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The Media Equation

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Research into how we humans treat media (movies, games, tv, computers, etc. ... No one laughed. Treat media as life. Who does this? Kids. Why? ... – PowerPoint PPT presentation

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Title: The Media Equation


1
The Media Equation
  • Reeves and Nass
  • Chapter 1
  • (http//guir.berkeley.edu/courses/cs198/papers/med
    iaeq.pdf)

2
Overview
  • Research into how we humans treat media (movies,
    games, tv, computers, etc.)
  • Hypothesis media life
  • Ex. if this dog said hello, a novice user says
    hello back.
  • Is this surprising?
  • What does this tell us?

3
Examples
  • Presidential candidate in a debate walks closer
    to the cameras
  • Home audience approved
  • Testifying to Congress, the owner of a sock
    puppet was asked if she agreed with Lamb Chops
    opinion
  • No one laughed
  • Treat media as life

4
Who does this?
  • Kids
  • Why? Because they are young and dont know better
  • Novices
  • Lack of experience
  • Experts
  • Easier, efficient
  • Everyone!

5
Critics
  • Well as long as you think about it, are more
    experienced, etc. you will not do this.
  • Not true! Why?
  • Takes effort!!!
  • This effort is surprising!
  • The common thought of media as tools for tasks
    goes against media life
  • People respond to media as life, even if they
    know it isnt reasonable to do so.
  • Nass, et. al., started doing research called
    Social Responses to Communication Technologies

6
This allows
  • Improving Design of Media
  • Evaluate Media
  • New Methods for Research
  • Big Issues where does media go from here?

7
Conclusions
  • Through out human evolution, everything that
    exhibited any intelligence was life.
  • How can we make use of this?
  • How does this apply to places like Second Life?
  • How does this apply to Aesthetic Computing?
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