John E' Stewart, David M' Johnson, - PowerPoint PPT Presentation

1 / 10
About This Presentation
Title:

John E' Stewart, David M' Johnson,

Description:

'What has been will be again, what has been done will be done again; ... research psychologist, is that it is unwise to discard any old reports, data, or ... – PowerPoint PPT presentation

Number of Views:61
Avg rating:3.0/5.0
Slides: 11
Provided by: Ari1154
Category:

less

Transcript and Presenter's Notes

Title: John E' Stewart, David M' Johnson,


1
John E. Stewart, David M. Johnson, William R.
Howse,U.S. Army Research InstituteFort Rucker
Research Unit, ALjohn.e.stewart_at_us.army.mil
What has been will be again, what has been done
will be done again there is nothing new under
the sun. Ecclesiastes, 1.9.
Fidelity Requirements for Army Aviation Training
Devices Issues and Answers
2
  • Background
  • The ARI Ft. Rucker Research Unit (FRRU), has been
    conducting aviation simulation and training
    research for over two decades. Our research has
    addressed many issues that from time to time that
    emerge at the Directorate of Simulation (DOS) and
    Directorate of Training and Doctrine (DOTD) at
    Ft. Rucker.
  • Some typical research efforts have addressed
    simulator fidelity (i.e., cue requirements,
    low-cost simulators and training devices, motion
    (which will never go away!), and most recently,
    instructional strategies for collective aviation
    training.
  • One thing I have learned in my 24 year career as
    a research psychologist, is that it is unwise to
    discard any old reports, data, or other archival
    materials. In applied research, it seems that
    time is circular, and the questions answered
    today will be asked again!

3
  • ARIs research is rediscovered whenever the
    training system at Ft. Rucker undergoes radical
    change. One example of this is Flight School XXI
    (FS XXI), a simulation-focused Initial Entry
    Rotary Wing training system, consisting of
    high-fidelity simulators representing all of the
    Armys training and operational helicopters.
    Early evaluations of FSXXI revealed the
    following
  • Student pilots learned to hover at 5 ft AGL in
    the simulator, but hovered at 10 ft AGL in the
    aircraft.
  • Some student pilots, and experienced instructor
    pilots (IPs), became nauseated in the simulators.
  • One hr of training in the simulator was not
    equivalent to one hr in the aircraft.
  • ARI was not surprised to hear these issues in
    fact, these were to be expected whenever virtual
    simulation was employed for flight training. ARI
    had done research addressing all of the above
    issues. For example, the psychophysical
    distances in synthetic environments are not the
    same as those in the real world a certain
    percentage of pilots will become nauseated in a
    simulator, especially more experienced ones
    Simulator-aircraft transfer effectiveness ratios
    (TER) of 1.00 are extremely rare a more typical
    TER range is approximately .40-.50.

4
  • After FS XXI Future Aviation Simulation
    Strategies (FASS) Study Group (SG). Nov.
    2006-August 2007. Convened by Directorate of
    Simulation to address functional requirements for
    next generation simulation training systems.
    Most of these were hardware/software engineering
    issues ARI was asked to provide input pertaining
    to training issues, based upon its research
    experience, on requirements (visual display
    fidelity, motion, aero model) as well as
    instructional strategies.
  • Most of the issues raised by the SG dealt with
    functional requirements for effective training,
    rather than effective instructional strategies.
    This emphasis revealed a strong belief, that the
    greater the degree of realism in a virtual
    environment, the more effective the training.
  • ARI responded to issues which were of concern to
    the SG, on the basis of
  • 1. knowledge founded upon existing research
    data
  • 2. knowledge based upon research in progress
  • 3. knowledge requiring additional empirical
    research
  • 4. knowledge that is not available, so the
    answer is not feasible at the present time.
  • A few issues that seemed to stand out from the
    rest are presented A forthcoming ARI Research
    Report (Stewart, Johnson Howse) will address
    many more issues.

5
  • Issues
  • Relationship between desired capability and
    fidelity. Benchmarks for simulator fidelity are
    not known. The training developer usually has no
    objective knowledge of the fidelity necessary for
    training specific tasks. There is no
    comprehensive body of scientific research data
    specifying cue requirements for training specific
    flight tasks at particular levels, for specific
    populations of trainees (novice, advanced,
    recurrent). Frequently, training developers opt
    for as much fidelity as they can afford, since
    these requirements are not spelled out in any
    concrete, scientific way.
  • Potential negative-habit transfer (NHT) risk
    areas associated with not incorporating a level
    of required fidelity to overcome a capability
    gap. NHT is part of aviation training jargon, and
    confounds polarity of training effect (diminution
    of performance) with desirability of learned
    behaviors (increases in unwanted behaviors). True
    NHT is rare. Flight simulators nearly always
    produce some net degree of positive transfer.
    There is even positive transfer between low-cost
    PC-based simulators and the aircraft. Point It
    is not worthwhile worrying about a validated
    flight simulator produced by a credible vendor
    causing overall negative ToT.

6
  • Fidelity requirements and pilot experience. This
    is an important research issue. IPs seem to be
    less positive about training effectiveness of
    simulators than student pilots who train in them.
    Alessi (2000) Noble (2002), attack the intuitive
    belief that more fidelity is always better. What
    little evidence exists, suggests that this is not
    true for the novice pilot, who is still making
    mistakes. Little behavioral research exists to
    back up these contentions, though they are
    logical extrapolations from empirical research.
    Why? High cost of simulator-aircraft ToT
    research.
  • Fidelity requirements for unit collective
    training. For both individual and collective,
    this depends on the tasks to be trained. Crews
    performing collective tasks should know how to
    fly their aircraft and operate avionics, nav.,
    comm., and weapons systems. They would not need
    the same level of visual display fidelity as they
    would for practicing emergency procedures, but
    would need high fidelity systems for both voice
    and data, as well as high-resolution
    semi-automated forces (SAF) database. We must
    first decide what to train, then what we need.
  • Common fidelity requirements for individual and
    collective training. For both collective and
    individual training, it has been demonstrated
    that the main issue is not simulator complexity,
    but training strategies. Stewart, Dohme,
    Nullmeyer (2002), showed that relatively low-cost
    simulators can be effective, if the right
    training techniques are employed.

7
  • 6. Cost-effective collective training devices.
    A collective training system need not be as
    costly and complex as the Aviation Combined Arms
    Tactical Trainer (AVCATT), a reconfigurable
    trainer for Army helicopters. In the same way
    that many individual skills can be trained
    part-task, collective skills can be trained at
    platoon or squad (as opposed to battalion) level,
    in low-cost, networked simulators, with a common
    virtual environment serving as the venue for
    validation. Nor must all collective simulation
    be virtual. Constructive desktop/laptop devices
    can serve as a supplement, imparting cognitive
    skills necessary to develop shared mental models
    required for performance of collective tasks.
  • 7. Evidence for effectiveness of networked
    devices. There is some evidence that networked
    training devices have been employed with
    beneficial results (e.g., Bell Crane, 1993
    Crane, Robbins, Bennett, 2001). AFRL sought to
    determine functional requirements and
    instructional strategies for Distributed Mission
    Training systems for four-ship elements, at the
    operational unit level. One unpublished ARI field
    experiment (Howse, ) showed that a battalion
    pretrained in the Army Aviation CAV-Sim virtual
    network, outperformed a comparison battalion
    during a live exercise at the National Training
    Center. One would expect that collective skills
    would transfer to live exercises, but more
    research is needed in this area.

8
  • Habits vs. Mental Models. With increasing
    complexity of aircraft systems, and the advent of
    digital cockpit technology, the majority of tasks
    trained must be cognitive. It is no longer
    habit transfer but mental models and
    knowledge structures. In virtual simulation
    environments procedural tasks are cognitive, and
    what is being acquired is a mental model of
    procedures underlying the task. Many of these
    skills can be trained and sustained part-task, in
    dedicated part-task trainers. Desktop/laptop
    devices are also candidates. Obviously, it is
    hard to determine the relative effectiveness of
    these milieux in the absence of more behavioral
    research.
  • Simulator motion requirements for
    individual/crew and collective tasks. This is one
    issue that ARI has addressed extensively in a
    Technical Report (McCauley, 2006), who found
    that, while there was a substantial body of
    evidence supporting the effectiveness of flight
    simulation for training, there is virtually no
    evidence supporting the effectiveness of motion
    platforms. Motion seems to enhance in-simulator
    learning, but does not transfer to the aircraft.
    There is substantial evidence, however, that
    pilots prefer motion to non-motion when flying
    the simulator. For collective training, motion
    may be even less important, since pilots are
    practicing cognitive rather than psychomotor
    skills. However, there are cheaper ways of
    inducing motion than a full motion platform
    (e.g., force cuing).
  • Yes, but are these systems training effective?
    Virtual training, individual and collective, is
    not just about hardware. This could be due in
    part to the acquisition process. AVCATT can
    create multi-ship tactical missions, using a
    variety of scenarios. But what are the best ways
    for exploiting its capabilities? AVCATT is
    expensive, but its effectiveness has not been
    empirically demonstrated.

9
  • Conclusion There is nothing new under the sun!
  • Again we find the paradox the technological
    base of simulation increases at a rapid pace,
    while training technology has shown little change
    over the past 20 years. ARI-Ft. Rucker has dealt
    with many of the questions and issues presented
    here over the past decade hardly any broached by
    FSXXI and FASS were new to the research staff.
    Investment in hardware far outstrips investment
    in training research.
  • Institutional culture still supports fidelity
    over training, even though the scientific
    literature has shown that proficiency-based
    training usually trumps fidelity. This is partly
    due to the perception of the simulator as an
    attempt to replicate the experience of flight in
    the aircraft. Flight hours are simply offloaded
    to the simulator.
  • The persistence of these institutional
    assumptions will not enhance the effectiveness or
    more importantly, the efficiency of training.
    Even if digital technology could replicate the
    aircraft, the returns in training outcomes would
    be disappointing when balanced against the cost
    of such an investment. Considering the capital
    cost of simulators, it is time to start using
    them properly as training devices.
  • One positive outcome of ARIs participation The
    FASS-SG final report called for additional
    research on training effectiveness to address
    these and other issues pinpointed by ARI.

10
References
Alessi, S. (2000). Simulation design for training
and assessment. In H.F. ONeil D.H. Andrews,
(Eds.), Aircrew Training and Assessment (pp.
197-222). Mahwah, N.J. Erlbaum. Bell, H. H.,
Crane, P. (1993). Training utility of multiship
air combat simulation. In G.W. Evans M.
Mollaghasemi (Eds.), 1993 Winter Simulation
Conference Proceedings, Los Angeles. Crane, P.,
Robbins, R., Bennett, W. (2001). Using
distributed mission training to augment flight
lead upgrade training. (AFRL-HF-AZ-TR-2000-011).
Mesa, AZ Air Force Research Laboratory
Warfighter Training Research Division. Howse,
W. R. (2000). Virtual to live transfer for Army
attack helicopter units. ARI Newsletter, 10 (3),
8-10. McCauley, M. E. (2006). Do Army helicopter
training simulators need motion bases? (Tec. Rep.
1176). Arlington, VA U.S. Army Research
Institute for the Behavioral and Social Sciences.
Noble, C. (2002). The relationship between
fidelity and learning in aviation training and
assessment. Journal of Air Transportation, 7,
33-54. Stewart. J.E., Dohme, J.A., Nullmeyer,
R.T., (2002). U.S. Army initial entry rotary wing
transfer of training research. International
Journal of Aviation Psychology, 12,
359-375. Stewart, J.E., Johnson, D. M., Howse,
W. R. (in preparation). Fidelity requirements for
U.S. Army training devices issues and answers.
ARI Research Report. Arlington, VA U.S. Army
Research Institute for the Behavioral and Social
Sciences
Write a Comment
User Comments (0)
About PowerShow.com