Models for reuse of learning scenarios' JeanPhilippe PERNIN , Anne LEJEUNE Presenter Hlne GODINET E' - PowerPoint PPT Presentation

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Models for reuse of learning scenarios' JeanPhilippe PERNIN , Anne LEJEUNE Presenter Hlne GODINET E'

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Title: Models for reuse of learning scenarios' JeanPhilippe PERNIN , Anne LEJEUNE Presenter Hlne GODINET E'


1
Models for re-use of learning scenarios.
Jean-Philippe PERNIN (,) Anne LEJEUNE
()PresenterHélène GODINET () E.
Praxis. Institut National de Recherche
Pédagogique. Lyon. France CLIPS IMAG.
Grenoble. France
  • IFIP conference
  • 26- 30 th June 2006
  • Alesund, Norway

2
Linking computer science and educational science
  • A composite team ERTe E. Praxis (practices and
    uses of ICT in Education)
  • Researchers in computer science, pedagogical
    engineering, science of education, teachers
    training
  • One group is mainly focusing on blended learning
    (using on line resources and communication tools
    on e.learning platforms)

2
3
Shared questions
  • How to develop and re-use a learning
    scenario (integrating ICT)?
  • How to formalize it ?
  • Why could it be re-used or not ?
  • How to make it re-usable? available on line,
    for blended learning or/and distance learning?
  • Are standards and norms (SCORM, LOM, ...) usable
    and helpful by teachers, considering the cultural
    diversity of the various learning and teaching
    contexts ?

3
4
Contents
  • Integrating ICT in education
  • Learning Resource or activity ?
  • The concept of learning scenario
  • Definition
  • Taxonomy
  • Conceptual Model
  • Scenario lifecycle
  • An on going project (toward communities of
    practice)
  • The CAUSA project
  • Toward a cooperation with International partners

4
5
New teachers roles integrating ICT recent
evolutions
5
6
Educational Modelling Languages
  • Statements (limits)
  • Learning Objects are not the key point in the
    educational process Koper, 2001
  • A resource-centered approach promotes a
    standardized educational model consultation
    (self) evaluation
  • Goals of the on going researches in learning
    design
  • To provide adapted languages to design the widest
    range of learning situations (complexity and
    richness)
  • To insure a pedagogical neutrality (various
    pedagogical models and practices)
  • An example of Modelling Language used IMS
    Learning Design Koper Open University NL

Koper R. (2005) Learning Design, A Handbook on
Modelling and Delivering Networked Education and
Training.
6
7
IMS LD
  • IMS first started in 1997 was the Instructional
    Management Systems (IMS) project.
  • Learning Design Specification
  • The IMS Learning Design specification supports
    the use of a wide range of pedagogies in online
    learning.
  • Rather than attempting to capture the specifics
    of many pedagogies, it does this by providing a
    generic and flexible language.
  • This language is designed to enable many
    different pedagogies to be expressed.
  • The approach has the advantage over alternatives
    in that only one set of learning design and
    runtime tools then need to be implemented in
    order to support the desired wide range of
    pedagogies.
  • The language was originally developed at the Open
    University of the Netherlands (OUNL), after
    extensive examination and comparison of a wide
    range of pedagogical approaches and their
    associated learning activities, and several
    iterations of the developing language to obtain a
    good balance between generality and pedagogic
    expressiveness.
  • See on the website http//www.imsproject.org/learn
    ingdesign/index.html

7
8
Integration of ICT in education a complex
reality
  • Object of the study Learning situations
    (partly) instrumented by digital technologies.
  • How to describe the complexity (actors,
    activities, resources, tools, interactions,
    relationships, management)?

8
9
Learning scenario
  • A central concept the learning scenario
  • Frequently used by the teachers called
    scénario pédagogique
  • To scenarize resources ? or to scenarize learning
    situations? in order to reuse it .
  • Various definitions, various metaphors are
    required to describe and categorize the learning
    scenarios (orchestra, movie, theater,).
  • Propositions (current work)
  • To define more precisely the concept of learning
    scenario,
  • To elaborate a taxonomy of learning scenarios,
  • To define what is the scenario's life cycle,
  • To identify the different facets of a scenario.

9
10
First definition
  • A learning scenario is a description,
  • made a priori or a posteriori,
  • of the management of a learning situation,
  • at a given level, or learning unit,
  • whose goal is to ensure the appropriation of a
    precise set of knowledge.
  • A scenario describes roles, activities and also
    knowledge resources, tools and services necessary
    for, or resulting from, each activity.
  • Pernin Lejeune, Sofia TEN Competences. WS.
    March 2006

10
11
Taxonomy of learning scenarios
  • see JP Pernin\s paper to get more

11
12
Learning objects and granularity of scenarios
12
13
Conceptual framework (adapted from R. Koper), to
be discussed
  • A Learning scenario
  • - represents Activity organization
  • - Is dynamic
  • is linked to didactical intentions

Organizes structural and temporal relationships
between entities
Learning scenario
Pedagogical level
Activity and Social environment
Activity
Physical environment
13
14
Learning Design is not only a prescription of
tasks
15
Proposal
  • Facing the complexity of a learning scenario, we
    propose
  • to describe the context in which the learning
    activity runs,
  • to describe the nature of the interactions among
    actors, between actors and resources,
  • to consider the possibility to regulate the whole
    process, (to adjust the activity with most of the
    demands and/or needs).
  • A learning scenario has to be flexible and
    adaptative.

15
16
Collecting and analyzing practicioners needs
CAUSA Project
  • Collecting and Analyzing Uses of Scenarization of
    Activities
  • Leader INRP (National Institute for Educational
    Research) - ERTé e-Praxis (Grenoble, Lyon)
  • A team of researchers, teachers, engineers,
    experts in
  • Educational Science, Computer Science,
  • Didactic,
  • Teacher training,
  • E.learning, open distant learning,
  • Various school contexts
  • primary, secondary, higher education, in service
    training
  • begin October 2005

16
17
Causa Project
17
18
Workshops for teachers and instructional designers
19
Scenarization an incremental process
Design Loop
abstract scenario
Didactic and pedagogical initial design
19
20
To go further
  • To promote exchanges between communities of
    designers gt Scenario repositories (re-usability)
  • To develop communities of practices (on an
    international level), considering the diversity
    of cultures and of learning practices
  • Events
  • April 2006, 14th 1st Colloquium Learning
    scenarios in Biennale Internationale de
    lEducation. INRP. Lyon . France (120
    participants proceedings on line)
  • May 2007, 14th- 18th 2d Colloquium Learning
    scenarios. In ACFAS Congrès. Trois Rivières.
    UQAM. Canada

You are interested by ? Contact
Jean-philippe.pernin_at_inrp.fr Helene.godinet_at_inrp.
fr Information http//www.inrp.fr/biennale/collo
ques2006/scenario/
20
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