Social Gaming 101 Hugh de Loayza VP Business Development Zynga PowerPoint PPT Presentation

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Title: Social Gaming 101 Hugh de Loayza VP Business Development Zynga


1
Social Gaming 101Hugh de LoayzaVP Business
DevelopmentZynga
  • 3/25/09

2
What is Social Gaming?
  • Games located and managed on any social network
  • Social games V. Social gaming
  • A few key players
  • FB, MySpace, Bebo and Hi5
  • Smaller networks

3
Why social gaming differs from casual gaming?
  • Games rely on a viral loop
  • I play game, invite friend
  • Multi-Player
  • Asynchronous
  • Synchronous
  • Community ?
  • Distribution is independent
  • Games not destinations
  • Business models vary

4
Why social gaming differs from casual gaming?
  • Games rely on a viral loop
  • I play game, invite friend
  • Multi-Player
  • Asynchronous
  • Synchronous
  • Community ?
  • Distribution is independent
  • Games not destinations
  • Business models vary

5
Why social gaming differs from casual gaming?
  • Games rely on a viral loop
  • I play game, invite friend
  • Multi-Player
  • Asynchronous
  • Synchronous
  • Community ?
  • Distribution is independent
  • Games not destinations
  • Business models vary

6
Why social gaming differs from casual gaming?
  • Games rely on a viral loop
  • I play game, invite friend
  • Multi-Player
  • Asynchronous
  • Synchronous
  • Community ?
  • Distribution is independent
  • Games not destinations
  • Business models vary

7
Does my casual studio have social games DNA?
  • Web 2.0 philosophy with a touch of gaming
  • Air traffic control
  • Testing hypotheses
  • Constant tuning post release
  • Daily or hourly
  • Analytical business approach
  • transactions monitored hourly
  • Installs
  • Invites
  • Notifications
  • Etc.
  • Focus on traffic as much or more than game play
  • Constant metering of new mechanics being used
    successfully

8
How do I build games for social networks?
  • Make it more casual than casual
  • KISS
  • Build mechanics that spur virality
  • Gifting - Yoville
  • Competition Scramble, BB
  • Crew mechanics Mafia Wars
  • Notifications All
  • Less game, more social
  • Use ubiquitous technologies
  • Flash
  • PHP
  • Think reach
  • Open social v. FBML
  • Loco? Maybe someday

9
How do I build games for social networks?
  • Make it more casual than casual
  • KISS
  • Build mechanics that spur virality
  • Gifting - Yoville
  • Competition Scramble, BB
  • Crew mechanics Mafia Wars
  • Notifications All
  • Less game, more social
  • Use ubiquitous technologies
  • Flash
  • PHP
  • Think reach
  • Open social v. FBML
  • Loco? Maybe someday

10
How do I build games for social networks?
  • Make it more casual than casual
  • KISS
  • Build mechanics that spur virality
  • Gifting - Yoville
  • Competition Scramble, BB
  • Crew mechanics Mafia Wars
  • Notifications All
  • Less game, more social
  • Use ubiquitous technologies
  • Flash
  • PHP
  • Think reach
  • Open social v. FBML
  • Loco? Maybe someday

11
How do I market?
  • Buy installs to seed your game
  • SNs
  • SN agencies
  • Xpromo
  • Other apps
  • Bars
  • Build brand
  • Quality
  • Fun

12
Biggest mistakes
  • Licenses
  • Linking to a destination site
  • Converting existing games
  • Overthinking everything
  • Widgets dont work

13
Biggest mistakes
  • Licenses
  • Linking to a destination site
  • Converting existing games
  • Overthinking everything
  • Widgets dont work

14
Biggest mistakes
  • Licenses
  • Linking to a destination site
  • Converting existing games
  • Overthinking everything
  • Widgets dont work

15
What trends are happening in the space?
  • Attention to quality
  • Flash
  • Innovation over imitation
  • Multiple mechanics
  • Localization
  • Xpromo

16
Synopsis
  • Create games specifically for social networks
  • Think more like an email marketer
  • Pick your platform
  • Your game inst a marketing tool
  • Release early and often
  • Measure and adapt accordingly
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