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EduGeek Journal

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We dig in to a real life Moodle class and actually do something ... Meebo. V. Third Party Plug-ins: Install the module. Create password and notecard ... – PowerPoint PPT presentation

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Title: EduGeek Journal


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  • EduGeek Journal
  • http//www.edugeekjournal.com
  • http//edugeekjournal.ning.com
  • Presentation Wiki
  • http//moodledesign.pbwiki.com
  • Invite key moodle2008
  • Session Sandbox
  • http//www.edugeekjournal.com/sandbox/

3
  • Martin Dougiamas, Creator of Moodle

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What this session is not
  • I drone on for hours about what Moodle is
  • You show off your witty anti-Moodle argument
  • I tear down other inferior, clunky, outdated,
    lawsuit happy LMS

5
What this session is
  • We dig in to a real life Moodle class and
    actually do something
  • Hand-on parts are not structured
  • Somewhat a continuation of last years session on
    Sloodle

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I. How Moodle is Different A. Open Source
  • Access to source code
  • Constant upgrades
  • Customization

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I. How Moodle is Different B. Social
Constructionist Pedagogy
  • Not based on a business model
  • Constructing learning for others
  • Creating a set of shared artifacts
  • Connecting with others to understand them

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II. Getting Started A. User Accounts
  • Basic information to be shared
  • Add pictures and descriptions
  • Require students to do this

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II. Getting Started B. Course Set-up and Flow
  • Blocks on the side, content down the middle
  • Topics vs. weeks vs. social
  • Integrated tools and activities
  • Help buttons and other useful symbols

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III. Instructional Design Concepts A. Social
Presence and Immediacy
  • Social Presence
  • Immediacy
  • Design activities each week that increase both of
    these
  • Add communication tools to allow students to
    connect

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III. Instructional Design Concepts B. Social
Networking
  • Take learning outside of class
  • Interact with experts in your field
  • Encourages learning after class
  • Joining other communities
  • Starting your own

12
III. Instructional Design Concepts C. Group
Work
  • Build social skills
  • Everyone needs to know how
  • Reduces busy work and instructor load

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III. Instructional Design Concepts D.
Assessment (tests vs. assignments)
  • Tests dont work online except for reviews
  • Assignments encourage higher order thinking
  • Participation grades
  • Evaluating self and others

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III. Instructional Design Concepts E. Other
Design Ideas
  • Asynchronous Learning
  • Change as you go
  • Learning objectives
  • Virtual office hours

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IV. Creating Content A. Resources
  • Use these to add content
  • Text, html, files, other web pages
  • Easy editing

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IV. Creating Content B. Activities
  • Gives students something to do
  • Discussions boards, wikis, assignments, quizzes,
    etc, etc.
  • Lesson tool complex, but great tool
  • Where are things like blogs and podcasts?

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IV. Creating Content C. Blocks
  • Provides additional information
  • Calendars, member lists, messages, RSS feeds, etc
  • HTML blocks
  • Non-standard blocks

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V. Third Party Plug-ins
  • Skype Block
  • Course Blog
  • Podcasting
  • Meebo

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V. Sloodle (Moodle Second Life) A. Set-up
  • Install the module
  • Create password and notecard
  • Get objects in-world and load notecard
  • Authenticate Avatars

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V. Sloodle (Moodle Second Life) B. The
Sloodle Classroom
  • Registration and Enrollment booths
  • Access and login checkers
  • Toolbar for blogging
  • Webintercom synchronize chat
  • Quiz Chair

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V. Sloodle (Moodle Second Life) C.
Activity Ideas
  • Hold a chat session in Second Life
  • Visit some place in Second Life and blog about it
  • Interview avatars in world
  • Photos in world

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