Title: Constructing Place: The Relationship between PlaceMaking and Sociability in Networked Environments
1Constructing Place The Relationship between
Place-Making and Sociability in Networked
Environments A Condition for Productive Learning
Environments Thomas Ryberg, Aalborg University,
Denmark Marisa Ponti, Göteborg University,
Sweden Lausanne, October 7, 2004
2A quote
- I feel at home in this forum when a site makes
you feel this way, it means that it's not just a
virtual space, but something you live in and you
make it yours. It feels like being at home! - (Source Post from eLearningtouch.it)
3Are Virtual Spaces Designed to Support Social
Contexts?
- Pitfalls
- Focus on technical functionalities
- Idea that technology-mediated and face to face
social interactions follow the same patterns - Framing behaviour around space and not place
4- What fosters a social context?
5- Two Beliefs
- One A sense of place is necessary for a social
context - Two Non-educational environments can tell us
something about place-making and learning
6Notion of Place
- Not a hollow container, but
- it encodes the cultural and social
understanding of the behaviour and actions
appropriate to an environment - (Lee, Danis, Miller Young, 2001).
7A Typical Classroom
8Elements of the Interior Classroom Space
9Is Network a Non-Place?
- It is not any particular space, but a generic
space. Its context is no context at all. Its
difference is indifferenceThe Internet is a
generic space. It is no particular space. Indeed,
networks are themselves by definition lifted-out
spaces - (Lash, 2001)
10Place-Making Some Theoretical Basis
- We act on things based on what they mean for us
- We create meaning of things by engaging in social
interactions - We change meanings over time
11Sharing a Territory Three Forms of Knowledge
- Sensation
- Use
- Articulation
12Setting the scene a small story from my own
life-world
- Before English teaching navigating complex
strategy games - Beat me playing Magic the gathering complex
card game - Jumped on the net to search for useful cards for
his deck - Bored in English class too easy
- Only allowed to look at the cards in the break
entertainment and not learning - What do we legitimize as cultural, meaningful
learning?
Picture of Nephew
13Assumption
- From informal sources we can gain valuable
knowledge on both learning and place-making - Game environments researched through the lens of
- Socio-cultural theories of learning Wenger,
Engeström - Theories from Urban Planning - Chastian
14The theories
- Learning theory
- engaging in real-world practices and activities
- contributing actively to a community or
collaboratively creating new systems of activity - production of knowledge, meaning and identity
- Urban planning
- Builders part of their culture
- Participate in the collective activities that
characterise a place - Being familiar with the processes of local
production and the ways in which people live
there
15What can we possibly learn from this?
16Well place-making!
17Participation, engagement, production!
18Three concepts important to place-making and
learning
- Co-production
- Expanding the range of activities for the
community - Contribute to real world social practices
- Participants in and co-producers of the culture
and the environment they inhabit - Sense of mastery
- Strong sense of being in control of oneself
- Gradual improvement of ability
- Being recognized
- Nurturing of identity
- Developing a identity of participation
- Belonging to a community and having ones
competence as a member recognized - Developing learning trajectories that spans past,
present and future
19Concluding remarks
- Ability to create a place resides in knowing how
the other participants use the place, as well as
in the process of co-constructing meaning,
practice and activities - Not just pointing to a fun factor or that e.g.
games seem to motivate people but seriously
asking what are people learning from games or
other so-called entertainment activities - What sort of cognitive, cultural skills do
people learn by engaging in such
practices/activities. - How does it contribute to their development of
identity and learning trajectories - What does it mean for education if young people
are increasingly becoming co-producers in their
self-selected environments?