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School Library Media Graduate Students ISP523L

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Contextual Inquiry designing products from a designer's understanding of how ... Cooperative Inquiry a design approach involving multidisciplinary partnerships ... – PowerPoint PPT presentation

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Title: School Library Media Graduate Students ISP523L


1
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2
School Library Media Graduate Students (ISP523L)
  • Graduate students
  • NYSED Requirements (25 of the 100 required hours
    of field experience)
  • NYS and ALA standards
  • Collaborate with K-12 partners (school library
    media specialists, teachers, students) and IT
    developers
  • Integrate theory and practice by developing a
    multi-media curriculum project based upon users
    information and instructional needs
  • Understand the importance of ongoing evaluation
    and assessment

3
Web Development Undergraduate Students (ISP361)
  • Create web pages using an iterative approach
  • Work closely one on one with clients
  • Understand users needs
  • Receive feedback from real users
  • Unique opportunity to learn in a collaborative
    environment about user-centered design  

4
Traditional Approach
ISP 523L
ISP 361
Dr. Powers
Dr. Stefl-Mabry
Web Projects
Curriculum Projects
ISP 523L
K-12 Partners
ISP 361
5
Problem-Based Learning Approach
Dr. Stefl-Mabry
Dr. Powers
Curriculum Web Projects
ISP 361
ISP 523L
K-12 Partners
6
Conceptual Framework
  • Problem-Based Learning (PBL) a teaching and
    learning approach with roots in medical education
    at McMaster University, Hamilton, Canada
    (Zumbach, Kumpf, Koch, 2004)
  • "PBL uses case-based learning in small groups and
    is designed as a curriculum rather than just as a
    single lesson approach" (p.25).
  • Contextual Inquiry designing products from a
    designers understanding of how people work,
    collecting data by observing people and their
    motivations and details to create a shared
    understanding of the data by researchers and
    users (Beyer and Holtzblatt, 1999)

7
Conceptual Framework cont.
  • Cooperative Inquiry a design approach involving
    multidisciplinary partnerships (Druin, 2002
    1999 Large, Beheshti, Nesset, and Bowler, 2004).
  • Participatory Design defined by collaborative
    team effort in all areas of the design process.
    Users are best qualified to determine their work
    and work life (Large, Beheshti, Nesset, and
    Bowler, 2004).

8
The Importance of Learning Connections
  • Students who see the relationship between the
    tasks they do in school and what they do in life
    are likely to learn with a different intensity
    (Abilbock, 2002, p. 2).

9
Benefits of Collaborative Learning
  • Students practice what they need for the
    real-world
  • Create a learning network using collective social
    capital (Noguera, 2003)
  • Students develop and design multimedia curricula
    in response to users real needs (Bilal, 2000
    2002)
  • Students integrate technological, pedagogical,
    and methodological appropriate solution (s)
    across disciplines
  • Students build a multimedia curriculum project
    based upon continuous feedback from vested
    stakeholders (Druin, 2002 1999 Large, Beheshti,
    Nesset, and Bowler, 2004 Fullan, 2005)
  • University grows information professionals who
    are developmental leaders (system thinkers in
    action) (Fullan, 2005, p. 102).

10
Future...
  • We will continue to investigate how collaboration
    can enhance teaching and learning environments
  • Please visit the seven poster sessions and
    provide the presenters with feedback and
    suggestions
  • Interested in participating? Please contact us
    with curriculum needs and/or questions were
    putting together plans for Fall 2005 now!

11
Works Cited
  • Abilbock, D. (2002). The politics of knowledge.
    Knowledge Quest, Jan/Feb. 2002.
  • ALA/AASL Standards for Initial Programs for
    School Library Media, March 2003, p. 4
    http//www.ala.org/ala/aasl/aasleducation/schooll
    ibrarymed/ala-aasl_slms2003.pdf date accessed
    November 21, 2004.
  • Beyer, H., Holtzblatt, K. (1999). Contextual
    design. ACM Interactions, 6(1), 32-42.
  • Bilal, D. (2000). Childrens use of the
    Yahooligans! Web search engine Cognitive,
    physical, and affective behaviors on fact-based
    search tasks. Journal of the American Society for
    Information Science, 51(7), 646-665.
  • Bilal, D. (2002). Children design their
    interfaces for Web search engines A
    participatory approach. Proceedings of the 30th
    Annual conference of the Canadian Association for
    Information Science (pp. 204-214). Toronto,
    Ontario CAIS.
  • Druin, A. (1999). Cooperative Inquiry Developing
    new technologies for children with children,.
    Proceedings of CHI99 (pp.592-599). Pittsburgh,
    PA ACM Press.

12
  • Druin, A. (2002). The role of children in the
    design of new technology. Behaviour and
    Information Technology, 21(1) 1-25.
  • Eastwood, K. and Louis, K. 1992. Restructuring
    that lasts Managing the performance dip. Journal
    of School Leadership, 2 (2).
  • Fullan, M. (2005). Leadership Sustainability
    Systems Thinkers in Action. CA Corwin Press.
  • Large, A., Beheshti, J., Nesset, V., Bowler, L.
    (2004). Designing Web portals in
    intergenerational teams Two prototype portals
    for elementary school students. Journal of the
    American Society for Information Science and
    Technology, 55(13) 1140-1154.
  • Large, A., Beheshti, J., Moukdad, H. (1999).
    Information seeking on the Web Navigational
    skills of grade-six primary school students.
    Proceedings of the 62nd Annual Meeting of the
    American Society for Information Science (pp.
    84-97). Medford, NJ Information Today.
  • Noguera, P.A. (1999). Transforming urban schools
    through investments in social capital. Motion
    Magazine May 20, 1999. http//www.inmotionmagazine
    .com/pncap3.html Date retrieved December 6, 2004.
  • Zumbach, J., Kumpf, D., Koch, S.C. (2004).
    Using Multimedia to Enhance Problem-Based
    Learning in Elementary School. Information
    Technology in Childhood Education Annual 25-37.

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14
Information Professionals
  • School Library Media Specialists are effective
    teachers as well as effective information
    professionals. The elements of collaboration,
    leadership, and technology are integral to every
    aspect of the school library media program and
    the School Library Media Specialists role (AASL,
    1998).
  • The creation of a collaborative environment has
    been described as the single most important
    factor for successful school improvement
    initiatives and the first order of business in
    order to enhance the effectiveness of school
    communities (Eastwood and Louis, 1992, p. 212).
  • In addition to school districts, previous course
    projects have engaged corporate, government, and
    non-profit partners to ensure that students
    receive the cutting-edge skills that they can
    apply immediately in the marketplace.
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