Unreliable Transport Protocol for CommodityBased OpenGL Distributed Visualization PowerPoint PPT Presentation

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Title: Unreliable Transport Protocol for CommodityBased OpenGL Distributed Visualization


1
Unreliable Transport Protocol for Commodity-Based
OpenGL Distributed Visualization
  • Samuel Thibault ENS Lyon
  • Xavier Cavin SCI Institute/Inria Lorraine
  • Olivier Festor Inria Lorraine
  • Eric Fleury - Inria Rhônes-Alpes

2
Outline
  • Motivation
  • Network interconnect
  • Distributed OpenGL
  • Experimentations with Chromium
  • Conclusion and future works

3
Outline
  • Motivation
  • Network interconnect
  • Distributed OpenGL
  • Experimentations with Chromium
  • Conclusion and future works

4
Motivation
  • Clusters of commodity computers
  • Dedicated, expensive network interconnect
  • Both transfer time and packets loss are very low
  • Reliable transport protocol (TCP)
  • Cheaper network interconnects ( wireless
    cluster)
  • Unreliable transport protocol (UDP)
  • Degradation of rendering quality

5
Outline
  • Motivation
  • Network interconnect
  • Distributed OpenGL
  • Experimentations with Chromium
  • Conclusion and future works

6
Network interconnect
  • Transfer Control Protocol (TCP)
  • Guaranteed delivery
  • Acknowledgment mechanism
  • User Datagram Protocol (UDP)
  • Unreliable transport protocol
  • Fast but no delivery or order guarantee
  • Maximum Transmission Unit (MTU)
  • Biggest packet size (no fragmentation)
  • TCP automatically adapts to the MTU
  • UDP does not

7
Outline
  • Motivation
  • Network interconnect
  • Distributed OpenGL
  • Experimentations with Chromium
  • Conclusion and future works

8
Distributed OpenGL
  • Basic brick

OpenGL decoder
OpenGL application
OpenGL calls
OpenGL calls
Network
OpenGL library
OpenGL encoder
Display
TCP
UDP
Rendering client
Rendering server
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Distributed OpenGL
  • TCP only

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Distributed OpenGL
  • UDP versus TCP
  • Remove the acknowledgment mechanism
  • Some data may not be received
  • Or not in the order they were sent
  • UDP only
  • Almost always fatal crash
  • Some OpenGL calls shall not be lost use TCP
  • Some can glBegin/glEnd contents (i.e. glVertex)

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Distributed OpenGL
  • Interleaved UDP/TCP
  • Synchronization

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UDP
TCP
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Distributed OpenGL
  • Interleaved UDP/TCP
  • Result

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Distributed OpenGL
  • Fixing interleaved UDP/TCP
  • MTU consideration no loss example

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4
2
1
6
3
8
9
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Sent
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Distributed OpenGL
  • Fixing interleaved UDP/TCP
  • MTU consideration single vertex loss example

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5
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4
2
2
1
1
6
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8
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Received
Rendered
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Distributed OpenGL
  • Fixing interleaved UDP/TCP
  • MTU consideration triplet of vertices loss
    example

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5
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8
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Received
Rendered
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Distributed OpenGL
  • Fixed interleaved UDP/TCP
  • Result

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Experimentations
  • Implementation in Chromium
  • Framework for OpenGL rendering on clusters of
    workstations
  • http//chromium.sourceforge.net
  • Added features (patches-1-branch of CVS
    repository)
  • IPv6 support
  • Interleaved UDP/TCP support

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Experimentations
  • Test applications
  • Crocodile OpenGL viewer
  • Rings Chromiums test program
  • Chromium B.S.U. OpenGL game

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Experimentations
100 Mbps
2.2 fps
110 fps
playable
2.7 fps
110 fps
playable
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Experimentations
10 Mbps
0.28 fps
34 fps
playable
0.36 fps
39 fps
playable
21
Experimentations
Wireless
0. 066 fps
5.5 fps
quite playable
0.37 fps
8 fps
non playable
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Conclusion
  • Interleaved UDP/TCP is adapted
  • If geometry represents most of the traffic
  • When rendering quality is not the first interest
  • When it is animated
  • If the network is the bottleneck or has huge loss
  • It is not
  • When the application parts are closely
    synchronized
  • On local high bandwidth networks

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Future works
  • Multiple rendering
  • UDP IPv6 multicast
  • What about TCP packets?
  • UDP buffering sendmsg/recvmsg
  • MTU constraints
  • UDP 1.5 KB
  • TCP 16 KB gt less system calls
  • UDP traffic control
  • When sender is too fast for network or receiver
  • Big losses

24
Acknowledgments
  • Support
  • VTHD Very High Broadband (French ministry of
    industry)
  • AVTC (DOE VIEWS)
  • People
  • Chromium community
  • Alain Filbois
  • Bruno Levy (Graphite software)
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