User research for interaction design Personas. Cultural probes. Technology probes PowerPoint PPT Presentation

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Title: User research for interaction design Personas. Cultural probes. Technology probes


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User research for interaction designPersonas.
Cultural probes. Technology probes
  • Victor Kaptelinin
  • vklinin_at_informatik.umu.se090-786 5927
  • Feb 27, 2006

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Personas
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An introduction to personas
  • Fictional people
  • Alan Cooper (1999) The inmates are running the
    asylum
  • Focus on initial investigation phase
  • Personas at Microsoft

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Problems with an early approach
  • The characters are not believable
  • The characters were not communicated well
  • Limited understanding of how to use personas
  • Limited or no high-level support

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Actual issues
  • How best to create user abstractions?
  • How much can be fictional and what should be
    based on data?
  • What data is most appropriate?
  • Can multiple related product teams share a common
    set of abstractions?
  • etc

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A foundation document contents
  • Market size and influence
  • Demographic attributes
  • Technology attributes
  • Technology attitudes
  • Communicating
  • International considerations
  • Quotes
  • References
  • Overview
  • A day in the life
  • Work activities
  • Household and leisure activities
  • Goals, fears, and aspirations
  • Computer skills, knowledge, and abilities

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Benefits of personas
  • Strong focus on users
  • Making assumptions about the target audience more
    explicit
  • Medium for communication
  • Focus on specific target audiences

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Risks of personas
  • Temptation of personas reuse
  • Marketing vs product development different needs
  • Overuse

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Personas concluding remarks
  • How personas work
  • Combining personas and other approaches
  • Scenarios and task analysis
  • Contextual design and ethnography
  • Participatory design and value-sensitive design

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Cultural probes
  • Collections of tasks designed to elicit
    inspirational input from people on their
    individual lives. An alternative to traditional
    user study methods (e.g., quistionnairs, focus
    groups, ethnography)

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Usage of cultural probes
  • User-Centered Inspiration
  • An example of a CP
  • Postcards
  • e.g., your favorite device
  • Maps
  • e.g., emotional maps
  • Camera
  • e.g., something beautiful, ugly
  • Photo album
  • From probes to designs
  • Projects Presence, Equator

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Technology probes
  • Simple, flexible, adaptable
  • Three goals
  • social science understanding the needs and
    desires of users in a real-world setting
  • engineering field-testing of technology
  • design inspiring users and researchers to think
    about new technologies

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IT at home
  • The impact on families
  • Design of technologies for homes and families
  • The interLiving project (EU)

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Probes, technology probes
  • Probe an instrument that is deployed to find out
    about the unknown
  • Technology probe a probe combining the goals of
    collecting information, testing technology, and
    inspiring users and designers

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Features of TP (as opposed to prototypes)
  • Functionality simple
  • Flexibility open-ended
  • Usability not a main concern
  • Logging very important
  • Design phase early in the design process

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Examples
  • messageProbe
  • videoProbe
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