Title: John E' Stewart, David M' Johnson,
1 John E. Stewart, David M. Johnson, William R.
Howse,U.S. Army Research InstituteFort Rucker
Research Unit, ALjohn.e.stewart_at_us.army.mil
What has been will be again, what has been done
will be done again there is nothing new under
the sun. Ecclesiastes, 1.9.
Fidelity Requirements for Army Aviation Training
Devices Issues and Answers
2- Background
- The ARI Ft. Rucker Research Unit (FRRU), has been
conducting aviation simulation and training
research for over two decades. Our research has
addressed many issues that from time to time that
emerge at the Directorate of Simulation (DOS) and
Directorate of Training and Doctrine (DOTD) at
Ft. Rucker. - Some typical research efforts have addressed
simulator fidelity (i.e., cue requirements,
low-cost simulators and training devices, motion
(which will never go away!), and most recently,
instructional strategies for collective aviation
training. - One thing I have learned in my 24 year career as
a research psychologist, is that it is unwise to
discard any old reports, data, or other archival
materials. In applied research, it seems that
time is circular, and the questions answered
today will be asked again! -
3- ARIs research is rediscovered whenever the
training system at Ft. Rucker undergoes radical
change. One example of this is Flight School XXI
(FS XXI), a simulation-focused Initial Entry
Rotary Wing training system, consisting of
high-fidelity simulators representing all of the
Armys training and operational helicopters.
Early evaluations of FSXXI revealed the
following - Student pilots learned to hover at 5 ft AGL in
the simulator, but hovered at 10 ft AGL in the
aircraft. - Some student pilots, and experienced instructor
pilots (IPs), became nauseated in the simulators. - One hr of training in the simulator was not
equivalent to one hr in the aircraft. - ARI was not surprised to hear these issues in
fact, these were to be expected whenever virtual
simulation was employed for flight training. ARI
had done research addressing all of the above
issues. For example, the psychophysical
distances in synthetic environments are not the
same as those in the real world a certain
percentage of pilots will become nauseated in a
simulator, especially more experienced ones
Simulator-aircraft transfer effectiveness ratios
(TER) of 1.00 are extremely rare a more typical
TER range is approximately .40-.50.
4 - After FS XXI Future Aviation Simulation
Strategies (FASS) Study Group (SG). Nov.
2006-August 2007. Convened by Directorate of
Simulation to address functional requirements for
next generation simulation training systems.
Most of these were hardware/software engineering
issues ARI was asked to provide input pertaining
to training issues, based upon its research
experience, on requirements (visual display
fidelity, motion, aero model) as well as
instructional strategies. - Most of the issues raised by the SG dealt with
functional requirements for effective training,
rather than effective instructional strategies.
This emphasis revealed a strong belief, that the
greater the degree of realism in a virtual
environment, the more effective the training. - ARI responded to issues which were of concern to
the SG, on the basis of - 1. knowledge founded upon existing research
data - 2. knowledge based upon research in progress
- 3. knowledge requiring additional empirical
research - 4. knowledge that is not available, so the
answer is not feasible at the present time. - A few issues that seemed to stand out from the
rest are presented A forthcoming ARI Research
Report (Stewart, Johnson Howse) will address
many more issues.
5- Issues
- Relationship between desired capability and
fidelity. Benchmarks for simulator fidelity are
not known. The training developer usually has no
objective knowledge of the fidelity necessary for
training specific tasks. There is no
comprehensive body of scientific research data
specifying cue requirements for training specific
flight tasks at particular levels, for specific
populations of trainees (novice, advanced,
recurrent). Frequently, training developers opt
for as much fidelity as they can afford, since
these requirements are not spelled out in any
concrete, scientific way. - Potential negative-habit transfer (NHT) risk
areas associated with not incorporating a level
of required fidelity to overcome a capability
gap. NHT is part of aviation training jargon, and
confounds polarity of training effect (diminution
of performance) with desirability of learned
behaviors (increases in unwanted behaviors). True
NHT is rare. Flight simulators nearly always
produce some net degree of positive transfer.
There is even positive transfer between low-cost
PC-based simulators and the aircraft. Point It
is not worthwhile worrying about a validated
flight simulator produced by a credible vendor
causing overall negative ToT.
6- Fidelity requirements and pilot experience. This
is an important research issue. IPs seem to be
less positive about training effectiveness of
simulators than student pilots who train in them.
Alessi (2000) Noble (2002), attack the intuitive
belief that more fidelity is always better. What
little evidence exists, suggests that this is not
true for the novice pilot, who is still making
mistakes. Little behavioral research exists to
back up these contentions, though they are
logical extrapolations from empirical research.
Why? High cost of simulator-aircraft ToT
research. - Fidelity requirements for unit collective
training. For both individual and collective,
this depends on the tasks to be trained. Crews
performing collective tasks should know how to
fly their aircraft and operate avionics, nav.,
comm., and weapons systems. They would not need
the same level of visual display fidelity as they
would for practicing emergency procedures, but
would need high fidelity systems for both voice
and data, as well as high-resolution
semi-automated forces (SAF) database. We must
first decide what to train, then what we need. - Common fidelity requirements for individual and
collective training. For both collective and
individual training, it has been demonstrated
that the main issue is not simulator complexity,
but training strategies. Stewart, Dohme,
Nullmeyer (2002), showed that relatively low-cost
simulators can be effective, if the right
training techniques are employed.
7- 6. Cost-effective collective training devices.
A collective training system need not be as
costly and complex as the Aviation Combined Arms
Tactical Trainer (AVCATT), a reconfigurable
trainer for Army helicopters. In the same way
that many individual skills can be trained
part-task, collective skills can be trained at
platoon or squad (as opposed to battalion) level,
in low-cost, networked simulators, with a common
virtual environment serving as the venue for
validation. Nor must all collective simulation
be virtual. Constructive desktop/laptop devices
can serve as a supplement, imparting cognitive
skills necessary to develop shared mental models
required for performance of collective tasks. - 7. Evidence for effectiveness of networked
devices. There is some evidence that networked
training devices have been employed with
beneficial results (e.g., Bell Crane, 1993
Crane, Robbins, Bennett, 2001). AFRL sought to
determine functional requirements and
instructional strategies for Distributed Mission
Training systems for four-ship elements, at the
operational unit level. One unpublished ARI field
experiment (Howse, ) showed that a battalion
pretrained in the Army Aviation CAV-Sim virtual
network, outperformed a comparison battalion
during a live exercise at the National Training
Center. One would expect that collective skills
would transfer to live exercises, but more
research is needed in this area.
8- Habits vs. Mental Models. With increasing
complexity of aircraft systems, and the advent of
digital cockpit technology, the majority of tasks
trained must be cognitive. It is no longer
habit transfer but mental models and
knowledge structures. In virtual simulation
environments procedural tasks are cognitive, and
what is being acquired is a mental model of
procedures underlying the task. Many of these
skills can be trained and sustained part-task, in
dedicated part-task trainers. Desktop/laptop
devices are also candidates. Obviously, it is
hard to determine the relative effectiveness of
these milieux in the absence of more behavioral
research. - Simulator motion requirements for
individual/crew and collective tasks. This is one
issue that ARI has addressed extensively in a
Technical Report (McCauley, 2006), who found
that, while there was a substantial body of
evidence supporting the effectiveness of flight
simulation for training, there is virtually no
evidence supporting the effectiveness of motion
platforms. Motion seems to enhance in-simulator
learning, but does not transfer to the aircraft.
There is substantial evidence, however, that
pilots prefer motion to non-motion when flying
the simulator. For collective training, motion
may be even less important, since pilots are
practicing cognitive rather than psychomotor
skills. However, there are cheaper ways of
inducing motion than a full motion platform
(e.g., force cuing). - Yes, but are these systems training effective?
Virtual training, individual and collective, is
not just about hardware. This could be due in
part to the acquisition process. AVCATT can
create multi-ship tactical missions, using a
variety of scenarios. But what are the best ways
for exploiting its capabilities? AVCATT is
expensive, but its effectiveness has not been
empirically demonstrated.
9- Conclusion There is nothing new under the sun!
- Again we find the paradox the technological
base of simulation increases at a rapid pace,
while training technology has shown little change
over the past 20 years. ARI-Ft. Rucker has dealt
with many of the questions and issues presented
here over the past decade hardly any broached by
FSXXI and FASS were new to the research staff.
Investment in hardware far outstrips investment
in training research. - Institutional culture still supports fidelity
over training, even though the scientific
literature has shown that proficiency-based
training usually trumps fidelity. This is partly
due to the perception of the simulator as an
attempt to replicate the experience of flight in
the aircraft. Flight hours are simply offloaded
to the simulator. - The persistence of these institutional
assumptions will not enhance the effectiveness or
more importantly, the efficiency of training.
Even if digital technology could replicate the
aircraft, the returns in training outcomes would
be disappointing when balanced against the cost
of such an investment. Considering the capital
cost of simulators, it is time to start using
them properly as training devices. - One positive outcome of ARIs participation The
FASS-SG final report called for additional
research on training effectiveness to address
these and other issues pinpointed by ARI.
10References
Alessi, S. (2000). Simulation design for training
and assessment. In H.F. ONeil D.H. Andrews,
(Eds.), Aircrew Training and Assessment (pp.
197-222). Mahwah, N.J. Erlbaum. Bell, H. H.,
Crane, P. (1993). Training utility of multiship
air combat simulation. In G.W. Evans M.
Mollaghasemi (Eds.), 1993 Winter Simulation
Conference Proceedings, Los Angeles. Crane, P.,
Robbins, R., Bennett, W. (2001). Using
distributed mission training to augment flight
lead upgrade training. (AFRL-HF-AZ-TR-2000-011).
Mesa, AZ Air Force Research Laboratory
Warfighter Training Research Division. Howse,
W. R. (2000). Virtual to live transfer for Army
attack helicopter units. ARI Newsletter, 10 (3),
8-10. McCauley, M. E. (2006). Do Army helicopter
training simulators need motion bases? (Tec. Rep.
1176). Arlington, VA U.S. Army Research
Institute for the Behavioral and Social Sciences.
Noble, C. (2002). The relationship between
fidelity and learning in aviation training and
assessment. Journal of Air Transportation, 7,
33-54. Stewart. J.E., Dohme, J.A., Nullmeyer,
R.T., (2002). U.S. Army initial entry rotary wing
transfer of training research. International
Journal of Aviation Psychology, 12,
359-375. Stewart, J.E., Johnson, D. M., Howse,
W. R. (in preparation). Fidelity requirements for
U.S. Army training devices issues and answers.
ARI Research Report. Arlington, VA U.S. Army
Research Institute for the Behavioral and Social
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