Title: GRAPPLE
1GRAPPLE
- Generic Responsive Adaptive Personalized Learning
Environment
Lucia Oneto RD Project Manager l.oneto_at_giuntilabs
.com
Slide 1
2EU Project Area STREP project, VII FP,
ICT-2007.4.1 Digital libraries and
technology-enhanced learning Partners Technische
Universiteit Eindhoven (NL), Open Universiteit
Nederland (NL), Leibniz Universität Hannover L3S
Research Center (DE) , Technische Universiteit
Delft (NL), Vrije Universiteit Brussel (BE),
University of Warkick (UK), University of Lugano
(CH), Universität Graz (DE), Deutsches
Forschungszentrum für Künstliche Intelligenz
(DE), The Provost, Fellows and Scholars of the
holy and undivided Trinity of Queen Elizabeth
near Dublin (IE), Université catholique de
Louvain (BE), The Chancellor, Master, and
Scholars of the University of Cambridge (UK),
Giunti Labs S.r.l. (IT), IMC Information
Multimedia Communication AG (DE), ATOS Origin
Sociedad Anonima Española (ES). Objectives The
main goal of GRAPPLE is to design and develop a
personalized and adaptive Technology Enhanced
Learning environment that integrates with major
Learning Management Systems using a
service-oriented framework approach. The key to
creating a responsive learning environment that
motivates, engages and inspires learners, and
through this leads to better learning results, is
personalization, which is achieved through
adaptive learning technology. Start /
End February 2008 / January 2011.
http//www.grapple-project.org/
3Adaptive Learning Environment existing LMSs
Adaptive Learning Environment
Service oriented framework
Single Sign On facility (SSO) Providing
communication channels User modeling
facilities User Profile exchange facilities
- Adaptation of page content on User Profile
- pre-knowledge
- prerequisites
- preferences
- Adaptation of page content on device
- Adaptation of testing tools
- Collaborative filtering of resources
- Adaptive guidance
Manage user Manage enrollments into
courses Administrative workflow
management Delivery of learning
materials Assessment and evaluations Portfolio
management
4Adaptive Learning Environment functionality
- GRAPPLE Adaptive Learning Environment
- Core engine able to provide to the learner
adaptive courses the adaptation is based on the
pre-knowledge, course prerequisites, users
preferences and device used. - GRAPPLE User Model Framework
- In charge to manage, store and provide all the
shared User Model information. Core user model
ontology, conflicting information reconciliation,
issues of privacy and trustiness, user model
representation to allow student to reflect on his
own knowledge.
5Adaptive Learning Environment functionality
- GRAPPLE Authoring Tool
- Used by the authors and instructional designers
to create an adaptive course (based on the user
profile) - DM Domain model, authoring VR Learning Materials
and Adaptive Simulations - CRT Conceptual Relation Types
- CAM Conceptual Adaptation Model.
- GRAPPLE VISualization
- Available to learners, tutors and teachers to
monitor the progress of the class(es) or of the
single learner.
6Application Areas
- Life Long Learning / Continuous Education
- Adaptive Course Material
- Virtual Reality
- Adaptive Simulation.
7Possible exploitation of TENCompetence results (I)
- TenCompetence provides a series of tools such as
Personal Development Planner, Personal Competence
Manager, LearnWeb 2.0, TenTube. - Considerable input for the GRAPPLE User Model
Framework in terms of user knowledge/goal model.
8Possible exploitation of TENCompetence results
(II)
- TenCompetence provides the Learning Path Editor
for the creation of the learning paths. - Significant synergy between the Learning Design
tools and the GRAPPLE Adaptive Learning
Environment and Authoring Tool. - Possible integration of the adaptive courses in
the learning paths great added-value to the
TenCompetence suite with the user profiling,
device adaptation and semantic approach
introduced by the GRAPPLE solution.
9Thank you