Title: Simulations and Games in Education Research Group
1Simulations and Games in Education Research Group
- Aysegül Bakar abakar_at_metu.edu.tr
- Göknur Kaplan Akilli akilli_at_metu.edu.tr
- Computer Education and Instructional Technology
- Middle East Technical University
- E-Transformation in Learning Symposium, Sabanci
University - April 21, 2005
2Outline
- About SimGE
- Completed studies
- Current studies
- Further Studies
3About SimGE
- "Simulations and Games in Education (SimGE)" RG
- is established in 2004 in METU
- is actually a subgroup of a HCI RG in METU
- has 10 members (just at the moment)
- is coordinated by Kürsat Çagiltay
4Aims of SimGE RG
- SimGE aims to
- conduct research on the use of simulations and
games in education - pedagogical cognitive issues of sims games
- social technical issues of sims games
- contribute to the literature
- potentials problems of sims games
- the effects of gaming on Turkish people
5What have been done?
- Historical development of games in Turkey - Erdal
Yilmaz - Perceptions of prospective teachers toward the
use of computer games - Gülfidan CAN - Students game play characteristics at a Turkish
university - Pinar Onay Durdu - Factors that affect primary school students game
preferences - Yavuz Inal - ID Model - Göknur Kaplan Akilli
6Historical development of games in Turkey by
Erdal Yilmaz
- Games have entered to our homes in 1980s with
- TV
- Video
- Atari
- Gameboys
- Personal computers
- Commodore 64,
- Sinclair ZX Spektrum
- Amiga
- computers compatible with IBM
7Perceptions of prospective teachers toward the
use of computer games by Gülfidan CAN
- 116 students from CEIT departments of four
different universities - She found that playing computer games
- is suitable for every age group
- is not just for children
- helps developing some useful knowledge and
skills - help develop social skills when played with a
group of people
- requires too much engagement time
- leads to addiction
- not an important leasure time activity
- waste of time
8Perceptions of prospective teachers toward the
use of computer games, Gülfidan CAN
- Results (cont.)
- Use of computer games as
- teaching aid in courses (98)
- reward (78) rather than
- main instructional tool (60 disagreed)
- 83 will use computer games with educational
features in their courses in the future - 11 expressed that they will not use such games
9Students game play characteristics at a Turkish
university by Pinar Onay Durdu
- to determine the current situation among Turkish
students - what the game preferences of Turkish students are
- why they prefer to play games
- what determines their game play and game
preference - whether gender, mothly income or departments has
any affect to game play and game preferences - 225 students taking Introduction to Information
Technologies and Applications course - Questionnaire - Quantitative data analysis
10Students game play characteristics at a Turkish
university, Pinar Onay Durdu
- Results
- 61 out of 225 participants played games
- The average game playtime among the 61 game
playing participants were 5,66 hours per week. . - the reason for not playing computer games,
- first choice being not interested as a reason,
- second choice waste of time,
- third choice having no time,
- fourth and fifth choice not knowing how to play.
11Students game play characteristics at a Turkish
university, Pinar Onay Durdu
- Results (cont.)
- The mean time/week for computer play 5 hours
- the more favorable game genres were
- strategy,
- racing,
- quiz-trivia,
- sports
- action-adventure games
- Adventure discovery game themes were more
favorable game themes - more students stated diversion for their game play
12Students game play characteristics at a Turkish
university, Pinar Onay Durdu
- Results (cont.)
- gender makes difference between game play game
preferences - owning a computer affects game play
- game players read fewer hours/week than the
others - the game players spent more time with their peers
and family members in social activities than the
others
13Primary school students habits of playing
computers games and the factors that affect their
game preferences Yavuz Inal
- to investigate the attitudes of primary school
students in Turkey toward playing computer games - 274 (Karabük) and 281 (Ödemis) ? compare and
contrast - Gender differences in terms of game playing
habits - Socio Economic Status
- Social environments in which
- the school is placed and
- Geographic factors
Affect students attitudes and habits toward
playing computer games
14The FIDGE Model For Game-like Learning
Environments, by Göknur KAPLAN AKILLI
- the lack of available comprehensive design
paradigms well-designed research studies - how to incorporate games into learning
environments - despite more than 30 years existence of computer
games and simulations in the instructional design
movement
15The FIDGE Model For Game-like Learning
Environments, by Göknur KAPLAN AKILLI
- a formative research study is conducted and it
was found that - phases of the IDD process should not be
- separate,
- strictly bounded,
- processing a linear manner.
- these results the inspiration from fuzzy logic
, FIDGE model is created
16What is being done?
- Using eye tracking data to analyze a video game
learning experience - Serkan Alkan - What is happening in classrooms? - Aysegül Bakar
Yavuz Inal - Cultural issues and Identification by Avatars, -
Göknur Kaplan Akilli Yavuz Inal - ADDIE model game, - Memet Üçgül
- FP-6 Proposal
- A course for prospective teachers Design,
development evaluation of educational software
17Using eye tracking data to analyze a video game
learning experience - Serkan Alkan
- to explore how novices learn video games
- an eye tracking method was integrated with
usability studies methods - 17 undergraduate university students
- 10 minutes eye tracking recordings were kept
while subjects playing a video game - Semi structured posttest for attitudes and
reflections
18What is happening in classrooms? Aysegül Bakar
Yavuz Inal
- To investigate
- The dynamics among group members
- The opinions of prospective teachers about the
games in terms of their possibility to be used in
teaching/learning process - Individual reports
- Demographics
- Scenarios
- Group interviews
19What is happening in classrooms? Aysegül Bakar
Yavuz Inal
- To investigate
- Childrens behaviors when playing a game for the
first time - Childrens preferences in terms of game playing
- Demographics
- Observations
- Formal informal interviews
20International ResearchesFP-6 Project
- (coordinator) FH JOANNEUM GMBHDepartment of
Information-Design - Middle East Technical UniversitySchool of
Education, Department of Computer Education and
Instructional Technology - UK BusinessLab
- DELFT University of Technology
- Karl-Franzens-University GrazInstitute of
Psychology / Educational Psychology - Amebis d.o.o.AMEB
21A course for prospective teachers
Design, Development Evaluation Of Educational
Software
- New approaches
- Situated Learning
- Cooperative Learning
- Goal-Based Scenario, etc.
- ID Model
- FIDGE
- Desktop Virtual Reality
- Game-like Learning Environments
- Motivation theories
22Conclusion
- More meaningful learning in more effective
learning environments - Life is a game, so is learning
- and the GAME is ON!!!!
http//www.simge.metu.edu.tr
23Questions Comments
24- for
- YOUR PARTICIPATION !!!