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Why Grades are Terrible Things

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Pre-1780: faculty gave each student a narrative report of their performance ... Elements of Dr. Jackson's classroom. Success defined by high grades ... – PowerPoint PPT presentation

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Title: Why Grades are Terrible Things


1
Why Grades are Terrible Things
  • Trevor S. Harding
  • Materials Engineering
  • Cal Poly
  • Teaching Well Workshop
  • May 30th, 2008

2
Arent Grades Terrific!
  • On your own, think of at least three reasons for
    using grades.
  • Share with a neighbor.
  • Share with the group.

3
Purpose of Grades
  • Administrative (placement, matriculation)
  • Feedback on student achievement
  • Course selection guidance for students
  • Instructional planning guidance for teachers
  • Motivation for better student performance
  • Guidance for employers in hiring students

4
History of Grades
  • Pre-1780 faculty gave each student a narrative
    report of their performance
  • 1780 4.0 scale begins at Yale
  • 1830 Harvard starts grouping students into
    Divisions
  • 1897 Mount Holyoke begins system of assigning
    letter grades

5
Myth 1 Grades are universal, objective measures
of student performance
6
Myth 1 Activity
7
A New Approach Rubrics
  • Rubric Based Grading see earlier presentation
    by MacElroy and Herter
  • Topic-/skill-based
  • Improves consistency across evaluators
  • Provides more meaningful feedback to students
  • Encourages instructors to think in terms of
    student strengths and weaknesses

8
Referencing Systems
  • Norm-referenced grading on a curve
  • Knowledge-gained reference point of reference is
    the level of understanding at the beginning of
    grading period
  • Based on effort
  • No feedback on specific objectives
  • Criterion-referenced ascertain extent to which
    students achieve a specific level of
    understanding in a specific learning outcome at
    end of grading period

9
Power-Law Learning Curve
3.5
3
2.5
2
Rubric Score
1.5
1
0.5
0
0
1
2
3
4
5
6
7
8
Assessment
  • Reflects learning at end of term
  • Promotes effort and persistence

10
Myth 2 Im a good teacher, grading isnt a
problem in my class
11
Elements of a Game
  • Strongly enforced scoring scheme
  • Obstacles/competitors must be overcome to earn
    points
  • A judge enforces the rules of the game.

12
Elements of Dr. Jacksons classroom
  • Success defined by high grades
  • Value based on ability, not effort
  • Pride comes from out-competing others
  • Obstacles to success are other students
  • The teacher is the judge and source of reward
  • Failures, mistakes, and errors are signs of
    stupidity

13
Grades and Self-Worth(Trouble with Grades
Handout)
  • Nothing contributes more to the destruction of
    student self-worth than grades, and yet they have
    no connection to how loving, good, or courageous
    students are. (Covington Teel, 1996)

14
Motivation
  • An internal process that activates, guides, and
    maintains behavior over time
  • Has both intensity and direction (like a vector)
  • Types of motivation
  • Intrinsic triggers are internal to the actor
  • Extrinsic triggers are external to the actor

15
Motivation
Intrinsic Motivation (Learning and mastery)
Low
High
Moderate Performance
Moderate Performance
High
Extrinsic Motivation (Grades and completion)
High Performance
Low Performance
Low
16
Motivation and Behavioral Learning Theory
  • Motivation through reinforcement
  • Grades are traditional incentive
  • Incentive value uncertain

17
Motivation and Human Needs
  • Motivation is orientated toward satisfying our
    needs
  • Implications Students must believe that their
    deficiency needs are being met

18
Motivation and Attribution Theory
  • Seeks to understand individuals explanations for
    real-world outcomes, particularly successes and
    failures
  • Assumes that people seek to maintain a positive
    self-image.
  • Success internal factors
  • Failure external factors

19
Typical Attributions
Attribution Stability
Locus of Control
Outcome
Stable
Unstable
Ability
Effort
Success Failure
Im smart
I tried hard
Internal
Im stupid
I didnt try hard
Luck
Task Difficulty
Success Failure
It was easy
I lucked out
External
It was too hard
I had bad luck
20
Activity
  • Given what we have learned about ability-based
    classrooms (i.e. the ability game), what might be
    a different model for a classroom?
  • The Motivational Equity Game!

21
Five steps to Motivational Equity (See handout)
  • Focus on intrinsic motivation
  • Insure equal access to rewards
  • Reward mastery and curiosity
  • Reward multiple abilities
  • Offer alternative incentives
  • Make learning/assignments engaging

22
Enhancing Intrinsic Motivation
  • Make learning meaningful
  • Maintain curiosity
  • Support student autonomy
  • Help students set their own goals
  • Praise all students

23
Providing appropriate extrinsic incentives
  • Express clear expectations for assessments
  • Feedback should be
  • Clear
  • Immediate
  • Frequent
  • Formative rather than summative
  • Focused on achievement of standardized criterion
  • Focus on effort and progress rather than
    achievement

24
Activity
  • Imagine an educational world without grades.
    What concerns would you have?

25
Typical Responses
  • How else do we motivate students to learn?
  • How do we reward outstanding performances?
  • Wouldnt the authority of teachers be eroded?
  • How would students gauge their learning?
  • Arent grades the best way to identify talent in
    a competitive society?

26
References
  • M.V. Covington K. Manheim-Teel (1996).
    Overcoming Student Failure Chanign motives and
    incentives for learning. Washington, D.C.
    American Psychological Association.
  • R.J. Marzano (2000). Transforming Classroom
    Grading. Alexandria, VA Association for
    Supervision and Curriculum Development.
  • R.E. Slavin (2006). Educational Psychology
    Theory and practice. Boston Pearson.
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