LINEAR ALGEBRAIC SOLUTION OF BLACKOUT PUZZLE - PowerPoint PPT Presentation

1 / 14
About This Presentation
Title:

LINEAR ALGEBRAIC SOLUTION OF BLACKOUT PUZZLE

Description:

Blackout game, which was introduced in the official homepage of ... game that has recently gained popularity as a diversion on handheld computing devices. ... – PowerPoint PPT presentation

Number of Views:250
Avg rating:3.0/5.0
Slides: 15
Provided by: com2macP
Category:

less

Transcript and Presenter's Notes

Title: LINEAR ALGEBRAIC SOLUTION OF BLACKOUT PUZZLE


1
LINEAR ALGEBRAIC SOLUTION OF BLACKOUT PUZZLE
  • Jeong-Mo Yang
  • With Sang-Gu Lee and Jong Bin Park
  • Abstract We give a pure linear algebraic
    solution of the Blackout puzzle. It deals with
    game, algorithm, mathematical modelling, optimal
    solution and software.
  • Key words Motivation, Blackout puzzle, linear
    algebra, basis, algorithm, mod 2 arithmetic.

2
INTRODUCTION
  • Blackout game, which was introduced in the
    official homepage of popular movie Beautiful
    Mind, is a one-person strategy game that has
    recently gained popularity as a diversion on
    handheld computing devices.
  • http//www.abeautifulmind.com/main.html
  • http//matrix.skku.ac.kr/sglee/blackout_win.exe

3
How to Play
  • The Blackout board is a grid of any size. Each
    square takes on one of two colors. (The diagram
    above used blue and red.) The player takes a turn
    by choosing any square. The selected square and
    all squares that share an edge with it change
    their colors.
  • The End of the Game

4
How to Solve Any 33 Game(Main Questions)
  • Q 1.  "Is there any possibility that we can not
    win the game if the given setting is fixed?"   
  • Q 2.  "Can we always find an optimal solution for
    the game?
  • Q 3.  "Can we make a program to give us an
    optimal solution?"

5
Our Solution of the Blackout puzzle
  • There are 29 patterns of 3x3 blackout grid.
  • Among these 512 patterns, there are patterns
    such that we can win the game with only one more
    click as following.

6
Mathematical Model of this game.
7
Modelling example
Then the given matrix is
8
  • we can click some of 9 positions to take action
    on it. This can be represented by

9
  • So, our problem is to find some a, b, c, d, e, ?,
    g, h and i such that

10
  •  We can use any computational tool and obtain
  •  But we only need integer vector x, so

11
  • We only need 0 and 1 because clicking 2n 1
    times of one stone is same as clicking once, and
    clickings of one stone is same as doing
    nothing.   
  • So, our answer is   

This shows that if we click on positions (1, 1),
(1, 3), (2, 1), (3, 2), we will get all white
stones on the board with only 4 clicks.
12
Q 2.  "Can we always find an optimal solution for
the game?
13
(No Transcript)
14
CONCLUSIONS AND FUTURE WORK
  • This research is related to the s- game and
    cellular automata theory. We can find the optimal
    strategy to win the reversible s- game.
  • This strategy has the information about
  • Algorithm to find the inverse of Block
    tridiagonal matrix
  • Reversible condition of cellular automata.
  • And we can make Java Program for the interesting
    Light Out Game with 3 colors
  • (ex) Light Out Game with 2 colors.
  • http//www.maritender.it/novel/giochi/Lights20Ke
    nneth20Rose.htm
Write a Comment
User Comments (0)
About PowerShow.com