NonInvasive Interactive Visualization of Architectural Environments - PowerPoint PPT Presentation

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NonInvasive Interactive Visualization of Architectural Environments

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Non-Invasive Interactive Visualization of Architectural ... Can improve viewer comprehension. Acknowledgements. Pat Hanrahan. John Carmack. Christopher August ... – PowerPoint PPT presentation

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Title: NonInvasive Interactive Visualization of Architectural Environments


1
Non-Invasive Interactive Visualization of
Architectural Environments
  • Christopher Niederauer U.C. Santa Barbara
  • Mike Houston Stanford University
  • Maneesh Agrawala Microsoft Research
  • Greg Humphreys University of Virginia

2
Motivation
Trackball style manipulator
Walkthrough
ArcBall Shoemake 1992
Teller 1992
Cant see overall interior/exterior structure!
3
Motivation
4
The Idea
  • Exploded view
  • Non-Invasive
  • Mohr 2001

Overall structure is visible!
5
How Its Done
  • Example Architecture Soda Hall
  • Geometric Analysis (Pre-Process)
  • Rendering

Geometric Analysis
Rendering
Floor
Gather Data
Find Splits
Composite

OpenGL Stream
Floor
6
Gather Architectural Data
  • Intercept the OpenGL stream
  • Find downward facing polygons
  • Requires up-vector

up
Geometric Analysis
Rendering
Floor
OpenGL Stream
Find Splits
Gather Data
Composite

Floor
7
Gather Architectural Data
  • Create Histogram

Height Ceiling Area
942
766
606
446
286
126
Soda Hall Side Profile
Geometric Analysis
Rendering
Floor
OpenGL Stream
Find Splits
Gather Data
Composite

Floor
8
Find Splitting Heights
Geometric Analysis
Rendering
Floor
OpenGL Stream
Find Splits
Gather Data
Composite

Floor
9
Offset Ceiling Heights
10
Offset Ceiling Heights
11
Rendering
  • Multiple Playback
  • (Once per Floor)
  • Clipping Planes
  • Viewpoint Control

Geometric Analysis
Rendering
Floor
OpenGL Stream
Gather Data
Find Splits
Composite

Floor
12
Cluster Speedup
Floor 1
Floor 2
Floor 3
Complete Model
Composite
13
Soda Hall
Trackball
Walkthrough
14
Results with Soda Hall
(Single Floor)
15
Quake III Arena
Trackball
Walkthrough
16
Results with Quake III Arena
(Single Floor)
17
Video
18
Transparent Back-Faces
19
Future Directions
  • Make fully automated
  • Semantic inputs
  • Up vector
  • Number of stories to split into

20
Future Directions
Salomon et al, 2003
21
Future Directions
(Hand Designed Mock-up)
22
Summary and Conclusions
  • Can improve viewer comprehension

23
Acknowledgements
  • Pat Hanrahan
  • John Carmack
  • Christopher August
  • DOE VIEWS Grant B504665

24
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