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State of the art Input and Display Technolgoies

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Title: State of the art Input and Display Technolgoies


1
State of the artInput and DisplayTechnolgoies
  • Calvin FriedenfelsKris KaantaDavid Prahl

2
Your Senses, Your Computers
3
Microsoft Surface
If an iPhone and a coffee table had babies
4
What is it?
  • Multi-touch tabletop interface
  • Interfaces with humans via touch and gesture
  • Interfaces with mobile devices wirelessly
  • Modified Vista PC

5
http//www.popularmechanics.com/technology/industr
y/4217348.html?page2
6
Applications
  • Restaurants
  • Retail sales kiosks
  • Gaming/Artwork
  • Medical/Mapping
  • Personal multimedia storage
  • T-Mobile, Starwood Hotels Resorts and Harrahs
    Entertainment

http//pavithra.wordpress.com/2007/05/30/microsof
ts-surface-unveiled/
7
The Future of Surface
  • A lab that Microsoft has in Cambridge has just
    reported that they have created a system that not
    only allows touch interaction like Multitouch
    technology, but it also happens to allow you to
    twist, bend, pull and squeeze different parts of
    the interface in order to make certain things
    happen.  As one person put it, this is almost
    like Multitouch on steroids.
  • Adaption to wall-mounted and podium-style
    surfaces
  • ATT April ...twenty-two different Surface
    Computers in four of their stores in the country.
    When people place products on the Surface,
    information regarding the product will come on
    the screen. The customer can then directly
    interact with the Surface in order to change the
    information that is being shown or to bring up
    additional information regarding the product on
    the screen. The customer can even put two
    products on screen at the same time in order to
    do an on the spot comparison between the two
    products before choosing which one they want to
    purchase.

http//www.surfacerama.com/
8
Future Display Units
  • Holographic TV
  • Mid-air Video Displays
  • 3D Display Monitor
  • Head-mount Displays

9
Holographic TV
  • Haloscreen
  • Is a holographic film which displays any image
    feed through a projector at a specific angle onto
    a transparent display
  • How it works
  • Light fed at a specific angle is displayed all
    other light is ignored

10
Pros and Cons of Holographic TVs
  • Pros
  • bright and sharp image quality - even in brightly
    lit environments
  • Any type of projector can be used to cast the
    image
  • Accepts all inputs for playback on screen
  • Cons
  • projector sits on the floor about 5 feet behind
    the screen
  • Expensive

11
Mid-air Video Displays
  • Project video or images into mid-air
  • Supports
  • JPEG
  • MOV
  • FLASH
  • QUICKTIME
  • Text
  • MORE
  • Added Capabilities w/installed Software
  • Cursor control
  • Navigate and interact with simple content
  • Heliodisplay Video

12
Current Negatives Aspects of mid-air Video
Displays
  • Needs controlled lighting for best working
    conditions
  • Images become less visible under bright lighting
  • Wind and bright lights interfere with image
    visibility
  • image definition and fidelity are inferior to
    those seen on CRTs and LCDs
  • Expensive

13
3D Display Monitors
  • Idea is to view 3D technology without using
    glasses
  • Accomplished by
  • Taking advantage of binocular disparity
  • Stereoscopic imaging
  • Odd Pixel ColumnsLeft Eye
  • Even Pixel ColumnsRight Eye
  • Combine the 2 get 3D image from your brain
    focusing in on display

14
Current Negatives of 3D Display Monitors
  • Not much leeway in where you need to sit, but you
    dont have to stay perfectly erect.
  • Still a bit blurry
  • Can make you feel nauseated
  • 3D Projection can be viewed by only one person
  • Real-world applications supporting this
    technology is small

15
Head-mounted Displays
  • Display device, worn on the head that has a small
    display optics
  • Uses
  • Video Gaming
  • Portable Entertainment
  • Private Movie Watching
  • Remote Internet / Images
  • Electronic Magnification Devices
  • Connect them to
  • Cell phones
  • IPods
  • VCR and DVD Players
  • Gaming Systems
  • Computers

16
Current Negatives of Head-mounted Displays
  • Sagging Issues
  • Becomes Heavy after periods of time
  • Can cause health problems such as
  • Eye straining
  • Eye problems
  • Headaches
  • Seizures
  • Nausea
  • Vomiting

17
Input Devices
  • LASER KEYBOARDS

18
Laser Keyboards
  • Mac, PC, Blackberry, PDA, SmartPhone
  • Zipo / Small Cell Phone
  • Using two separate infrared beams
  • Industry Advantages
  • Surface Compatibility

http//www.virtual-laser-keyboard.com/
19
Laser Keyboards
  • Lighting?

http//rehabengineer.homestead.com/files/Images/vi
rtualkeyboard.JPG
http//www.ubergizmo.com/photos/2007/8/celluon-cl8
50.jpg
http//www.pdahut.com/store/files/main/d_9581.jpg
http//en.wikipedia.org/wiki/Laser_projection_keyb
oard
http//www.advanced-input.com/lightkey2.html
20
Laser Keyboards
  • Downside to Projection Keyboards?
  • Decreased Feedback
  • Lighting
  • Cost
  • 135 - 190
  • Popularity

http//mobilitytoday.com/vbmcms/images/VKB-project
ion2.JPG
21
Input Devices
  • GRAVITY/MOTION DEVICES

22
Gravity/Motion Devices
  • Apple Sudden Motion Sensor Technology
  • Detection of
  • Acceleration
  • Sudden change in movement
  • Vibrations
  • Parking the HD head

http//www.tuaw.com/media/2006/06/macbookpro_flyby
.jpg
http//docs.info.apple.com/article.html?artnum300
781
23
Gravity/Motion Devices
  • Motion Sensing Controllers
  • Nintendo Wii
  • Silicon springs/wafers
  • Gravity
  • Capacitance
  • Not perfect
  • Johnny Chung Lee
  • Finger Tracking
  • Whiteboard

http//www.cs.cmu.edu/johnny/projects/wii/
http//scienceline.org/2006/12/18/motioncontroller
s/
24
Input Devices
  • GESTURE BASED

25
Gesture Technology
  • GestureTek GroundFX
  • Flash interactive programming
  • C/C custom effects
  • Adding Sound
  • Advertising
  • Softkinetic
  • Xtr3D
  • Oblong Industries
  • 3DV

http//www.industrial-embedded.com/articles/vincen
t/
http//venturebeat.com/2007/12/14/gesture-recognit
ion-technology-for-games-poised-for-breakthrough/
26
Gesture Technology
  • Other Uses
  • Sign Language Recognition
  • Facial Gestures
  • Robotics

http//en.wikipedia.org/wiki/Gesture_recognition
http//www.australianit.news.com.au/story/0,24897,
16400623-15397,00.html
http//www.webopedia.com/TERM/g/gesture_recognitio
n.htm
27
Questions
28
Sources
  • http//www.popularmechanics.com/technology/industr
    y/4217348.html?page2
  • http//pavithra.wordpress.com/2007/05/30/microsoft
    s-surface-unveiled/
  • http//www.surfacerama.com/
  • http//www.youtube.com/watch?v7zRmffRIifE
  • http//www.virtual-laser-keyboard.com/
  • http//mobilitytoday.com/vbmcms/images/VKB-project
    ion2.JPG

http//en.wikipedia.org/wiki/Gesture_recognition
http//www.webopedia.com/TERM/g/gesture_recognitio
n.htm
http//www.industrial-embedded.com/articles/vincen
t/
http//venturebeat.com/2007/12/14/gesture-recognit
ion-technology-for-games-poised-for-breakthrough/
http//www.cs.cmu.edu/johnny/projects/wii/
http//scienceline.org/2006/12/18/motioncontroller
s/
http//rehabengineer.homestead.com/files/Images/vi
rtualkeyboard.JPG
http//www.ubergizmo.com/photos/2007/8/celluon-cl8
50.jpg
http//www.pdahut.com/store/files/main/d_9581.jpg
http//en.wikipedia.org/wiki/Laser_projection_keyb
oard
http//www.advanced-input.com/lightkey2.html
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