Where Do We Go From Here - PowerPoint PPT Presentation

1 / 19
About This Presentation
Title:

Where Do We Go From Here

Description:

We are a peace loving alien race ready to give the people of ... 7. Manhunt. 8. Mortal Combat. 9. Postal 2. 10. Shadow Hearts. List provided by www.iccr.org ... – PowerPoint PPT presentation

Number of Views:98
Avg rating:3.0/5.0
Slides: 20
Provided by: dav5188
Category:
Tags: here | manhunt

less

Transcript and Presenter's Notes

Title: Where Do We Go From Here


1
Where Do We Go From Here?
  • A Critical Review of Violence, Video Games and
    Humanity

2
Who We Are
  • We are a peace loving alien race ready to give
    the people of earth the secrets of the UNIVERSE!
  • We travel the galaxy in search of enlightened
    civilizations.
  • And judge them by the games they play.

3
What is Violence?
  • According to the Webster's Dictionary definition
    of violence, "exertion of physical force so as to
    injure or abuse,"

What makes a game violent?
  • Is it subjective? Is Mario Bros. violent? Is
    Madden Football? (is football?)
  • Katamari Damacy?
  • Smash Bros.?

4
What makes a game non-violent?
  • A lack of hitting?
  • Non-competition?
  • Something that encourages co-operation?
  • Puppy Love?

5
At Look At Some Violent Games
  • 1. Doom 3
  • 2. Grand Theft Auto San Andreas
  • 3. Gunslinger Girls 2
  • 4. Half Life 2
  • 5. Halo 2
  • 6. Hitman Blood Money
  • 7. Manhunt
  • 8. Mortal Combat
  • 9. Postal 2
  • 10. Shadow Hearts
  • List provided by www.iccr.org

6
Family Media Guides List of Top 10 Most Violent
Video Games
  • 1) Resident Evil 4--"Player is a Special Forces
    agent sent to recover the President's kidnapped
    daughter. During the first minutes of play, it's
    possible to find the corpse of a woman pinned up
    on a wall--by a pitchfork through her face."
  • 2) Grand Theft Auto San Andreas--"Player is a
    young man working with gangs to gain respect. His
    mission includes murder, theft, and destruction
    on every imaginable level. Player recovers his
    health by visiting prostitutes then recovers
    funds by beating them to death and taking their
    money. Player can wreak as much havoc as he likes
    without progressing through the game's
    storyline."

7
Top 10 Cont.
  • 3) God of War--"Player becomes a ruthless
    warrior, seeking revenge against the gods who
    tricked him into murdering his own family.
    Prisoners are burned alive and player can use
    'finishing moves' to kill opponents, like tearing
    a victim in half."
  • 4) NARC--"Player can choose between two narcotics
    agents attempting to take a dangerous drug off
    the streets and shut down the KRAK cartel while
    being subject to temptations including drugs and
    money. To enhance abilities, player takes drugs
    including pot, Quaaludes, ecstasy, LSD, and
    'Liquid Soul'--which provides the ability to kick
    enemies' heads off."
  • 5) Killer 7--"Player takes control of seven
    assassins who must combine skills to defeat a
    band of suicidal, monstrous terrorists. The game
    eventually escalates into a global conflict
    between the US and Japan. Player collects the
    blood of fallen victims to heal himself and must
    slit his own wrists to spray blood to find hidden
    passages."

8
Top 10 Cont
  • 6) The Warriors--"Based on a '70s action flick
    that set new standards for 'artistic violence,' a
    street gang battles its way across NYC in an
    attempt to reach its home turf. Player issues
    several commands to his gang, including 'mayhem,'
    which causes the gang to smash everything in
    sight."
  • 7) 50 Cent Bulletproof--"Game is loosely based
    on the gangster lifestyle of rapper Curtis '50
    Cent' Jackson. Player engages in gangster
    shootouts and loots the bodies of victims to buy
    new 50 Cent recordings and music videos."

9
Top 10 Cont
  • 8) Crime Life Gang Wars--"Player is the leader
    of a ruthless street gang, spending time
    fighting, recruiting new gangsters, looting, and
    of course, more fighting. Player can roam the
    streets and fight or kill anyone in sight for no
    apparent reason."
  • 9) Condemned Criminal Origins--"Player is an FBI
    serial killer hunter in one of the first titles
    for the Xbox 360. Game emphasizes the use of
    melee weapons over firearms, allowing players to
    use virtually any part of their environment as a
    weapon. The next-generation graphics provide a
    new level of detail to various injuries,
    especially 'finishing moves.'"
  • 10) True Crime New York City--"Player is a NYC
    cop looking for information regarding the
    mysterious death of a friend. Player can plant
    evidence on civilians and shake them down to earn
    extra money."

10
What some of you said
  • What about Animal Crossing? Its got some violent
    moments in it and caused my sister to throw the
    controller at me and almost rip my arm off! -
    dungeonboss
  • Man, why the hell ain't Barbie Horse Adventures
    up there? My sister rented it and it drove her
    crazy. And I really hate the way they say
    "Finishing Moves". bulletsword
  • lol im 14 an my parents bought me almost all
    those games, lol they dont care wat i play just
    how i act Federico_angel
  • i don't care what adults say...........
    gamerkid
  • ha, i'm 13 and have the first 3. they are like
    the best games i have!- DeathBlitz

11
The 2 PsPassive vs. Participatory
  • Passive Movies, TV Books, for some life.

Participatory Games (video, role playing
(cowboys and indians for example) sports)
12
Can children tell the difference?
13
Can an Adult?
14
What Can We DO?
  • Duke Farris of Game Revolution writes, Gaming is
    also a new medium, one that has recently become
    wildly successful. Young people play them and old
    folks don't understand, so they must be bad.
    Don't forget that in the 1950's, rock and roll
    was linked to youth violence in the same way. The
    hedonistic, tribal rhythms were going to turn
    America's youth into a bunch of violent maniacs.
    Rock and roll was banned and censored all over
    the country. A bill was even put before Congress
    in 1955 to ban rock and roll altogether.

15
As Game Designers
  • Have a purpose
  • Does it help tell the story
  • Remember your audience

16
As Parents
  • Educate your children
  • Watch, and play, what they play.
  • Take an active part in your child's life

"To shield children right up to the age of 18
from exposure to violent descriptions and images
would not only be quixotic, but deforming it
would leave them unequipped to cope with the
world as we know it. Federal Court of Appeals
Judge Richard Posner
17
Will it Be Enough?
  • Many of the games which include violent content
    and are sold in the and some with far more
    violence are also sold in foreign markets. But
    the incidence of violent crime in these non-U.S.
    markets is considerably lower than in the . This
    suggests that the cause of violent crime lies
    elsewhere. - Entertainment Software Association
    (ESA)

18
Where do we go from here?
  • Violent crime, particularly among the young, has
    decreased dramatically during since the early
    1990s while video games have steadily increased
    in popularity and use. 
  •  Thirty-five percent of American parents say they
    play computer and video games. Further, 80
    percent of gamer parents say they play video
    games with their kids. Sixty-six percent feel
    that playing games has brought their families
    closer together.

19
Conclusion
  • Violence is part of our culture, it has shaped
    our world from the beginning of time and it will
    continue to shape it. It is evident in almost
    every facet of our society and yet we have found
    a way to evolve and develop a largely peaceful
    and law abiding society. Will violent video games
    cause us to grow up and become more violent? Who
    knows, but we are the 'parents' of the gaming
    industry and what we (as game designers) must do
    is to make sure violence has a reason for being
    there, that it serves the story we are trying to
    tell.
Write a Comment
User Comments (0)
About PowerShow.com