The Designers Outpost: A Tangible Interface for Collaborative Design PowerPoint PPT Presentation

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Title: The Designers Outpost: A Tangible Interface for Collaborative Design


1

We interact with documents in two separate
worlds the electronic world of the workstation,
and the physical world of the desk. Interaction
styles in these two worlds do not resemble each
other, functions available are different, and the
interaction between the two is limited. - Pierre
Wellner, Xerox Researcher, 1993

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Where Do Web Sites Come From?Capturing and
Interacting with Design History
The Designers Outpost
  • Scott KlemmerMichael Thomsen
  • Ethan Phelps-Goodman
  • Robert Lee
  • James Landay
  • 08 April 2002
  • DAIMIUniversity of AarhusDenmark

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Information Architecture Comes First
W E B D E S I G N
  • Interviews with 11 professional designers
  • Post-It notes on large surfaces
  • affinity diagrams
  • Fluid, informal interface
  • Brainstorming
  • collaborative
  • solo
  • Advantages
  • persistent
  • immersive
  • Difficulties
  • hard to edit
  • to share
  • to make digital

Contextual Design, by Hugh Beyer and Karen
Holtzblatt
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Above At a Silicon Valley design firm
specializing in the customer service portion of
web sites Left Collaborating on a project
schedule at Hanna Hodge http//www.enteract.com/
marc/rettig.walls.72dpi.pdf
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Designers Outpost
I N T E R A C T I O N S
  • Combining...
  • affordances of paper and
  • advantages of electronic media
  • to support design practice
  • Electronic wall surface (180 cm diagonal SMART
    Board)
  • Regular Post-it notes
  • Computer vision, stylus, and physical tools UI
  • Evaluated with 15 professional designers

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Hardware Architecture
I N F R A S T R U C T U R E
Touch sensitive SMART board augmented with two
digital cameras
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Adding Value to Outpost
  • Transition to other tools DENIM, a sketch-based
    web design app.
  • Design History
  • Remote Collaboration

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Why Design History?
  • Provides a historical record, a process document
  • Enables risk-free exploration of alternatives
  • Browsing history helps education
  • History combined with comments provides a
    platform for design rationale

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Video!
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Three History Visualizations
  • Main Timeline
  • Note Timeline
  • Synopsis Visualization

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Main Timeline
  • Consists of visual thumbnails
  • Each thumbnail represents the board at one point
    in time
  • Changes between thumbnails are highlighted

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Direct manipulation
  • The timeline outputs (a subset) of the whole
    design history
  • The timeline inputs the current location in the
    history Clicking a thumbnail jumps in time
  • A jog-dial offers physical navigation

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Branched History
  • How can we offer the flexibility and power of
    branched history, with the ease of use of linear
    history?

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Filters
  • Thumbnails are generated based on a filter

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Local Timeline
  • Lighter weight history for individual objects
  • Provides detailed information about a particular
    note without visually cluttering the entire board

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Synopsis View
  • Provides a radically different visualization
    optimized for offline usage

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Combining Physical and Virtual
  • Consistency between physical and virtual needed
  • User intervention is required
  • Designing a fluid system that makes sense is
    difficult
  • E.g., user 1) creates phy. note, 2) moves phy.
    Note, 3) invokes undo

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Related Work Visual History
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Implementation
  • Implemented i Java on top of the SATIN toolkit
  • The commands are stored in a BranchedCommandQueue
    (a specialization of the default CommandQueue)
  • Jumping in time involves walking the command
    queue tree and invoking undo redo on the way

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Evaluation
  • 6 professional designers
  • Physical/Electronic in Cycles
  • View All confusing
  • Enthusiastic about easy capture of different
    states facilitates experimentation and provides
    easy reference

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Summary and Current Work
S U M M A R Y
  • History system supports and enhances current
    information architecture practices
  • Task oriented tangible UI
  • Brings vision to real world application
  • Versioning, capture essential
  • Support for distributed teams
  • Both on laptops and at boards

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Papers and videos available athttp//guir.berkel
ey.edu/outpost
The Designers Outpost
Where Do Web Sites Come From?Capturing and
Interacting with Design History
  • 08 April 2002
  • CHI 2002
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