Title: EduGeek Journal
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2- EduGeek Journal
- http//www.edugeekjournal.com
- http//edugeekjournal.ning.com
- Presentation Wiki
- http//moodledesign.pbwiki.com
- Invite key moodle2008
- Session Sandbox
- http//www.edugeekjournal.com/sandbox/
3- Martin Dougiamas, Creator of Moodle
4What this session is not
- I drone on for hours about what Moodle is
- You show off your witty anti-Moodle argument
- I tear down other inferior, clunky, outdated,
lawsuit happy LMS
5What this session is
- We dig in to a real life Moodle class and
actually do something - Hand-on parts are not structured
- Somewhat a continuation of last years session on
Sloodle
6I. How Moodle is Different A. Open Source
- Access to source code
- Constant upgrades
- Customization
7I. How Moodle is Different B. Social
Constructionist Pedagogy
- Not based on a business model
- Constructing learning for others
- Creating a set of shared artifacts
- Connecting with others to understand them
8II. Getting Started A. User Accounts
- Basic information to be shared
- Add pictures and descriptions
- Require students to do this
9II. Getting Started B. Course Set-up and Flow
- Blocks on the side, content down the middle
- Topics vs. weeks vs. social
- Integrated tools and activities
- Help buttons and other useful symbols
10III. Instructional Design Concepts A. Social
Presence and Immediacy
- Social Presence
- Immediacy
- Design activities each week that increase both of
these - Add communication tools to allow students to
connect
11III. Instructional Design Concepts B. Social
Networking
- Take learning outside of class
- Interact with experts in your field
- Encourages learning after class
- Joining other communities
- Starting your own
12III. Instructional Design Concepts C. Group
Work
- Build social skills
- Everyone needs to know how
- Reduces busy work and instructor load
13III. Instructional Design Concepts D.
Assessment (tests vs. assignments)
- Tests dont work online except for reviews
- Assignments encourage higher order thinking
- Participation grades
- Evaluating self and others
14III. Instructional Design Concepts E. Other
Design Ideas
- Asynchronous Learning
- Change as you go
- Learning objectives
- Virtual office hours
15IV. Creating Content A. Resources
- Use these to add content
- Text, html, files, other web pages
- Easy editing
16IV. Creating Content B. Activities
- Gives students something to do
- Discussions boards, wikis, assignments, quizzes,
etc, etc. - Lesson tool complex, but great tool
- Where are things like blogs and podcasts?
17IV. Creating Content C. Blocks
- Provides additional information
- Calendars, member lists, messages, RSS feeds, etc
- HTML blocks
- Non-standard blocks
18V. Third Party Plug-ins
- Skype Block
- Course Blog
- Podcasting
- Meebo
19V. Sloodle (Moodle Second Life) A. Set-up
- Install the module
- Create password and notecard
- Get objects in-world and load notecard
- Authenticate Avatars
20V. Sloodle (Moodle Second Life) B. The
Sloodle Classroom
- Registration and Enrollment booths
- Access and login checkers
- Toolbar for blogging
- Webintercom synchronize chat
- Quiz Chair
21V. Sloodle (Moodle Second Life) C.
Activity Ideas
- Hold a chat session in Second Life
- Visit some place in Second Life and blog about it
- Interview avatars in world
- Photos in world
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