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Communication

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Asynchronous RPC (1) The interconnection between client and server in a traditional RPC ... Transient asynchronous communication. Receipt-based transient ... – PowerPoint PPT presentation

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Title: Communication


1
Communication
  • Chapter 2

2
Layered Protocols (1)
2-1
  • Layers, interfaces, and protocols in the OSI
    model.

3
Layered Protocols (2)
2-2
  • A typical message as it appears on the network.

4
Data Link Layer
2-3
  • Discussion between a receiver and a sender in the
    data link layer.

5
Client-Server TCP
2-4
  • Normal operation of TCP.
  • Transactional TCP.

6
Middleware Protocols
2-5
  • An adapted reference model for networked
    communication.

7
Conventional Procedure Call
  • Parameter passing in a local procedure call the
    stack before the call to read
  • The stack while the called procedure is active

8
Client and Server Stubs
  • Principle of RPC between a client and server
    program.

9
Steps of a Remote Procedure Call
  • Client procedure calls client stub in normal way
  • Client stub builds message, calls local OS
  • Client's OS sends message to remote OS
  • Remote OS gives message to server stub
  • Server stub unpacks parameters, calls server
  • Server does work, returns result to the stub
  • Server stub packs it in message, calls local OS
  • Server's OS sends message to client's OS
  • Client's OS gives message to client stub
  • Stub unpacks result, returns to client

10
Passing Value Parameters (1)
2-8
  • Steps involved in doing remote computation
    through RPC

11
Passing Value Parameters (2)
  • Original message on the Pentium
  • The message after receipt on the SPARC
  • The message after being inverted. The little
    numbers in boxes indicate the address of each byte

12
Parameter Specification and Stub Generation
  • A procedure
  • The corresponding message.

13
Doors
  • The principle of using doors as IPC mechanism.

14
Asynchronous RPC (1)
2-12
  • The interconnection between client and server in
    a traditional RPC
  • The interaction using asynchronous RPC

15
Asynchronous RPC (2)
2-13
  • A client and server interacting through two
    asynchronous RPCs

16
Writing a Client and a Server
2-14
  • The steps in writing a client and a server in DCE
    RPC.

17
Binding a Client to a Server
2-15
  • Client-to-server binding in DCE.

18
Distributed Objects
2-16
  • Common organization of a remote object with
    client-side proxy.

19
Binding a Client to an Object
Distr_object obj_ref //Declare a systemwide
object referenceobj_ref // Initialize the
reference to a distributed objectobj_ref-gt
do_something() // Implicitly bind and invoke a
method (a) Distr_object objPref //Declare a
systemwide object referenceLocal_object
obj_ptr //Declare a pointer to local
objectsobj_ref //Initialize the reference
to a distributed objectobj_ptr
bind(obj_ref) //Explicitly bind and obtain a
pointer to the local proxyobj_ptr -gt
do_something() //Invoke a method on the local
proxy (b)
  • (a) Example with implicit binding using only
    global references
  • (b) Example with explicit binding using global
    and local references

20
Parameter Passing
2-18
  • The situation when passing an object by reference
    or by value.

21
The DCE Distributed-Object Model
2-19
  • Distributed dynamic objects in DCE.
  • Distributed named objects

22
Persistence and Synchronicity in Communication (1)
2-20
  • General organization of a communication system in
    which hosts are connected through a network

23
Persistence and Synchronicity in Communication (2)
  • Persistent communication of letters back in the
    days of the Pony Express.

24
Persistence and Synchronicity in Communication (3)
2-22.1
  • Persistent asynchronous communication
  • Persistent synchronous communication

25
Persistence and Synchronicity in Communication (4)
2-22.2
  • Transient asynchronous communication
  • Receipt-based transient synchronous communication

26
Persistence and Synchronicity in Communication (5)
  • Delivery-based transient synchronous
    communication at message delivery
  • Response-based transient synchronous communication

27
Berkeley Sockets (1)
  • Socket primitives for TCP/IP.

28
Berkeley Sockets (2)
  • Connection-oriented communication pattern using
    sockets.

29
The Message-Passing Interface (MPI)
  • Some of the most intuitive message-passing
    primitives of MPI.

30
Message-Queuing Model (1)
2-26
  • Four combinations for loosely-coupled
    communications using queues.

31
Message-Queuing Model (2)
  • Basic interface to a queue in a message-queuing
    system.

32
General Architecture of a Message-Queuing System
(1)
  • The relationship between queue-level
    addressing and network-level addressing.

33
General Architecture of a Message-Queuing System
(2)
2-29
  • The general organization of a message-queuing
    system with routers.

34
Message Brokers
2-30
  • The general organization of a message broker in a
    message-queuing
  • system.

35
Example IBM MQSeries
2-31
  • General organization of IBM's MQSeries
    message-queuing system.

36
Channels
  • Some attributes associated with message channel
    agents.

37
Message Transfer (1)
  • The general organization of an MQSeries queuing
    network using routing tables and aliases.

38
Message Transfer (2)
  • Primitives available in an IBM MQSeries MQI

39
Data Stream (1)
  • Setting up a stream between two processes across
    a network.

40
Data Stream (2)
2-35.2
  • Setting up a stream directly between two devices.

41
Data Stream (3)
  • An example of multicasting a stream to several
    receivers.

42
Specifying QoS (1)
  • A flow specification.

43
Specifying QoS (2)
  • The principle of a token bucket algorithm.

44
Setting Up a Stream
  • The basic organization of RSVP for resource
    reservation in a distributed
  • system.

45
Synchronization Mechanisms (1)
  • The principle of explicit synchronization on the
    level data units.

46
Synchronization Mechanisms (2)
2-41
  • The principle of synchronization as supported by
    high-level interfaces.
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