input techniques - PowerPoint PPT Presentation

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input techniques

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input techniques – PowerPoint PPT presentation

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Title: input techniques


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input techniques
akshay kothari
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whats an input device, anyway?
  • Wikipedia any peripheral used to provide data
    and control signals to an information processing
    system

4
properties of input devices
  • Property Sensed
  • Number of Dimensions
  • Indirect vs. Direct
  • Device Acquisition Time
  • Gain
  • Other metrics

5
input device states
Out of Range, Tracking, Dragging
Tracking, Hover, Left Click, Dragging, Right Click
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evaluation of input devices
  • Fitts Law Hicks Law
  • Steering Law and Minimum Jerk Law
  • Keystroke-Level Model and GOMS Analysis

7
feedback response to an input
  • Proprioceptive and Kinesthetic Feedback
  • Kinesthetic Correspondence
  • Snapping Behavior and Active Haptic Feedback

8
modalities of interaction
9
input devices
  • Pointing Devices
  • Mouse
  • Joysticks
  • Indirect Tablets
  • Touchpads
  • Touchscreen Pen-operated Devices
  • Text Entry
  • QWERTY keyboard
  • Mobile text entry
  • Handwriting Recognition

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Mouse
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Was the mouse designed opportunistically? Or was
the need formulated first followed by the design
and choice of technology for implementation?
12
What is the future of input devices?
13
whats an input device, anyway?
informing the design of direct-touch tabletops
http//www.youtube.com/watch?vrP5y7yp06n0
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  • Tabletop content orientation
  • Occlusion and reach
  • Gestural interaction
  • Legacy application support
  • Group interaction techniques
  • Walk-up and walk-away usage issues

usability challenges
15
Does a large tabletop provide spatial and
perceptual cognitive advantage in helping users
accomplish their tasks?
16
Under what circumstances does this cognitive
assistance occur, and when does it break down?
17
multi-touch systems that I have known and loved
Bill Buxton
18
  • It took 30 years for the mouse to become
    ubiquitous by that measure, multi-touch
    technologies have 3 years to go before they fall
    behind.
  • Everything is best for something and worst for
    something else
  • Input is still primitive, and wide open for
    improvement.
  • More is less or less is more
  • There is no free lunch
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