Title: CGT 04
1CGT 04
Carrie HeeterBrian WinnTelecommunication,
Information Studies, Media Rhonda Egidio
Education Michigan State University Partially
supported by a research grant from the National
Science Foundation
2ALIEN GAMES 1 Men Define What Is a Game
- Todays games are not girl-friendly
- Most computer games today are designed by men for
boys and men - They often have subject matter of interest to
boys, or feature styles of interaction known to
be comfortable for boys - A questionWould games be different (alien?) if
women and girls designed them?
American Association of University Women, 2000
3ALIEN GAMES 2 Learning Games Are No Fun
- Todays learning games are easy to learn, fast to
play, and boring. - They involve only a few forms of fun, mostly
puzzles and trivia games. They rarely involve
high stakes, aliens, for far future scenarios - Girls like todays learning games better than
boys do. - Two questionsAre learning games invented by
girls and boys fun? Would you learn from them?
American Association of University Women, 2000
4STRANGE BUT TRUEGirls liked the games better
than boys did!
Girls liked the (mostly academic) games we played
at camp better than boys did, with the exception
of Adobe Atmosphere. Girls liked Galactic
Civilization and Adobe Atmosphere less than the
other games. 5th grade boys loved Atmosphere.
5Dr. Evil Stinky and the Poison Cake
Imagined by Solar System 6
6Dr. Evil Stinky and the Poison Cake
Competition Cooperation Social Interaction Danger
Violence Aliens LearningRoles Goals
Imagined by Solar System 6
What feels weird or good about this game?
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8Space Pioneer Learning Adventures Game Design
Camp
40 boys and girls (5th and 8th graders) came
together for two weeks to work in same gender
groups (with a teacher facilitator) to design
space related educational games
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14The Great Probe Mission
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16Guided Brainstorm 1 Science Content
17Brainstorm 2 Backstory Game World
18Brainstorm 3 Players, Missions, Goals
19Brainstorm 4 Navigation, Interface Interaction
20Brainstorm 5 Graphics/Look and Feel
21Brainstorm 6 Sound
22Virus FightersThe defeat of Juppa
Imagined by Frozen Eclipse
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24Never Safe in Space
Imagined by Rocket Lions
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29The Universal Mission
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32Mars Tycoon The Race to Save Humanity
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34Going back to the target population
These game promos will be shown to hundreds of
middle school children, to see whether kids
prefer games designed by their own gender.
35SO WHAT?
36Thank you!
This project was partially supported by a
research grant from the National Science
Foundation. For more information, please
visit http//spacepioneers.msu.edu/ Or contact
Carrie Heeter heeter_at_msu.edu Brian
Winnwinnb_at_msu.edu Rhonda Egidio egidio_at_msu.edu
Michigan State University