client)
  • Peer-to-peer (P2P)
  • Hybrid of client-server and P2P

7
Client-server architecture
  • server
  • waits to be contacted
  • always-on
  • have permanent IP address
  • server farms for scaling
  • clients
  • initiates communication
  • can be thin (browser-only) or thick (need more
    than a browser)
  • not always-on
  • may have dynamic IP addresses
  • do not communicate directly with each other

8
Pure P2P architecture
  • server is not always-on
  • arbitrary end systems directly communicate,
    without passing through special servers
  • peers are intermittently connected and change IP
    addresses
  • examples Gnutella, KaZaa, Bitorrent
  • Highly scalable
  • But difficult to manage
  • P2P file sharing accounts for a major portion of
    all traffic

9
Hybrid of client-server and P2P
  • Napster ? Bitorrent
  • File transfer P2P
  • File search centralized
  • Peers register content at central server
  • Peers query same central server to locate content
  • Instant messaging
  • Chatting between two users is P2P
  • Presence detection/location centralized
  • User registers its IP address with central server
    when it comes online
  • User contacts central server to find IP addresses
    of buddies

10
Processes communicating
  • Process program running within a host.
  • within same host, two processes communicate using
    inter-process communication (IPC) (defined by
    OS).
  • processes in different hosts communicate by
    exchanging messages
  • A network appl consists of pairs of processes
    that send messages to each other over a network
  • The process initiating the comm is labeled as
    client, and the other waiting to be connected as
    server
  • Applications with P2P architectures have client
    processes server processes
  • A process assumes client and server roles in diff
    time

11
Sockets
  • process sends/receives messages to/from its
    socket
  • socket analogous to door
  • sending process shoves msg out door
  • sending process relies on transport
    infrastructure on other side of door which brings
    message to socket at receiving process
  • Interface between the appl and transport layer
    within a host

controlled by app developer
Internet
controlled by OS
  • Socket API available for developers (1) choice
    of transport protocol (2) ability to fix a few
    parameters. Everything else handled by the OS
  • Process naming host IP addr port number.

12
Application layer protocol defines
  • Types of messages exchanged, e.g., request
    response messages
  • Syntax of message types what fields in messages
    how fields are delineated
  • Semantics of the fields, i.e., meaning of
    information in fields
  • Rules for when and how processes send respond
    to messages
  • Public-domain protocols
  • defined in RFCs
  • allows for interoperability
  • e.g., HTTP, SMTP
  • Proprietary protocols
  • e.g., KaZaA

Appl-layer protocol is one piece of a network
appl.
13
What services does an application need?
  • Data loss (Reliable transfer)
  • some apps (e.g., audio) can tolerate some loss
  • other apps (e.g., file transfer, telnet) require
    100 reliable data transfer
  • Bandwidth
  • some apps (e.g., multimedia, bw-sensitive appl)
    require minimum amount of bandwidth to be
    effective
  • other apps (elastic apps) make use of whatever
    bandwidth they get. Exampes ??
  • Timing
  • some apps (e.g., Internet telephony, interactive
    games) require low delay to be effective (hard
    real-time)
  • Examples no real-time (soft real-time)?

14
Service requirements of common apps
Time Sensitive no no no yes, 100s msec yes,
few secs yes, 100s msec yes and no
Application file transfer e-mail Web
documents real-time audio/video stored
audio/video interactive games instant messaging
Bandwidth elastic elastic elastic audio
5kbps-1Mbps video10kbps-5Mbps same as above few
kbps up elastic
Data loss no loss no loss no loss loss-tolerant
loss-tolerant loss-tolerant no loss
15
Network Applications Summary
  • Network applications architecture
  • client/server, P2P, hyprid of both
  • Sockets (IPport)
  • socket API offered by OS and used by processes to
    communicate
  • Application Layer services
  • specify syntax and type of msgs, rules of
    send/receive
  • have data loss, timing and bandwidth

16
Internet transport protocols services
  • UDP service
  • unreliable data transfer between sending and
    receiving process
  • does not provide connection setup, reliability,
    flow control, congestion control, timing, or
    bandwidth guarantee
  • Q why bother? Why is there a UDP?
  • TCP service
  • connection-oriented setup required between
    client and server processes
  • reliable transport between sending and receiving
    process
  • flow control sender wont overwhelm receiver
  • congestion control throttle sender when network
    overloaded
  • does not providing timing, minimum bandwidth
    guarantees

17
Internet apps application, transport protocols
Application layer protocol SMTP RFC
2821 Telnet RFC 854 HTTP RFC 2616 FTP RFC
959 proprietary (e.g. RealNetworks) proprietary (
e.g., Dialpad)
Underlying transport protocol TCP TCP TCP TCP TCP
or UDP typically UDP
Application e-mail remote terminal access Web
file transfer streaming multimedia Internet
telephony
Real-time applications are often run in
UDP they can tolerate some loss, but require a
minimal rate
18
Network Services
  • 2.1 Principles of network applications
  • 2.2 Web and HTTP
  • 2.3 FTP
  • 2.4 Electronic Mail
  • SMTP, POP3, IMAP
  • 2.5 DNS
  • 2.6 P2P file sharing
  • 2.7 Socket programming with TCP
  • 2.8 Socket programming with UDP
  • 2.9 Building a Web server

19
Web and HTTP
  • Web Application
  • Client-server appl that allows clients to obtain
    documents from web servers on demand
  • Components
  • HTML document format
  • Web browsers e.g. IE, firefox
  • Web servers e.g Apache,
  • Appl-layer protocol HTTP
  • HTTP protocol

20
Web and HTTP (hyper-text transfer protocol)
  • Web page consists of objects
  • Object can be HTML file, JPEG image, Java applet,
    audio file,
  • Web page consists of base HTML-file which
    includes several referenced objects
  • Each object is addressable by a URL (Uniform
    Resource Locator)
  • Example URL

http//www.someschool.edu/someDept/pic.gif
path name
protocol
host name
21
HTTP overview
  • HTTP hypertext transfer protocol
  • Webs application layer protocol
  • Stateless Protocol
  • client/server model
  • client browser that requests, receives,
    displays Web objects
  • server Web server sends objects in response to
    requests
  • HTTP 1.0 RFC 1945
  • HTTP 1.1 RFC 2068

HTTP request
PC running Explorer
HTTP response
HTTP request
Server running Apache Web server
HTTP response
Mac running Navigator
22
HTTP overview (continued)
  • HTTP is stateless
  • server maintains no information about past client
    requests
  • Uses TCP (transport layer protocol)
  • client initiates TCP connection (creates socket)
    to server, port 80
  • server accepts TCP connection from client
  • HTTP messages (application-layer protocol
    messages) exchanged between browser (HTTP client)
    and Web server (HTTP server)
  • TCP connection closed

aside
  • Protocols that maintain state are complex!
  • past history (state) must be maintained
  • if server/client crashes, their views of state
    may be inconsistent, must be reconciled

23
HTTP connections
  • Nonpersistent HTTP
  • At most one object is sent over a TCP connection.
  • HTTP/1.0 uses nonpersistent HTTP
  • Persistent HTTP
  • Multiple objects can be sent over single TCP
    connection between client and server.
  • HTTP/1.1 uses persistent connections in default
    mode
  • Connection established when the 1st web page is
    requested and used for all subsequent
    pages/objects requests until a web server timeout
    value is reached.
  • Either the client or server can close the
    persistent connection by including the
    connection-token "close" in the Connection-header
    field of the http request/reply.

24
Nonpersistent HTTP
(contains text, references to 10 jpeg images)
  • Suppose user enters URL www.someSchool.edu/someDep
    artment/home.index
  • 1a. HTTP client initiates TCP connection to HTTP
    server (process) at www.someSchool.edu on port 80

1b. HTTP server at host www.someSchool.edu
waiting for TCP connection at port 80. accepts
connection, notifying client
2. HTTP client sends HTTP request message
(containing URL) into TCP connection socket.
Message indicates that client wants object
someDepartment/home.index
3. HTTP server receives request message, forms
response message containing requested object, and
sends message into its socket
time
25
Nonpersistent HTTP (cont.)
4. HTTP server closes TCP connection.
  • 5. HTTP client receives response message
    containing html file, displays html. Parsing
    html file, finds 10 referenced jpeg objects

time
6. Steps 1-5 repeated for each of 10 jpeg objects
26
Response time modeling
  • Definition of RTT (Round Trip Time) time to send
    a small packet to travel from client to server
    and back.
  • Response time
  • one RTT to initiate TCP connection (always
    needed)
  • one RTT for HTTP request and first few bytes of
    HTTP response to return
  • file transmission time
  • total 2RTTtransmit time (depends on file size
    and bandwidth)

27
Persistent HTTP
  • Persistent without pipelining
  • client issues new request only when previous
    response has been received
  • one RTT for each referenced object
  • Persistent with pipelining
  • default in HTTP/1.1
  • client sends requests as soon as it encounters a
    referenced object
  • as little as one RTT for all the referenced
    objects within the requested web page
  • Nonpersistent HTTP issues
  • requires 2 RTTs per object
  • OS overhead for each TCP connection
  • browsers often open parallel TCP connections to
    fetch referenced objects
  • Persistent HTTP
  • server leaves connection open after sending
    response
  • subsequent HTTP messages between same
    client/server sent over open connection

28
HTTP request message
  • two types of HTTP messages request, response
  • HTTP request message
  • ASCII (human-readable format)

request line (GET, POST, HEAD commands)
GET /somedir/page.html HTTP/1.1 Host
www.someschool.edu User-agent
Mozilla/4.0 Connection close Accept-languagefr
(extra carriage return, line feed)
header lines
Compare to Connection Keep-Alive
Carriage return, line feed indicates end of
message
29
HTTP request message (RFC 2616) general format
30
Uploading form input
  • Post method
  • Web page often includes form input
  • Input is uploaded to server in entity body
  • URL method
  • Uses GET method
  • Input is uploaded in URL field of request line

www.somesite.com/animalsearch?monkeysbanana
31
Method types
  • HTTP/1.0
  • GET
  • POST
  • HEAD
  • asks server to leave requested object out of
    response (used mainly for debugging)
  • HTTP/1.1
  • GET, POST, HEAD
  • PUT
  • uploads file in entity body to path specified in
    URL field
  • DELETE
  • deletes file specified in the URL field

32
HTTP response message
status line (protocol status code and phrase)
HTTP/1.1 200 OK Connection close Date Thu, 06
Aug 1998 120015 GMT Server Apache/1.3.0
(Unix) Last-Modified Mon, 22 Jun 1998 ...
Content-Length 6821 Content-Type text/html
data data data data data ...
date at web server when file was requested
file last modified date
header lines
data, e.g., requested HTML file
33
HTTP response status codes
In first line in server-gtclient response
message. A few sample codes
  • 200 OK
  • request succeeded, requested object later in this
    message
  • 301 Moved Permanently
  • requested object moved, new location specified
    later in this message (Location)
  • 400 Bad Request
  • request message not understood by server
  • 404 Not Found
  • requested document not found on this server
  • 505 HTTP Version Not Supported

34
Trying out HTTP (client side) for yourself
  • 1. Telnet to your favorite Web server

telnet ece.eng.wayne.edu 80
Opens TCP connection to port 80 (default HTTP
server port) at cis.poly.edu. Anything typed in
sent to port 80 at cis.poly.edu
  • 2. Type in a GET HTTP request

By typing this in (hit carriage return twice),
you send this minimal (but complete) GET request
to HTTP server
GET /czxu/ HTTP/1.1 Host ece.eng.wayne.edu
3. Look at response message sent by HTTP server!
35
User-server state cookies
  • Example
  • Susan access Internet always from same PC
  • She visits a specific e-commerce site for first
    time
  • When initial HTTP requests arrives at site, site
    creates a unique ID and creates an entry in
    backend database for ID
  • Many major Web sites use cookies
  • 1) Persistent file stays on users PC after
    closing the browser.
  • 2) Non-Persistent (mostly used in J2EE and .NET
    platforms) deleted when user closes browser or
    logs off the web site.
  • Four components
  • 1) cookie header line of HTTP response message
  • 2) cookie header line in HTTP request message
  • 3) cookie file kept on users host, managed by
    users browser
  • 4) back-end database at Web site

36
Cookies keeping state (cont.)
server creates ID 1678 for user
entry in backend database
access
access
one week later
37
Cookies (continued)
aside
  • Cookies and privacy
  • cookies permit sites to learn a lot about you
  • you may supply name and e-mail to sites
  • search engines use redirection cookies to
    learn yet more
  • advertising companies obtain info across sites
  • What cookies can bring
  • authorization
  • shopping carts
  • recommendations
  • user session state (Web e-mail)

38
Web caches (proxy server)
Goal satisfy client request without involving
origin server
  • user sets browser Web accesses via cache
  • browser sends all HTTP requests to cache
  • object in cache cache returns object
  • else cache requests object from origin server,
    then returns object to client

origin server
Proxy server
HTTP request
HTTP request
client
HTTP response
HTTP response
HTTP request
HTTP response
client
origin server
39
More about Web caching
  • Cache acts as both client and server
  • Typically cache is installed by ISP (university,
    company, residential ISP)
  • Why Web caching?
  • Reduce response time for client request.
  • Reduce traffic and hence cost on an institutions
    internet access link.
  • Internet dense with caches enables poor content
    providers to effectively deliver content (but so
    does P2P file sharing)

40
Caching example
  • Assumptions
  • average object size 100 kbits. Assume 100
    usage per user
  • avg. request rate from institutions browsers to
    origin servers 15/sec
  • delay from internet router to any origin server
    and back to router 2 sec
  • Consequences
  • traffic intensity on LAN LAN utilized bandwidth
    / LAN bandwidth
  • (15 requests/sec 100 kbits) / (10 Mbps)
    15
  • traffic intensity on access link access link
    utilized bandwidth / link bandwidth (15
    requests/sec 100 kbits) / (1.5 Mbps access)
    100
  • total delay Internet delay access delay
    LAN delay
  • 2 sec minutes (due to queueing
    processing delays) milliseconds

41
Caching example (cont)
origin servers
  • Possible solution
  • increase bandwidth of access link to, say, 10
    Mbps
  • Consequences
  • utilization on LAN 15
  • utilization on access link 15
  • Total delay Internet delay access delay
    LAN delay
  • 2 sec msecs msecs
  • often a costly upgrade

public Internet
10 Mbps access link
institutional network
10 Mbps LAN
institutional cache
42
Caching example (cont)
origin servers
  • Install cache
  • suppose hit rate is .4
  • Consequence
  • 40 requests will be satisfied almost immediately
  • 60 requests satisfied by origin server
  • utilization of access link reduced to 60,
    resulting in negligible delays (queueing delay
    reduced)
  • total avg delay Internet delay access delay
    LAN delay 2 msecs msecs

public Internet
1.5 Mbps access link
institutional network
10 Mbps LAN
institutional cache
43
Conditional GET
server
cache
  • Goal dont send object if cache has up-to-date
    cached version
  • cache specify date of cached copy in HTTP
    request
  • If-modified-since ltdategt
  • server response contains no object if cached
    copy is up-to-date
  • HTTP/1.0 304 Not Modified

HTTP request msg If-modified-since ltdategt
object not modified
HTTP request msg If-modified-since ltdategt
object modified
HTTP response HTTP/1.0 200 OK ltdatagt
44
HTTP Summary
  • HTTP request msg format and method types
  • GET, POST, HEAD, PUT, DELATE
  • HTTP response msg format and status codes
  • Cookies and their usage
  • Persistent vs Non-Persistent cookies
  • Web cache or proxy server
  • Conditional GET (If-modified-since) in HTTP
    header
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