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CS4043 Week 1Lecture 2

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... vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html. In this lecture ... Adventure games. Role playing games. Simulation. Strategy. Characteristics of games ... – PowerPoint PPT presentation

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Title: CS4043 Week 1Lecture 2


1
CS4043Week 1Lecture 2
  • What is a game?
  • Chapter 1(The Art of Computer Game Design)
  • Book Available online
  • http//www.vancouver.wsu.edu/fac/peabody/game-book
    /Coverpage.html

2
In this lecture
  • What do we mean by the word game?
  • What are the main classes of games?
  • What attributes characterise games?

3
What do we mean by the term game?
  • We need to know boundaries
  • What actions characterise games?
  • What skills do you need to be a game designer?
  • Will an experienced game player be a good game
    designer?

4
Categories of games
  • Board games
  • Card games
  • Athletic games
  • Childrens games
  • Computer games

5
Board Games
  • Playing surface with movable pieces
  • Pieces associated with players
  • Playing surface is the environment
  • Environment beyond control of player
  • Consider the positioning of pieces

6
Card Games
  • Deck of Cards 2 factors rank and suit
  • Rules of the game
  • Matching combinations of cards
  • Analyse potential combinations

7
Athletic Games
  • Physical skills
  • Game versus competition
  • Amount of interaction between players
  • Perform some task optimally

8
Childrens Games
  • E.g Hide and Seek
  • Challenging?
  • Social Interaction
  • Improvised games?

9
Computer Game Genres
  • Skill and action
  • Adventure games
  • Role playing games
  • Simulation
  • Strategy

10
Characteristics of games
  • Fundamental characteristics of games
  • Representation
  • Interaction
  • Conflict
  • Safety

11
Representation
  • A game is a closed formal system that
    subjectively represents a subset of reality
  • What do the terms in this definition mean?
  • Closed?
  • Formal?
  • Subjectively represents?
  • Subset of reality?

12
Closed, Formal System
  • Closed
  • Game is complete and self-sufficient
  • No ref to anything outside the game
  • Disputes
  • Formal
  • Rules explicitly stated
  • System
  • Collection of parts linked in complex ways

13
Subjectively represents
  • Is a game a subjective or objective
    representation of reality?
  • What does the game represent from a players
    perspective?
  • Fantasy
  • Games versus Simulations

14
Subset of Reality
  • Does a game represent a subset of reality
  • Complexity
  • Comprehension
  • Focus

15
Characteristics of games
  • Fundamental characteristics of games
  • Representation
  • Interaction
  • Conflict
  • Safety

16
Interaction
  • Static versus dynamic media for representing
    reality
  • Investigate causes and effects
  • Games versus Puzzles
  • Soccer versus Rubix cube
  • Puzzles component of a game

17
Interaction
  • Games versus Stories
  • Sequencing of events
  • Level of Detail
  • Element of Surprise
  • Games versus Toys
  • Ability to manipulate audiences experience
  • Compare stories, games, toys

18
Games versus Stories
The Art of Computer Game Design by Chris Crawford
(Chapter 1)
19
Interaction
  • Social
  • Nature of challenge
  • creating your own solution versus discovering
    the designers solution

20
Characteristics of games
  • Fundamental characteristics of games
  • Representation
  • Interaction
  • Conflict
  • Safety

21
Conflict Safety
  • Conflict
  • Obstacles passive or dynamic
  • Violent or non-violent
  • Safety
  • Computer Games exclude the physical reality
  • Link between actions and consequences
  • Devoid of consequences?
  • Gambling
  • game?
  • Financial risks
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