Title: Dynamic Binding
1Dynamic Binding
- Binding
- Binding time
- Motivation
- Dynamic Binding
- High Level Methods
2Binding Time
- Binding linking between messages and methods
- The same entity may refer to objects of different
classes, each of which has a different
implementation of the same method - More generally, binding time is the time when an
attribute of some portion of a program, or the
meaning of a particular construct is determined - Compile Time
- Link Time
- Execution Time
- Program Init
- Procedure/function begin
- Statement Execution
- Static Binding (AKA Early Binding) the compiler
uses the type of variables to do the binding at a
compile (link) time - Dynamic Binding (AKA Late Binding) the decision
is made at run time based on the type of the
actual values
Inclusion Polymorphism Overriding Binding
Question
3Main Binding Techniques
- Early (static) binding, is the binding of
functions in a program at compile time. - The programmer knows the type of data for each
function called. For example -
- AddRealNums(x, y)
- x, y - of type real.
- Late (dynamic) binding of the message selector to
the appropriate method at run time. - The programmer doesn't know the specific method
that will be used. For example - AddNumbers(x, y)
- x, y - are number objects.
4Static vs. Dynamic Types
- Consider the call
- Manager M
- M.raise_salary(10)
- What is the type of this in the called method?
- Static Type Employee
- What can be determined in compile time
- Dynamic Type Manager
- Actual type, as determined in run time
- No simple way for the programmer to examine the
dynamic type - Suppose that raise_salary calls print, then,
which version of print will be called? - Based on the static type? or,
- Based on the dynamic type?
5Static vs. Dynamic Binding
- Static Binding binding based on static type.
- More efficient
- Less flexible
- Static type checking leads to safer programs
- Dynamic Binding binding based on dynamic type.
- Less efficient
- More flexible
- May need dynamic type checking!
- As it turns out, dynamic binding is the only
reasonable choice - Why?
- If static typing is so good, why spoil it with
dynamic binding?
6Motivation I Containers
define SIZEOF(a) (sizeof(a)/sizeof(a)) ... Manag
er Alice, Bob Engineer Chuck, Dan,
Eve SalesPerson Faith, Gil, Hugh Employee Ira,
Jim, Kelly .... Employee delegation
Bob, Dan, Faith, Kelly ... for (int i 0
i lt SIZEOF(delegation) i) delegationi-gtprint(
cout)
Which print should be called here?
7Another Container Example
- A display list in a graphic application.
- List elements
- Objects of subclasses of class Shape
- Points, lines, triangles, rectangles, circles,
etc. - We want the list to contain elements of type
Shape, but each should be capable of preserving
its own special properties. - If we loop over the list and send each element in
it a draw message, the element should respond
according to its dynamic type.
8Motivation II High Level Methods
Motivation II High Level Methods
- High Level Methods methods which are coded using
only the public interface of a class. - Facilitate code reuse in inheritance.
class Shape Point locationpublic
... void move(Point delta) hide() locat
ion delta draw() ... class
Rectangle public Shape public void
hide(void) const ... void draw(void) const
...
Which hide should be called here?
Which draw should be called here?
9Motivation III External Functions
void duplicate(const Shape base) enum Dx
12, Dy 30 Shape clone
base-gtclone() clone-gtmove(Dx,Dy) clone-gtdraw()
Which version of draw() and clone() should be
called here?
10Dynamic Binding is the Answer!
- The rule A called method should be selected
based on the actual type of the object it is sent
to. - Meaningful only for reference semantics.
- Value semantics dynamic type static type.
- This is why this is a pointer to the object,
rather than the object itself. - In a better C this would be a reference to an
object. - Archaic C code used the idiom this 0.
- All methods in Smalltalk, Eiffel and all other
decent object-oriented programming languages
are dynamically bound.
11Dynamic Binding in C?
void rotate(Shape p) switch (p-gttype)
case rectangle ... case
circle ... case line ... ...
enum Shape_type rectangle, circle,
line, ...
Strong Coupling
struct Shape int x, y ... / Other common
fields / Shape_type type union struct
Rectangle ... r struct Circle
... c struct Line ...
l ... / Other shape kinds / data
pointers to functions can be used instead.
void draw(Shape p) switch (p-gttype) case
rectangle ... case circle ... case
line ... ...
12Disadvantages of the C Solutions
- Implicit assumption consistency between value of
the type tag and usage of the union field data. - Programmers responsibility no compiler aid or
checking - Dispersed coding the code for different
operations on the same shape is spread all over
the program. - Difficult to understand
- Insusceptibility to change whenever a new kind
of shape is introduced, the following must be
changed - Definition of Shape_type
- Definition of Shape
- Function rotate
- Function draw
- All other functions
Some OO programming languages do not include a
switch like statement, just because of the above
bad usage of switch!
13The Shapes Example in C
class Shape public virtual void
draw(void) virtual void hide(void) virtual
void rotate(int deg) ... protected int x,
y ... / Other common fields /
The specialized code is associated with the type,
not with each function. OOP promotes the shift of
focus from operations to operands
class Circle public Shape public virtual
void draw(void) ... virtual void hide(void)
... //...
The type tag is hidden, and maintained by the
compiler
class Line public Shape public virtual
void draw(void) ... virtual void hide(void)
... //...
class Rectangle public Shape public virtual
void draw(void) ... virtual void
hide(void) ... //...
14Downcasting vs. Dynamic Binding
void draw(Shape p) if (Circle q
dynamic_castltCircle gtp) // Draw
circle ... else if (Line q
dynamic_castltLine gtp) // Draw line ...
else if (Rectangle q dynamic_castltRectangle
gtp) // Draw rectangle ... ...
- RTTI considered harmful
- Order of classes in the if chains is significant
- Module must change whenever new class is added to
the hierarchy
15Dynamic Binding and the Container Problem
- Given is a set of employees as in
- Employee department100
- Then, how can we determine if a department3 is
a manager or not? - Dynamic Binding Answer
- The question is wrong!!!
- There is never a need to determine the dynamic
type of an object. - Differences between objects
- Different state
- Differences between classes
- Different implementation
- Usage of RTTI in all but very special cases
indicates a misunderstanding of the power of
dynamic binding.
16High Level Methods
- Dynamic binding makes methods truly polymorphic.
The same code will do different things for
different objects
void Shapemove(Point delta) hide() location
delta draw()
Internal (in-class) dynamic binding
- Low level methods implemented only using data
members - code not affected by overriding
- High level methods may use also other methods
- partially polymorphic code
- Outer level methods methods implemented solely
with (externally accessible) methods - fully polymorphic code
17Dynamic Binding and Static Typing
- Static typing guarantee that a method exists
- A variable of type T can contain only objects of
type T, or of type T', where T' is derived from
T. - A message to an object is legal only if its
static type recognizes it. - Dynamic binding make sure that the right method
is selected. - The method invoked for an object depends on its
dynamic type. - Static typing Dynamic binding the right
combination of safety and power - Examples Eiffel, C, Java, Object-Pascal,
Turbo-Pascal, etc.
18C Example
struct Base virtual void f(void) ...
void g(void) ... struct Derived
public Base virtual void f(void) ... //
Override f() of Base void g(void) ... //
Override g() of Base void h(void) ...
y Base px y px-gtf() // The right
methodpx-gtg() // The wrong methodpx-gth() //
Compile time error! No guarantee that the method
exists
19Comparison of Binding Techniques
- Dynamic binding is more flexible. Static is more
efficient. - Static types are more efficient.
- Calling static methods is more efficient.
- Static method binding may give better error
detection, just as static typing gives better
error detection. - Usage
- Static binding homogenous set of objects that
are similar to an existing class inheritance
simply makes the new set of objects easier to
implement. - Dynamic binding heterogeneous mix of objects
that share operations that are conceptually the
same, but may have different implementations.